feat(net): 连接保活 / 设备去重 / 连接状态机(T-WIN-015,契约 websocket-keypoints 0.2.0)
与 Android 端 T-AND-011「两端一起改」:契约先在 opendance-web 修改并提升到
websocket-keypoints 0.2.0(向后兼容:子协议名与二进制帧 version 均不变,
只新增可选控制字段与一种新控制类型),再同步三端快照。
修掉本端的 3 处根因/放大器:
1. 静默超时 5s 过短且未声明,客户端无从得知。OkHttp 的协议层 ping 由底层库
自动应答、**不暴露给应用层**,无法刷新 last_seen_ms,于是"画面里没人"时
每 5 秒必然踢一次连接 -> 客户端重连 -> 再被踢。
- CLIENT_TIMEOUT_MS 5s -> 15s,新增 HEARTBEAT_INTERVAL_MS = 5s;
- welcome_payload() 在 welcome 中声明 silentTimeoutMs / heartbeatIntervalMs,
config 广播同样带上(契约 §1.1:心跳必须 < 静默超时的一半,5000*2 < 15000);
- 处理应用层 ping 并回 pong(回显 sentAtMs + serverAtMs,供对端算 RTT)。
2. 反复重连被计成多台设备。按契约 §5 用 hello.deviceId 去重:同一设备只保留
最新连接,旧连接以 close(1000) 关闭——刻意用 1000,因为对端按契约 §7
收到 1000 不会重连,否则会形成"挤掉-重连-再挤掉"的循环;
新增 device_count() 与 device_replaced 信号,界面一律显示去重后的设备数。
3. 只有 handshaken 布尔量,日志看不出卡在哪一步。按契约 §8 逐客户端维护与
Android 端同名的状态(connecting -> handshaking -> streaming -> degraded,
主动停止/超时/被替换为 stopped),并记录 close code/reason、协商子协议、
连接/握手/首帧时间;degraded 保持时长做成可覆盖字段便于测试。
验收测试(tests/test_pose_server.gd 新增 7 项,总计 720 通过 / 0 失败):
welcome 声明保活参数、ping->pong 回显、同 deviceId 去重(旧连接 1000 关闭且
设备数仍为 1)、8 个状态名与契约一致、状态随握手/首帧推进到 streaming、
丢帧进入 degraded 后恢复、snapshot 暴露设备数与保活参数。
同时更新 README/README.txt/tasks 与 Credits 的契约版本(0.2.0)。
This commit is contained in:
@@ -21,6 +21,7 @@ OpenDance Studio **阶段二**: Windows 客户端(Godot 4)。
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| 骨骼重定向 | OK 关键点方向与骨骼实际指向点积 **1.0000** |
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| 跨实现交叉校验 | OK 关节角与 Web 服务端 TypeScript 实现**逐帧一致** |
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| 场景选择与物理落地 | OK `scenes[]` 可选、重力/风/摩擦/碰撞体落地并可日志核对 |
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| 连接保活与设备去重 | OK welcome/config 声明静默超时与心跳;应用层 ping/pong;按 deviceId 去重 |
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| 发布整包 | OK 单个 `opendance-windows-v0.2.0.zip` + `SHA256SUMS`(不拆分卷) |
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| 版本号展示 | OK 「关于」清单显示 `v0.2.0`,来源唯一(`project.godot`) |
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@@ -103,7 +104,8 @@ http://192.0.2.10:3000
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- **Android 侧无本端可配置项**:接收地址由 Android App 自己填写;本端只监听固定端口 8765(可在 `opendance.cfg` 改 `listen_port` 后点「重新连接接收服务」生效)。
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- 已知限制:Godot 的 `WebSocketPeer` 不暴露握手请求路径,本端**接受任意 path**,只校验子协议 `opendance.pose.v1`(见「已知限制」1)。
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- 接收状态可用主界面「**查看接收状态**」查看:连接数、累计帧、丢帧、畸形帧。
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- 接收状态可用主界面「**查看接收状态**」查看:连接数、**去重后设备数**、累计帧、
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丢帧、畸形帧、保活参数,以及每台设备的状态(契约 §8)与首帧时间。
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### 6. 打包导出
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@@ -188,7 +190,7 @@ src/
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|--|--|
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| `rest-api` | 0.5.0 |
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| `data-models` | 0.7.0 |
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| `websocket-keypoints` | 0.1.0 |
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| `websocket-keypoints` | 0.2.0 |
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| `skeleton-topology` | 0.2.0 |
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| `model-formats` | 0.5.0 |
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| `database` | 0.4.0 |
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+9
-1
@@ -254,7 +254,7 @@ OpenDance.exe 的用户看第一节即可。
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export_presets.cfg 导出预设(必须在项目根目录)
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project.yaml 任务清单与状态
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DSH.md 本项目 DSH 执行约束
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tasks/ 单任务说明书(T-WIN-001 ~ 014)
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tasks/ 单任务说明书(T-WIN-001 ~ 015)
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contracts/ 只读契约快照(来源 opendance-web;六项契约各自独立版本)
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scenes/main.tscn 根节点
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src/autoload/ AppConfig / CatalogStore / PoseReceiver / ScoreService
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@@ -285,6 +285,14 @@ A: 游戏界面会显示「人形覆盖率」。低于 60% 说明模型的骨骼
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Q: 连上了手机但分数一直是 0
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A: 确认手机端已开始推流;主界面的「查看接收状态」会显示累计帧数与丢帧数。
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Q: 手机端反复重连 / 「已连接」数忽大忽小
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A: 本端有 15 秒静默超时(契约 v0.2.0 1.1),并在 welcome/config 里声明
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silentTimeoutMs=15000 与 heartbeatIntervalMs=5000;Android 端会按后者发
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应用层 ping。若仍频繁断开,用「查看接收状态」看每台设备的状态与断开原因
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(close code):1001 表示本端主动踢人或服务重启,0/1006 表示网络抖动。
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同一设备的重复连接会按 deviceId 去重(旧连接以 1000 关闭,对端不重连),
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所以「已连接 N 台」显示的是去重后的设备数,不是连接数。
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Q: 选场景时提示「场景缺少 GLB 文件」或「已回退内置空场景」
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A: 服务端该场景没有可下载的 GLB(转换失败或未发布)。这不影响开始跟练,
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会使用内置空场景与默认物理参数;请让管理员在管理端「场景管理」重新上传。
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+1
-1
@@ -1,7 +1,7 @@
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# OpenDance Studio 契约版本
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# 规则:任何字段级变更必须提升对应条目版本,并回到 opendance-web 修改后再向另两端建迁移任务。
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rest-api: 0.5.0
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websocket-keypoints: 0.1.0
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websocket-keypoints: 0.2.0
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data-models: 0.7.0
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skeleton-topology: 0.2.0
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model-formats: 0.5.0
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@@ -1,4 +1,4 @@
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# contracts/websocket-keypoints.md - 关键点传输契约 v0.1.0
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# contracts/websocket-keypoints.md - 关键点传输契约 v0.2.0
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Android 辅助 App(发送端)-> Windows 客户端(接收端)。
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服务端不参与实时链路,但 T-WEB-006 预处理产出的序列必须与此结构同构。
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@@ -14,6 +14,22 @@ ws://<windows-host>:8765/pose
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- 二进制帧传输关键点,文本帧传输控制消息(JSON)。
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- 默认 30 FPS;发送端允许丢帧,接收端必须按 `frame_id` 检测丢包并插值补齐。
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### 1.1 保活(v0.2.0 新增,向后兼容)
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接收端有**静默超时**:超过 `silentTimeoutMs` 没有收到任何数据帧或文本帧即断开
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(`close(1001, "timeout")`)。为此:
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- 接收端必须在 `welcome`(以及需要变更时的 `config`)中声明
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`silentTimeoutMs` 与期望的 `heartbeatIntervalMs`;
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- 发送端按 `heartbeatIntervalMs` 周期发送 `ping`(见 §3.6),
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且 **`heartbeatIntervalMs` 必须小于 `silentTimeoutMs` 的一半**;
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- 发送端每帧关键点与每秒 `stats` 同样算作活动,`ping` 只是兜底,
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保证「画面里没有人 / 相机暂停」时连接不会被误判掉线。
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> 子协议名与二进制帧 `version` 均**不变**:本版本只**新增可选**控制字段与
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> 一种新的控制类型,遵循 §5 的兼容规则;仅实现 v0.1.0 的一端仍可正常互通
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> (它不发 `ping`、不读 `silentTimeoutMs`,但每帧与每秒 stats 已足够保活)。
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## 2. 二进制帧:239 字节(冻结)
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**小端序(little-endian)**。
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@@ -76,26 +92,54 @@ func decode(buf: PackedByteArray) -> Dictionary:
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{
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"type": "hello",
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"protocol": "opendance.pose.v1",
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"deviceId": "a1b2c3d4e5f60718",
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"device": "Pixel 8",
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"appVersion": "0.1.0",
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"appVersion": "0.2.0",
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"cameraFacing": "front",
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"targetFps": 30,
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"resolution": "640x480"
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}
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```
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- `deviceId`(v0.2.0 新增,**可选但强烈建议**):该安装实例的稳定标识
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(建议 16 位十六进制,取自 `ANDROID_ID` 的哈希,不使用任何硬件序列号)。
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接收端**必须按 `deviceId` 去重**:同一 `deviceId` 的新连接替换旧连接,
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设备数按去重后计数(否则一次「反复重连」会被显示成多台设备)。
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未提供 `deviceId` 时接收端退回按连接计数。
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### 3.2 `welcome` - Windows -> Android
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```json
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{ "type": "welcome", "protocol": "opendance.pose.v1", "sessionId": "uuid", "expectedFps": 30 }
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{
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"type": "welcome",
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"protocol": "opendance.pose.v1",
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"sessionId": "uuid",
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"expectedFps": 30,
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"silentTimeoutMs": 15000,
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"heartbeatIntervalMs": 5000
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}
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```
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- `silentTimeoutMs` / `heartbeatIntervalMs`(v0.2.0 新增):见 §1.1。
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发送端若未读到这两个字段,应使用保守默认值(超时 5000、心跳 1000)。
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### 3.3 `config` - Windows -> Android,运行中调整
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```json
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{ "type": "config", "mirror": true, "targetFps": 30, "upperBodyOnly": false, "resolution": "640x480" }
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{
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"type": "config",
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"mirror": true,
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"targetFps": 30,
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"upperBodyOnly": false,
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"resolution": "640x480",
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"silentTimeoutMs": 15000,
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"heartbeatIntervalMs": 5000
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}
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```
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- `silentTimeoutMs` / `heartbeatIntervalMs` 为 v0.2.0 新增的可选字段,
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接收端在运行中调整保活参数时一并下发。
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### 3.4 `stats` - Android -> Windows,每秒一次
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```json
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@@ -108,6 +152,31 @@ func decode(buf: PackedByteArray) -> Dictionary:
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{ "type": "bye", "reason": "user_stop" }
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```
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`bye` 表示**主动**结束:发出方在发送后立即关闭连接,接收方据此关闭且
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**不得**自动重连(见 §6)。
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### 3.6 `ping` / `pong` - 保活(v0.2.0 新增)
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Android -> Windows:
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```json
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{ "type": "ping", "sentAtMs": 1730000000000 }
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```
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Windows -> Android(可选回复,用于 RTT):
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```json
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{ "type": "pong", "sentAtMs": 1730000000000, "serverAtMs": 1730000000042 }
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```
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- `sentAtMs` 为发送方的本地毫秒时间戳,原样回传;发送端用
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`now - sentAtMs` 估算 RTT。
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- 接收端收到任何一帧(二进制或文本)都算活动,`ping` 无需额外应答即可保活;
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`pong` 只用于诊断。
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- **不要**依赖 WebSocket 协议层的 ping 帧(`Sec-WebSocket-Ping`):它由底层
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库自动处理,**不会**暴露给应用层,因此不能被接收端的静默超时逻辑看到。
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这也是必须定义应用层 `ping` 的原因。
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## 4. JSON 调试帧(可选,仅开发期)
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```json
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@@ -123,9 +192,68 @@ func decode(buf: PackedByteArray) -> Dictionary:
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生产链路必须使用二进制帧;JSON 帧仅用于联调,接收端可选择性支持。
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## 5. 兼容性规则
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## 5. 设备去重(v0.2.0 新增)
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接收端按 §3.1 的 `deviceId` 去重:
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| 情况 | 行为 |
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|--|--|
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| 新连接的 `deviceId` 已存在 | 关闭旧连接(`close(1000, "replaced by new connection")`),保留新连接;设备数不变 |
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| `deviceId` 缺失或为空 | 不做去重,按连接计数 |
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| 同一 `deviceId` 的旧连接已断开 | 正常替换,不影响设备数 |
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这样「手机闪断后立刻重连」不会在接收端显示成两台设备,也不会让
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「已连接 N 台」抖动。
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## 6. 兼容性规则
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- `version` 不同的大版本接收端必须拒绝并在 `bye.reason` 中说明。
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- `flags` 新增位不得改变既有位语义;旧接收端必须忽略未知位。
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- 33 点顺序一旦冻结不得插入或重排;新增点只能追加新 `version`。
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- 服务端 `motions.keypoint_format` 字段取值 `mediapipe33@0.1.0` 对应本契约。
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## 7. 关闭码与重连策略(v0.2.0 新增,两端必须一致)
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| 关闭码 / 情形 | 含义 | 发送端是否自动重连 |
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|--|--|--|
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| `1000` 正常关闭 | 任一方主动结束(含收到 `bye`) | **否** |
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| `1001` going away | 接收端主动关闭(服务重启、`stop()`、静默超时踢人) | **否**(见下方说明) |
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| `1002` 协议错误 | 子协议 / 协议版本不匹配 | **否**(重连也不会成功) |
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| 连接失败 / 超时 / `1006` 异常断开 | 网络抖动、对端进程退出、Wi-Fi 切换 | **是** |
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| 客户端主动 `disconnect()` | 用户点「结束推流」 | **否** |
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- 静默超时由接收端发 `close(1001, "timeout")`;正常情况下发送端按 §1.1 保活,
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**不应**触发它。若仍频繁触发,属于保活参数或实现缺陷,需按 §7 排查,
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而不是靠重连掩盖。
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- 接收端因「同一 `deviceId` 被新连接替换」关闭旧连接时用 `1000`,
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旧连接不重连。
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### 7.1 退避参数(冻结)
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```
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第 n 次重连等待 = min(500ms * 2^(n-1), 15000ms) * (1 ± 20% 抖动)
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即 0.5s → 1s → 2s → 4s → 8s → 15s(封顶),每次叠加 ±20% 抖动
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连接成功后计数清零
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```
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## 8. 连接状态机(v0.2.0 新增,两端同名,便于对照日志)
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```
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idle → resolving → connecting → handshaking → streaming → degraded
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↑ │
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└──────── reconnecting ←───────────┘
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stopped ← 主动停止 / 1000 / 1001 / 1002(终态,不再重连)
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```
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| 状态 | 含义 | 进入条件(发送端) |
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|--|--|--|
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| `idle` | 尚未开始连接 | 初始状态 |
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| `resolving` | 解析主机地址(DNS / 局域网发现) | `connect()` 且主机名非 IP 字面量 |
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| `connecting` | TCP + WebSocket 升级中 | 已发起请求 |
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| `handshaking` | 已连接,等待 `welcome` | `onOpen`,已发送 `hello` |
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| `streaming` | 正常推流 | 收到 `welcome` 或已成功发送首帧 |
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| `degraded` | 仍连接但异常(丢弃帧增长 / 发送失败) | `send` 失败或持续丢帧 |
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| `reconnecting` | 退避等待中 | 非主动断开 |
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| `stopped` | 已停止(终态) | 主动停止 / 1000 / 1001 / 1002 |
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接收端(Windows)在日志与状态面板中使用同名状态描述每个客户端连接。
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+5
-1
@@ -5,7 +5,7 @@ default_branch: main
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engine: Godot 4.7.2
|
||||
contracts_version:
|
||||
rest-api: 0.5.0
|
||||
websocket-keypoints: 0.1.0
|
||||
websocket-keypoints: 0.2.0
|
||||
data-models: 0.7.0
|
||||
skeleton-topology: 0.2.0
|
||||
model-formats: 0.5.0
|
||||
@@ -82,6 +82,10 @@ tasks:
|
||||
file: tasks/014-full-package.md
|
||||
scope: 发布整包(单个 zip + SHA256SUMS,不拆分卷)
|
||||
status: done
|
||||
- id: T-WIN-015
|
||||
file: tasks/015-keepalive-dedup.md
|
||||
scope: 连接保活 / 设备去重 / 状态机(契约 websocket-keypoints 0.2.0,与 T-AND-011 对齐)
|
||||
status: done
|
||||
|
||||
deliverable:
|
||||
artifact: opendance-windows-v0.2.0.zip
|
||||
|
||||
@@ -62,6 +62,25 @@ func connected_client_count() -> int:
|
||||
return server.connected_count() if server != null else 0
|
||||
|
||||
|
||||
## 去重后的设备数(契约 §4.1);界面显示「已连接 N 台」应当用它
|
||||
func connected_device_count() -> int:
|
||||
return server.device_count() if server != null else 0
|
||||
|
||||
|
||||
## 逐客户端状态(契约 §8,用于界面展示与日志对照)
|
||||
func clients_info() -> Array:
|
||||
return server.clients_info() if server != null else []
|
||||
|
||||
|
||||
## 保活参数(契约 §1.1):本端声明,客户端据此定心跳节奏
|
||||
func silent_timeout_ms() -> int:
|
||||
return server.CLIENT_TIMEOUT_MS if server != null else 0
|
||||
|
||||
|
||||
func heartbeat_interval_ms() -> int:
|
||||
return server.HEARTBEAT_INTERVAL_MS if server != null else 0
|
||||
|
||||
|
||||
## 设置要下发给 Android 端的参数(契约 §3.3 config)
|
||||
func apply_remote_config(config: Dictionary) -> void:
|
||||
if server == null:
|
||||
|
||||
+179
-12
@@ -1,18 +1,27 @@
|
||||
class_name PoseServer
|
||||
extends Node
|
||||
|
||||
## T-WIN-003:WebSocket 关键点接收服务
|
||||
## T-WIN-003 / T-AND-011:WebSocket 关键点接收服务
|
||||
##
|
||||
## 契约 contracts/websocket-keypoints.md §1:
|
||||
## 契约 contracts/websocket-keypoints.md v0.2.0 §1:
|
||||
## 端点 ws://<windows-host>:8765/pose
|
||||
## 子协议 opendance.pose.v1
|
||||
## 二进制帧 = 239 字节关键点(见 KeypointFrame)
|
||||
## 文本帧 = JSON 控制消息(hello / welcome / config / stats / bye)
|
||||
## 文本帧 = JSON 控制消息(hello / welcome / config / stats / ping / pong / bye)
|
||||
##
|
||||
## 本端为**服务端**,Android 辅助 App 主动连入。
|
||||
##
|
||||
## 说明:Godot 的 WebSocketPeer 不暴露握手请求路径,因此无法校验客户端
|
||||
## 连接的 path 是否为 /pose;本实现接受任意 path,仅校验子协议。
|
||||
##
|
||||
## T-AND-011 对齐要点(契约 v0.2.0 §1.1 / §4.1 / §8):
|
||||
## 1. 在 welcome / config 中**声明**静默超时与期望心跳间隔(silentTimeoutMs /
|
||||
## heartbeatIntervalMs),且 heartbeatIntervalMs < silentTimeoutMs / 2;
|
||||
## 2. 处理应用层 ping(协议层 Sec-WebSocket-Ping 在 Godot 里对应用层不可见,
|
||||
## 不能用来续命),可选回 pong 供对端算 RTT;
|
||||
## 3. 按 hello.deviceId **去重**:同一设备的重复连接替换旧连接(1000 关闭),
|
||||
## 设备数按去重后计数,避免"反复重连"被显示成多台设备;
|
||||
## 4. 日志与状态面板使用契约 §8 的同名连接状态描述每个客户端。
|
||||
|
||||
signal listening(port: int)
|
||||
signal listen_failed(port: int, reason: String)
|
||||
@@ -21,16 +30,39 @@ signal client_disconnected(client_id: int, reason: String)
|
||||
signal frame_received(frame: KeypointFrame.PoseFrame)
|
||||
signal control_received(client_id: int, message: Dictionary)
|
||||
signal stats_updated(stats: Dictionary)
|
||||
## 同一 deviceId 的旧连接被新连接替换(契约 §4.1)
|
||||
signal device_replaced(device_id: String)
|
||||
|
||||
const KeypointFrame = preload("res://src/net/keypoint_frame.gd")
|
||||
|
||||
const DEFAULT_PORT := 8765
|
||||
const DEFAULT_SUBPROTOCOL := "opendance.pose.v1"
|
||||
|
||||
## 超过该时长(毫秒)没有收到任何帧,判定为超时断开
|
||||
const CLIENT_TIMEOUT_MS := 5000
|
||||
## 静默超时(毫秒):超过该时长没有收到**任何数据帧或文本帧**即断开。
|
||||
## 契约 §1.1 要求本端在 welcome/config 中声明该值,客户端据此定心跳节奏。
|
||||
## 取 15 秒:Android 每秒一次 stats、每帧关键点都算活动,15 秒足以容忍
|
||||
## 相机暂停 / 画面中无人 / 推理短暂卡顿,又不会让死连接长期占用。
|
||||
const CLIENT_TIMEOUT_MS := 15000
|
||||
## 期望心跳间隔(毫秒)——必须 < CLIENT_TIMEOUT_MS / 2(契约 §1.1)
|
||||
const HEARTBEAT_INTERVAL_MS := 5000
|
||||
## 每秒向客户端推送一次 config 的间隔(0 表示不主动推送)
|
||||
const CONFIG_PUSH_INTERVAL_MS := 2000
|
||||
## degraded 状态的保持时长:这段时间内没有新的丢帧就回到 streaming。
|
||||
## 做成可覆盖的实例字段,便于测试在不依赖真实等待的前提下核对状态回收。
|
||||
const DEGRADED_HOLD_MS := 3000
|
||||
## 契约 §8 的连接状态名(本端为接收端,逐客户端维护)
|
||||
enum ClientState { IDLE, RESOLVING, CONNECTING, HANDSHAKING, STREAMING, DEGRADED, RECONNECTING, STOPPED }
|
||||
|
||||
const STATE_NAMES := {
|
||||
ClientState.IDLE: "idle",
|
||||
ClientState.RESOLVING: "resolving",
|
||||
ClientState.CONNECTING: "connecting",
|
||||
ClientState.HANDSHAKING: "handshaking",
|
||||
ClientState.STREAMING: "streaming",
|
||||
ClientState.DEGRADED: "degraded",
|
||||
ClientState.RECONNECTING: "reconnecting",
|
||||
ClientState.STOPPED: "stopped",
|
||||
}
|
||||
|
||||
var subprotocol: String = DEFAULT_SUBPROTOCOL
|
||||
var expected_fps: int = 30
|
||||
@@ -44,6 +76,8 @@ var _next_client_id: int = 1
|
||||
var _port: int = 0
|
||||
var _running: bool = false
|
||||
var _last_config_push_ms: int = 0
|
||||
## 见 DEGRADED_HOLD_MS;运行期可调(测试用)
|
||||
var degraded_hold_ms: int = DEGRADED_HOLD_MS
|
||||
|
||||
## 累计统计
|
||||
var frames_total: int = 0
|
||||
@@ -98,6 +132,7 @@ func stop() -> void:
|
||||
_running = false
|
||||
for entry in _clients:
|
||||
var peer: WebSocketPeer = entry["peer"]
|
||||
entry["state"] = ClientState.STOPPED
|
||||
if peer.get_ready_state() == WebSocketPeer.STATE_OPEN:
|
||||
peer.close(1001, "server shutdown")
|
||||
_tcp.stop()
|
||||
@@ -134,10 +169,19 @@ func _accept_new_connections() -> void:
|
||||
"peer": peer,
|
||||
"handshaken": false,
|
||||
"device": "",
|
||||
"device_id": "",
|
||||
"state": ClientState.CONNECTING,
|
||||
"selected_protocol": "",
|
||||
"connected_at_ms": Time.get_ticks_msec(),
|
||||
"handshake_at_ms": 0,
|
||||
"first_frame_at_ms": 0,
|
||||
"last_seen_ms": Time.get_ticks_msec(),
|
||||
"last_frame_id": -1,
|
||||
"frames": 0,
|
||||
"dropped": 0,
|
||||
"degraded_until_ms": 0,
|
||||
"close_code": 0,
|
||||
"close_reason": "",
|
||||
"fps_window_start_ms": Time.get_ticks_msec(),
|
||||
"fps_window_frames": 0,
|
||||
"fps": 0.0,
|
||||
@@ -155,12 +199,18 @@ func _poll_clients() -> void:
|
||||
|
||||
var state := peer.get_ready_state()
|
||||
if state == WebSocketPeer.STATE_CLOSED:
|
||||
client_disconnected.emit(entry["id"], "连接已关闭")
|
||||
entry["close_code"] = peer.get_close_code()
|
||||
entry["close_reason"] = peer.get_close_reason()
|
||||
entry["state"] = ClientState.STOPPED
|
||||
client_disconnected.emit(entry["id"], _close_reason_text(entry))
|
||||
continue
|
||||
|
||||
if state == WebSocketPeer.STATE_OPEN and not entry["handshaken"]:
|
||||
entry["handshaken"] = true
|
||||
entry["handshake_at_ms"] = now
|
||||
entry["state"] = ClientState.HANDSHAKING
|
||||
var selected := peer.get_selected_protocol()
|
||||
entry["selected_protocol"] = selected
|
||||
if selected != "" and selected != subprotocol:
|
||||
push_warning("[PoseServer] 客户端选择子协议 %s,与期望 %s 不符" % [selected, subprotocol])
|
||||
client_connected.emit(entry["id"], entry["device"])
|
||||
@@ -169,15 +219,62 @@ func _poll_clients() -> void:
|
||||
_handle_packet(entry, peer)
|
||||
entry["last_seen_ms"] = now
|
||||
|
||||
# 超时剔除
|
||||
# 降级状态到期后回到 streaming(契约 §8)
|
||||
if entry["state"] == ClientState.DEGRADED and now >= int(entry["degraded_until_ms"]):
|
||||
entry["state"] = ClientState.STREAMING if int(entry["first_frame_at_ms"]) > 0 else ClientState.HANDSHAKING
|
||||
|
||||
# 超时剔除:契约 §1.1,客户端应按 heartbeatIntervalMs 保活
|
||||
if entry["handshaken"] and now - int(entry["last_seen_ms"]) > CLIENT_TIMEOUT_MS:
|
||||
client_disconnected.emit(entry["id"], "超时未收到数据")
|
||||
var silent_ms := now - int(entry["last_seen_ms"])
|
||||
entry["state"] = ClientState.STOPPED
|
||||
client_disconnected.emit(
|
||||
entry["id"],
|
||||
"静默超时 %d ms(阈值 %d ms,期望心跳 %d ms)" % [silent_ms, CLIENT_TIMEOUT_MS, HEARTBEAT_INTERVAL_MS],
|
||||
)
|
||||
peer.close(1001, "timeout")
|
||||
continue
|
||||
|
||||
survivors.append(entry)
|
||||
|
||||
_clients = survivors
|
||||
_dedup_devices()
|
||||
|
||||
|
||||
## 契约 §4.1:同一 deviceId 只保留最新连接,旧连接以 1000 关闭(对端不重连)
|
||||
func _dedup_devices() -> void:
|
||||
if _clients.size() < 2:
|
||||
return
|
||||
var seen := {}
|
||||
var keep: Array = []
|
||||
# 倒序扫描:后加入的条目更新,先被保留
|
||||
for i in range(_clients.size() - 1, -1, -1):
|
||||
var entry: Dictionary = _clients[i]
|
||||
var device := str(entry["device_id"])
|
||||
if device == "" or not entry["handshaken"]:
|
||||
keep.append(entry)
|
||||
continue
|
||||
if seen.has(device):
|
||||
entry["state"] = ClientState.STOPPED
|
||||
var peer: WebSocketPeer = entry["peer"]
|
||||
if peer.get_ready_state() == WebSocketPeer.STATE_OPEN:
|
||||
peer.close(1000, "replaced by new connection")
|
||||
client_disconnected.emit(entry["id"], "被同一设备的新连接替换(deviceId=%s)" % device)
|
||||
device_replaced.emit(device)
|
||||
continue
|
||||
seen[device] = entry
|
||||
keep.append(entry)
|
||||
keep.reverse()
|
||||
_clients = keep
|
||||
|
||||
|
||||
static func _close_reason_text(entry: Dictionary) -> String:
|
||||
var code := int(entry["close_code"])
|
||||
var reason := str(entry["close_reason"])
|
||||
if code == 0:
|
||||
return "连接已关闭(未收到关闭帧)"
|
||||
if reason == "":
|
||||
return "连接已关闭(code=%d)" % code
|
||||
return "连接已关闭(code=%d,%s)" % [code, reason]
|
||||
|
||||
|
||||
func _handle_packet(entry: Dictionary, peer: WebSocketPeer) -> void:
|
||||
@@ -208,6 +305,8 @@ func _handle_packet(entry: Dictionary, peer: WebSocketPeer) -> void:
|
||||
|
||||
|
||||
func _update_frame_stats(entry: Dictionary, frame: KeypointFrame.PoseFrame) -> void:
|
||||
if int(entry["first_frame_at_ms"]) == 0:
|
||||
entry["first_frame_at_ms"] = Time.get_ticks_msec()
|
||||
var previous := int(entry["last_frame_id"])
|
||||
if previous >= 0 and frame.frame_id > previous + 1:
|
||||
# u32 回绕保护:差距过大视为计数器重置而非丢包
|
||||
@@ -215,8 +314,13 @@ func _update_frame_stats(entry: Dictionary, frame: KeypointFrame.PoseFrame) -> v
|
||||
if gap < 100000:
|
||||
entry["dropped"] = int(entry["dropped"]) + gap
|
||||
frames_dropped += gap
|
||||
# 契约 §8:仍在连接但出现丢帧 -> degraded(3 秒无新丢帧后自动回到 streaming)
|
||||
entry["state"] = ClientState.DEGRADED
|
||||
entry["degraded_until_ms"] = Time.get_ticks_msec() + degraded_hold_ms
|
||||
entry["last_frame_id"] = frame.frame_id
|
||||
entry["frames"] = int(entry["frames"]) + 1
|
||||
if entry["state"] != ClientState.DEGRADED:
|
||||
entry["state"] = ClientState.STREAMING
|
||||
|
||||
entry["fps_window_frames"] = int(entry["fps_window_frames"]) + 1
|
||||
var now := Time.get_ticks_msec()
|
||||
@@ -232,6 +336,8 @@ func _update_frame_stats(entry: Dictionary, frame: KeypointFrame.PoseFrame) -> v
|
||||
"frames": entry["frames"],
|
||||
"dropped": entry["dropped"],
|
||||
"device": entry["device"],
|
||||
"device_id": entry["device_id"],
|
||||
"state": state_name(entry["state"]),
|
||||
"total_frames": frames_total,
|
||||
"total_dropped": frames_dropped,
|
||||
"malformed": malformed_frames,
|
||||
@@ -252,6 +358,7 @@ func _handle_control(entry: Dictionary, text: String) -> void:
|
||||
match type:
|
||||
"hello":
|
||||
entry["device"] = str(message.get("device", ""))
|
||||
entry["device_id"] = str(message.get("deviceId", ""))
|
||||
var protocol := str(message.get("protocol", subprotocol))
|
||||
if protocol != subprotocol:
|
||||
push_warning("[PoseServer] 协议版本不匹配:客户端 %s,本端 %s" % [protocol, subprotocol])
|
||||
@@ -264,13 +371,17 @@ func _handle_control(entry: Dictionary, text: String) -> void:
|
||||
return
|
||||
if message.has("targetFps"):
|
||||
expected_fps = int(message["targetFps"])
|
||||
entry["state"] = ClientState.STREAMING if int(entry["first_frame_at_ms"]) > 0 else ClientState.HANDSHAKING
|
||||
_send_json(entry, welcome_payload())
|
||||
"ping":
|
||||
# 契约 §3.6:应用层心跳(协议层 ping 对应用层不可见,无法续命)
|
||||
_send_json(entry, {
|
||||
"type": "welcome",
|
||||
"protocol": subprotocol,
|
||||
"sessionId": _session_id(),
|
||||
"expectedFps": expected_fps,
|
||||
"type": "pong",
|
||||
"sentAtMs": int(message.get("sentAtMs", 0)),
|
||||
"serverAtMs": Time.get_ticks_msec(),
|
||||
})
|
||||
"bye":
|
||||
entry["state"] = ClientState.STOPPED
|
||||
client_disconnected.emit(entry["id"], str(message.get("reason", "客户端主动断开")))
|
||||
var peer2: WebSocketPeer = entry["peer"]
|
||||
peer2.close(1000, "bye")
|
||||
@@ -278,6 +389,18 @@ func _handle_control(entry: Dictionary, text: String) -> void:
|
||||
pass
|
||||
|
||||
|
||||
## 契约 §3.2:welcome 必须声明保活参数,客户端据此定心跳节奏
|
||||
func welcome_payload() -> Dictionary:
|
||||
return {
|
||||
"type": "welcome",
|
||||
"protocol": subprotocol,
|
||||
"sessionId": _session_id(),
|
||||
"expectedFps": expected_fps,
|
||||
"silentTimeoutMs": CLIENT_TIMEOUT_MS,
|
||||
"heartbeatIntervalMs": HEARTBEAT_INTERVAL_MS,
|
||||
}
|
||||
|
||||
|
||||
func _maybe_push_config() -> void:
|
||||
if CONFIG_PUSH_INTERVAL_MS <= 0:
|
||||
return
|
||||
@@ -295,6 +418,9 @@ func broadcast_config() -> void:
|
||||
"targetFps": expected_fps,
|
||||
"upperBodyOnly": upper_body_only,
|
||||
"resolution": resolution,
|
||||
# 契约 §3.3:运行中可一并调整保活参数
|
||||
"silentTimeoutMs": CLIENT_TIMEOUT_MS,
|
||||
"heartbeatIntervalMs": HEARTBEAT_INTERVAL_MS,
|
||||
}
|
||||
for entry in _clients:
|
||||
if entry["handshaken"]:
|
||||
@@ -312,12 +438,53 @@ func _session_id() -> String:
|
||||
return "%d-%d" % [Time.get_unix_time_from_system(), _port]
|
||||
|
||||
|
||||
## 状态名(契约 §8,两端同名,便于对照日志)
|
||||
static func state_name(state: int) -> String:
|
||||
return str(STATE_NAMES.get(state, "unknown"))
|
||||
|
||||
|
||||
## 逐客户端信息(界面 / 日志用)
|
||||
func clients_info() -> Array:
|
||||
var out: Array = []
|
||||
for entry in _clients:
|
||||
out.append({
|
||||
"id": entry["id"],
|
||||
"device": entry["device"],
|
||||
"device_id": entry["device_id"],
|
||||
"state": state_name(entry["state"]),
|
||||
"protocol": entry["selected_protocol"],
|
||||
"frames": entry["frames"],
|
||||
"dropped": entry["dropped"],
|
||||
"fps": entry["fps"],
|
||||
"first_frame_at_ms": entry["first_frame_at_ms"],
|
||||
})
|
||||
return out
|
||||
|
||||
|
||||
## 去重后的设备数(契约 §4.1:同一 deviceId 只算一台)
|
||||
func device_count() -> int:
|
||||
var ids := {}
|
||||
var anonymous := 0
|
||||
for entry in _clients:
|
||||
if not entry["handshaken"]:
|
||||
continue
|
||||
var device := str(entry["device_id"])
|
||||
if device == "":
|
||||
anonymous += 1
|
||||
else:
|
||||
ids[device] = true
|
||||
return ids.size() + anonymous
|
||||
|
||||
|
||||
func snapshot() -> Dictionary:
|
||||
return {
|
||||
"running": _running,
|
||||
"port": _port,
|
||||
"clients": _clients.size(),
|
||||
"connected": connected_count(),
|
||||
"devices": device_count(),
|
||||
"silent_timeout_ms": CLIENT_TIMEOUT_MS,
|
||||
"heartbeat_interval_ms": HEARTBEAT_INTERVAL_MS,
|
||||
"frames_total": frames_total,
|
||||
"frames_dropped": frames_dropped,
|
||||
"malformed_frames": malformed_frames,
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ const ENTRIES := [
|
||||
## 因此不能用单个常量表示;界面展示统一走 summary()。
|
||||
const CONTRACT_VERSIONS := {
|
||||
"rest-api": "0.5.0",
|
||||
"websocket-keypoints": "0.1.0",
|
||||
"websocket-keypoints": "0.2.0",
|
||||
"data-models": "0.7.0",
|
||||
"skeleton-topology": "0.2.0",
|
||||
"model-formats": "0.5.0",
|
||||
|
||||
@@ -426,7 +426,8 @@ func _on_score_updated(result: Dictionary) -> void:
|
||||
|
||||
|
||||
func _refresh_connection_hint() -> void:
|
||||
var count := PoseReceiver.connected_client_count()
|
||||
# 契约 §4.1:按 deviceId 去重后的设备数(连接数可能因重连而短暂偏大)
|
||||
var count := PoseReceiver.connected_device_count()
|
||||
if count > 0:
|
||||
_hint_label.text = "● 已连接 %d 台设备:%s" % [count, AppConfig.listen_url()]
|
||||
_hint_label.add_theme_color_override("font_color", UiKit.COLOR_GOOD)
|
||||
|
||||
+16
-1
@@ -342,13 +342,28 @@ func _report_receiver() -> void:
|
||||
if snap.is_empty():
|
||||
_set_status("接收服务未初始化")
|
||||
return
|
||||
_set_status("接收服务:%s,端口 %d,连接 %d,累计帧 %d,丢帧 %d,畸形帧 %d" % [
|
||||
# 契约 §4.1:显示去重后的设备数,避免"反复重连"被计成多台设备
|
||||
var per_client := PackedStringArray()
|
||||
for info in PoseReceiver.clients_info():
|
||||
per_client.append("#%d %s[%s] %d 帧/%d 丢" % [
|
||||
int(info["id"]),
|
||||
str(info["device"]) if str(info["device"]) != "" else "未命名设备",
|
||||
str(info["state"]),
|
||||
int(info["frames"]),
|
||||
int(info["dropped"]),
|
||||
])
|
||||
var detail := ("| " + ",".join(per_client)) if per_client.size() > 0 else ""
|
||||
_set_status("接收服务:%s,端口 %d,连接 %d,设备 %d,累计帧 %d,丢帧 %d,畸形帧 %d|静默超时 %dms 心跳 %dms%s" % [
|
||||
"运行中" if bool(snap.get("running", false)) else "已停止",
|
||||
int(snap.get("port", 0)),
|
||||
int(snap.get("connected", 0)),
|
||||
int(snap.get("devices", 0)),
|
||||
int(snap.get("frames_total", 0)),
|
||||
int(snap.get("frames_dropped", 0)),
|
||||
int(snap.get("malformed_frames", 0)),
|
||||
int(snap.get("silent_timeout_ms", 0)),
|
||||
int(snap.get("heartbeat_interval_ms", 0)),
|
||||
detail,
|
||||
])
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
# T-WIN-015 连接保活、设备去重与状态机
|
||||
|
||||
- **状态**: done
|
||||
- **依赖**: T-WIN-003
|
||||
- **文档**: v1.6 §6.5(T-AND-011 要求"两端一起改,协议与状态机对齐")
|
||||
- **契约**: `websocket-keypoints` 0.1.0 → **0.2.0**
|
||||
|
||||
## 背景
|
||||
|
||||
Android 端反馈「连接状态异常、频繁重连」。按文档 §6.5 的要求,这**不是单端问题**,
|
||||
必须两端一起改。核对本端后确认本端有 **3 处**是根因或放大器:
|
||||
|
||||
### 根因 1:静默超时 5 秒过短,且客户端无从得知
|
||||
|
||||
`CLIENT_TIMEOUT_MS` 原为 **5000ms**,且**没有在 `welcome` 里声明**。
|
||||
|
||||
- 客户端只能用 OkHttp 的协议层 ping 兜底 —— 而协议层 ping 由底层库自动应答,
|
||||
**本端应用层看不到**,`last_seen_ms` 不会因此刷新;
|
||||
- 结果:画面里没有人(关键点帧稀疏)时,只要客户端那一秒的 `stats` 稍慢,
|
||||
5 秒一到就被本端 `close(1001, "timeout")` 踢掉 → 客户端重连 → 再被踢。
|
||||
|
||||
**修复**:
|
||||
|
||||
- 超时提到 **15000ms**(关键点帧与每秒 `stats` 都算活动,15 秒足够容忍
|
||||
相机暂停 / 画面无人 / 推理短暂卡顿,又不会让死连接长期占用);
|
||||
- 新增 `HEARTBEAT_INTERVAL_MS = 5000`;
|
||||
- 两者通过 `welcome_payload()` 在 `welcome` 中**声明**,并在 `config` 广播中重复,
|
||||
客户端据此定节奏(契约 §1.1 要求心跳 < 静默超时的一半:5000×2 < 15000 ✓);
|
||||
- 新增 `ping` 处理:收到应用层 `ping` 回 `pong`(回显 `sentAtMs`,另带 `serverAtMs`),
|
||||
客户端用 `now - sentAtMs` 估算 RTT。
|
||||
|
||||
### 根因 2:反复重连被计成多台设备
|
||||
|
||||
原先只按"连接数"显示,手机闪断后立刻重连会短暂出现"已连接 2 台"。
|
||||
|
||||
**修复(契约 §5)**:
|
||||
|
||||
- `hello` 新增稳定 `deviceId`(Android 端取 `ANDROID_ID` 的 SHA-256 前 16 位,
|
||||
**不含任何硬件序列号**);
|
||||
- `_dedup_devices()` 在每轮 `_poll_clients()` 之后运行:同一 `deviceId` 只保留
|
||||
**最新**连接,旧连接以 `close(1000, "replaced by new connection")` 关闭 ——
|
||||
用 `1000` 是刻意的:按契约 §7,对端收到 `1000` **不会**重连,
|
||||
否则会形成"新连接挤掉旧连接 → 旧连接重连 → 再挤掉"的循环;
|
||||
- 新增 `device_count()`(去重后设备数)与 `device_replaced` 信号;
|
||||
界面与 `snapshot()` 一律显示去重后的数字。
|
||||
|
||||
### 根因 3:没有可对照的状态机与断开原因
|
||||
|
||||
原先只有一个 `handshaken` 布尔量,日志里看不出"卡在哪一步"。
|
||||
|
||||
**修复(契约 §8)**:逐客户端维护与 Android 端**同名**的状态
|
||||
(`ClientState` + `state_name()`),并记录 `close_code` / `close_reason` /
|
||||
`selected_protocol` / `connected_at_ms` / `handshake_at_ms` / `first_frame_at_ms`:
|
||||
|
||||
```
|
||||
CONNECTING --(HTTP 升级完成)--> HANDSHAKING --(收到 hello / 首帧)--> STREAMING
|
||||
^ |
|
||||
| (出现丢帧)
|
||||
+-------- DEGRADED <---------------+
|
||||
STOPPED <- 主动 stop() / 收到 bye / 1000 / 1001 / 静默超时 / 被同设备新连接替换
|
||||
```
|
||||
|
||||
`DEGRADED` 的保持时长 `degraded_hold_ms` 默认 3000ms,期间无新丢帧即回到
|
||||
`STREAMING`(做成实例字段,便于测试不依赖真实等待)。
|
||||
|
||||
## 改动清单
|
||||
|
||||
| 文件 | 改动 |
|
||||
|--|--|
|
||||
| `src/net/pose_server.gd` | 超时 5s→15s + 心跳常量;`welcome_payload()`;`ping`→`pong`;`_dedup_devices()`;`ClientState`/`state_name()`;`clients_info()`;`device_count()`;close code/reason 与各时间点记录 |
|
||||
| `src/autoload/pose_receiver.gd` | `connected_device_count()` / `clients_info()` / `silent_timeout_ms()` / `heartbeat_interval_ms()` |
|
||||
| `src/ui/game_screen.gd` | 「已连接 N 台」改用去重后的设备数 |
|
||||
| `src/ui/main_menu.gd` | 「查看接收状态」增加设备数、保活参数与逐客户端状态 |
|
||||
| `src/ui/credits.gd` | 契约版本字典同步到 `websocket-keypoints 0.2.0` |
|
||||
| `contracts/` | 快照同步(与 opendance-web / opendance-android 逐字节一致) |
|
||||
|
||||
## 验收(契约 §7 / §8 + 文档 §6.5)
|
||||
|
||||
| 验收项 | 结果 |
|
||||
|--|--|
|
||||
| 服务端声明静默超时与期望心跳,心跳 < 超时的一半 | ✅ `test_welcome_declares_keepalive_parameters` 断言 `heartbeat*2 < timeout` |
|
||||
| 应用层 ping 能续命 | ✅ `test_ping_gets_pong_with_echoed_timestamp`(协议层 ping 对应用层不可见,故必须有应用层 ping) |
|
||||
| 同一设备重复连接被去重,旧连接不重连 | ✅ `test_duplicate_device_id_is_deduplicated`:旧连接被 `1000` 关闭、设备数仍为 1 |
|
||||
| 状态名与两端一致 | ✅ `test_states_follow_contract_names` 逐项核对 8 个状态 |
|
||||
| 状态随握手/首帧推进 | ✅ `test_client_state_progresses_to_streaming`:handshaking → streaming |
|
||||
| 丢帧进入 degraded 后可恢复 | ✅ `test_frame_gap_marks_degraded_then_recovers` |
|
||||
| snapshot 暴露设备数与保活参数 | ✅ `test_snapshot_exposes_keepalive_and_device_count` |
|
||||
|
||||
Windows 端无头测试:**720 通过 / 0 失败**(其中 `test_pose_server.gd` 新增 7 项)。
|
||||
@@ -35,6 +35,8 @@ func _setup() -> void:
|
||||
|
||||
_server = PoseServer.new()
|
||||
_server.subprotocol = SUBPROTOCOL
|
||||
# 缩短 degraded 保持时长:无头测试不能依赖真实等待 3 秒
|
||||
_server.degraded_hold_ms = 60
|
||||
_tree().root.add_child(_server)
|
||||
_server.frame_received.connect(func(frame): _received.append(frame))
|
||||
_server.control_received.connect(func(_id, msg): _controls.append(msg))
|
||||
@@ -293,3 +295,190 @@ func test_stop_closes_listener() -> void:
|
||||
is_false(_server.is_running(), "stop() 后不再监听")
|
||||
eq(_server.connected_count(), 0, "stop() 后连接清空")
|
||||
await _teardown()
|
||||
|
||||
|
||||
# ---------------- T-AND-011:契约 v0.2.0 的保活 / 去重 / 状态机 ----------------
|
||||
|
||||
## 连入第二个客户端(用于 deviceId 去重测试)
|
||||
func _open_second_client() -> WebSocketPeer:
|
||||
var peer := WebSocketPeer.new()
|
||||
peer.supported_protocols = PackedStringArray([SUBPROTOCOL])
|
||||
peer.connect_to_url("ws://127.0.0.1:%d/pose" % TEST_PORT)
|
||||
var guard := 0
|
||||
while peer.get_ready_state() == WebSocketPeer.STATE_CONNECTING and guard < 240:
|
||||
peer.poll()
|
||||
await _pump()
|
||||
guard += 1
|
||||
return peer
|
||||
|
||||
|
||||
func _send_hello(peer: WebSocketPeer, device_id: String, device: String = "测试机") -> void:
|
||||
peer.send_text(JSON.stringify({
|
||||
"type": "hello",
|
||||
"protocol": SUBPROTOCOL,
|
||||
"deviceId": device_id,
|
||||
"device": device,
|
||||
"appVersion": "0.2.0",
|
||||
"cameraFacing": "front",
|
||||
"targetFps": 30,
|
||||
"resolution": "640x480",
|
||||
}))
|
||||
|
||||
|
||||
## 等某个客户端收到指定类型的控制帧
|
||||
func _await_control(peer: WebSocketPeer, type: String, max_frames: int = 90) -> Dictionary:
|
||||
for i in max_frames:
|
||||
peer.poll()
|
||||
await _pump()
|
||||
while peer.get_available_packet_count() > 0:
|
||||
var packet := peer.get_packet()
|
||||
if not peer.was_string_packet():
|
||||
continue
|
||||
var parsed: Variant = JSON.parse_string(packet.get_string_from_utf8())
|
||||
if typeof(parsed) == TYPE_DICTIONARY and str((parsed as Dictionary).get("type", "")) == type:
|
||||
return parsed
|
||||
return {}
|
||||
|
||||
|
||||
func test_welcome_declares_keepalive_parameters() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-keepalive")
|
||||
|
||||
var welcome := await _await_control(_client, "welcome")
|
||||
is_false(welcome.is_empty(), "收到 welcome 控制帧")
|
||||
var timeout_ms := int(welcome.get("silentTimeoutMs", 0))
|
||||
var heartbeat_ms := int(welcome.get("heartbeatIntervalMs", 0))
|
||||
ok(timeout_ms > 0, "welcome 声明 silentTimeoutMs", str(timeout_ms))
|
||||
ok(heartbeat_ms > 0, "welcome 声明 heartbeatIntervalMs", str(heartbeat_ms))
|
||||
# 契约 §1.1 硬性要求:心跳间隔必须小于静默超时的一半
|
||||
ok(heartbeat_ms * 2 < timeout_ms, "心跳间隔小于静默超时的一半",
|
||||
"心跳 %d ms,超时 %d ms" % [heartbeat_ms, timeout_ms])
|
||||
|
||||
await _teardown()
|
||||
|
||||
|
||||
func test_ping_gets_pong_with_echoed_timestamp() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-ping")
|
||||
await _await_control(_client, "welcome")
|
||||
|
||||
_client.send_text(JSON.stringify({"type": "ping", "sentAtMs": 1730000000123}))
|
||||
var pong := await _await_control(_client, "pong")
|
||||
is_false(pong.is_empty(), "收到 pong 控制帧(应用层心跳可续命)")
|
||||
eq(int(pong.get("sentAtMs", 0)), 1730000000123, "pong 原样回传 sentAtMs")
|
||||
ok(int(pong.get("serverAtMs", 0)) > 0, "pong 含服务端时间戳")
|
||||
|
||||
await _teardown()
|
||||
|
||||
|
||||
func test_duplicate_device_id_is_deduplicated() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-dup", "第一台")
|
||||
await _await_control(_client, "welcome")
|
||||
await _pump(3)
|
||||
eq(_server.device_count(), 1, "去重前设备数为 1")
|
||||
|
||||
var second := await _open_second_client()
|
||||
eq(second.get_ready_state(), WebSocketPeer.STATE_OPEN, "第二台客户端握手成功")
|
||||
_send_hello(second, "device-dup", "第一台(重连)")
|
||||
await _await_control(second, "welcome")
|
||||
|
||||
# 服务端应在若干帧内关掉旧连接,并以 1000 关闭(对端不重连)
|
||||
var guard := 0
|
||||
while guard < 120 and _client.get_ready_state() != WebSocketPeer.STATE_CLOSED:
|
||||
_client.poll()
|
||||
await _pump()
|
||||
guard += 1
|
||||
|
||||
eq(_client.get_ready_state(), WebSocketPeer.STATE_CLOSED, "同一 deviceId 的旧连接被关闭")
|
||||
eq(_client.get_close_code(), 1000, "旧连接以 1000 关闭(契约 §7:对端不重连)")
|
||||
eq(_server.device_count(), 1, "去重后设备数仍为 1(不因重连变多)")
|
||||
is_true(_server.connected_count() >= 1, "新连接仍在")
|
||||
|
||||
second.close()
|
||||
await _pump(2)
|
||||
await _teardown()
|
||||
|
||||
|
||||
func test_states_follow_contract_names() -> void:
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.IDLE), "idle", "idle 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.RESOLVING), "resolving", "resolving 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.CONNECTING), "connecting", "connecting 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.HANDSHAKING), "handshaking", "handshaking 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.STREAMING), "streaming", "streaming 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.DEGRADED), "degraded", "degraded 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.RECONNECTING), "reconnecting", "reconnecting 状态名")
|
||||
eq(PoseServer.state_name(PoseServer.ClientState.STOPPED), "stopped", "stopped 状态名")
|
||||
|
||||
|
||||
func test_client_state_progresses_to_streaming() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-state")
|
||||
await _await_control(_client, "welcome")
|
||||
|
||||
var info_before: Array = _server.clients_info()
|
||||
eq(info_before.size(), 1, "clients_info 含 1 个客户端")
|
||||
eq(str(info_before[0]["state"]), "handshaking", "只发 hello 时为 handshaking")
|
||||
|
||||
_client.send(KeypointFrame.encode(0, _sample_points(), _sample_confidence()))
|
||||
var guard := 0
|
||||
while _received.is_empty() and guard < 90:
|
||||
_client.poll()
|
||||
await _pump()
|
||||
guard += 1
|
||||
|
||||
var info: Array = _server.clients_info()
|
||||
eq(str(info[0]["state"]), "streaming", "收到首帧后进入 streaming")
|
||||
eq(str(info[0]["device_id"]), "device-state", "deviceId 被记录")
|
||||
eq(str(info[0]["protocol"]), SUBPROTOCOL, "记录协商后的子协议")
|
||||
ok(int(info[0]["first_frame_at_ms"]) > 0, "记录首帧时间(可诊断)")
|
||||
|
||||
await _teardown()
|
||||
|
||||
|
||||
func test_frame_gap_marks_degraded_then_recovers() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-degraded")
|
||||
await _await_control(_client, "welcome")
|
||||
|
||||
_client.send(KeypointFrame.encode(0, _sample_points(), _sample_confidence()))
|
||||
_client.send(KeypointFrame.encode(9, _sample_points(0.01), _sample_confidence()))
|
||||
var guard := 0
|
||||
while _server.frames_dropped == 0 and guard < 120:
|
||||
_client.poll()
|
||||
await _pump()
|
||||
guard += 1
|
||||
|
||||
eq(_server.frames_dropped, 8, "跳号 1~8 被计为丢包")
|
||||
eq(str(_server.clients_info()[0]["state"]), "degraded", "出现丢帧时进入 degraded")
|
||||
|
||||
# 无新丢帧持续 DEGRADED_HOLD_MS 后回到 streaming
|
||||
var waited := 0
|
||||
while waited < 400 and str(_server.clients_info()[0]["state"]) != "streaming":
|
||||
_client.poll()
|
||||
await _pump()
|
||||
waited += 1
|
||||
|
||||
eq(str(_server.clients_info()[0]["state"]), "streaming", "丢帧停止后回到 streaming")
|
||||
|
||||
await _teardown()
|
||||
|
||||
|
||||
func test_snapshot_exposes_keepalive_and_device_count() -> void:
|
||||
await _setup()
|
||||
await _pump(3)
|
||||
_send_hello(_client, "device-snapshot")
|
||||
await _await_control(_client, "welcome")
|
||||
await _pump(3)
|
||||
|
||||
var snap := _server.snapshot()
|
||||
eq(int(snap["devices"]), 1, "snapshot 报告去重后设备数")
|
||||
eq(int(snap["silent_timeout_ms"]), PoseServer.CLIENT_TIMEOUT_MS, "snapshot 报告静默超时")
|
||||
eq(int(snap["heartbeat_interval_ms"]), PoseServer.HEARTBEAT_INTERVAL_MS, "snapshot 报告心跳间隔")
|
||||
|
||||
await _teardown()
|
||||
|
||||
Reference in New Issue
Block a user