与 Android 端 T-AND-011「两端一起改」:契约先在 opendance-web 修改并提升到
websocket-keypoints 0.2.0(向后兼容:子协议名与二进制帧 version 均不变,
只新增可选控制字段与一种新控制类型),再同步三端快照。
修掉本端的 3 处根因/放大器:
1. 静默超时 5s 过短且未声明,客户端无从得知。OkHttp 的协议层 ping 由底层库
自动应答、**不暴露给应用层**,无法刷新 last_seen_ms,于是"画面里没人"时
每 5 秒必然踢一次连接 -> 客户端重连 -> 再被踢。
- CLIENT_TIMEOUT_MS 5s -> 15s,新增 HEARTBEAT_INTERVAL_MS = 5s;
- welcome_payload() 在 welcome 中声明 silentTimeoutMs / heartbeatIntervalMs,
config 广播同样带上(契约 §1.1:心跳必须 < 静默超时的一半,5000*2 < 15000);
- 处理应用层 ping 并回 pong(回显 sentAtMs + serverAtMs,供对端算 RTT)。
2. 反复重连被计成多台设备。按契约 §5 用 hello.deviceId 去重:同一设备只保留
最新连接,旧连接以 close(1000) 关闭——刻意用 1000,因为对端按契约 §7
收到 1000 不会重连,否则会形成"挤掉-重连-再挤掉"的循环;
新增 device_count() 与 device_replaced 信号,界面一律显示去重后的设备数。
3. 只有 handshaken 布尔量,日志看不出卡在哪一步。按契约 §8 逐客户端维护与
Android 端同名的状态(connecting -> handshaking -> streaming -> degraded,
主动停止/超时/被替换为 stopped),并记录 close code/reason、协商子协议、
连接/握手/首帧时间;degraded 保持时长做成可覆盖字段便于测试。
验收测试(tests/test_pose_server.gd 新增 7 项,总计 720 通过 / 0 失败):
welcome 声明保活参数、ping->pong 回显、同 deviceId 去重(旧连接 1000 关闭且
设备数仍为 1)、8 个状态名与契约一致、状态随握手/首帧推进到 streaming、
丢帧进入 degraded 后恢复、snapshot 暴露设备数与保活参数。
同时更新 README/README.txt/tasks 与 Credits 的契约版本(0.2.0)。
485 lines
15 KiB
GDScript
485 lines
15 KiB
GDScript
extends TestCase
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## T-WIN-003:WebSocket 关键点接收服务
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##
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## 这是真实的 socket 端到端测试:在本机起 PoseServer,
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## 用 WebSocketPeer 作为客户端连入,走完整的握手 → 二进制帧 → 控制帧流程。
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const PoseServer = preload("res://src/net/pose_server.gd")
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const KeypointFrame = preload("res://src/net/keypoint_frame.gd")
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const TEST_PORT := 18765
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const SUBPROTOCOL := "opendance.pose.v1"
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var _server: PoseServer = null
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var _client: WebSocketPeer = null
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var _received: Array = []
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var _controls: Array = []
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var _connected := 0
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func _tree() -> SceneTree:
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return Engine.get_main_loop() as SceneTree
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## 推进若干帧,让服务端与客户端都有机会 poll
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func _pump(frames: int = 1) -> void:
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for i in frames:
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await _tree().process_frame
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func _setup() -> void:
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_received.clear()
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_controls.clear()
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_connected = 0
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_server = PoseServer.new()
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_server.subprotocol = SUBPROTOCOL
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# 缩短 degraded 保持时长:无头测试不能依赖真实等待 3 秒
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_server.degraded_hold_ms = 60
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_tree().root.add_child(_server)
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_server.frame_received.connect(func(frame): _received.append(frame))
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_server.control_received.connect(func(_id, msg): _controls.append(msg))
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_server.client_connected.connect(func(_id, _device): _connected += 1)
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_server.listen("127.0.0.1", TEST_PORT)
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_client = WebSocketPeer.new()
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_client.supported_protocols = PackedStringArray([SUBPROTOCOL])
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_client.connect_to_url("ws://127.0.0.1:%d/pose" % TEST_PORT)
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# 等待握手完成
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var guard := 0
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while _client.get_ready_state() == WebSocketPeer.STATE_CONNECTING and guard < 240:
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_client.poll()
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await _pump()
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guard += 1
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func _teardown() -> void:
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if _client != null:
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_client.close()
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_client = null
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if _server != null:
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_server.stop()
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_server.queue_free()
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_server = null
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await _pump(2)
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func _sample_points(offset: float = 0.0) -> PackedVector3Array:
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var points := PackedVector3Array()
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points.resize(33)
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for i in 33:
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points[i] = Vector3(
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clampf(0.5 + offset + float(i % 9) * 0.01, 0.0, 1.0),
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clampf(0.5 + float(i % 7) * 0.02, 0.0, 1.0),
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float((i % 5) - 2) * 0.1
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)
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return points
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func _sample_confidence() -> PackedFloat32Array:
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var conf := PackedFloat32Array()
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conf.resize(33)
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conf.fill(1.0)
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return conf
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## 把客户端收到的包取出来
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func _drain_client() -> Array:
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var out: Array = []
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while _client.get_available_packet_count() > 0:
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var packet := _client.get_packet()
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out.append({
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"text": packet.get_string_from_utf8() if _client.was_string_packet() else "",
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"binary": packet if not _client.was_string_packet() else PackedByteArray(),
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"is_text": _client.was_string_packet(),
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})
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return out
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func test_listen_and_handshake() -> void:
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await _setup()
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is_true(_server.is_running(), "服务端进入监听状态")
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eq(_server.port(), TEST_PORT, "监听端口正确")
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eq(_client.get_ready_state(), WebSocketPeer.STATE_OPEN, "客户端握手成功(STATE_OPEN)")
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await _pump(3)
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eq(_connected, 1, "服务端发出 client_connected 信号")
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eq(_server.connected_count(), 1, "已握手连接数为 1")
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await _teardown()
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func test_subprotocol_is_negotiated() -> void:
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await _setup()
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eq(_client.get_selected_protocol(), SUBPROTOCOL, "子协议协商为 opendance.pose.v1")
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await _teardown()
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func test_hello_gets_welcome() -> void:
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await _setup()
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_client.send_text(JSON.stringify({
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"type": "hello",
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"protocol": SUBPROTOCOL,
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"device": "Pixel 8 (测试)",
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"appVersion": "0.1.0",
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"cameraFacing": "front",
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"targetFps": 30,
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"resolution": "640x480",
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}))
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var got_welcome := false
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var welcome: Dictionary = {}
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for i in 60:
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_client.poll()
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await _pump()
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for packet in _drain_client():
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if packet["is_text"]:
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var parsed: Variant = JSON.parse_string(packet["text"])
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if typeof(parsed) == TYPE_DICTIONARY and str((parsed as Dictionary).get("type", "")) == "welcome":
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welcome = parsed
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got_welcome = true
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if got_welcome:
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break
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is_true(got_welcome, "收到 welcome 控制帧")
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eq(str(welcome.get("protocol", "")), SUBPROTOCOL, "welcome 回显协议版本")
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ok(welcome.has("sessionId"), "welcome 含 sessionId")
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ok(_controls.size() > 0, "服务端发出 control_received 信号")
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eq(str(_controls[0].get("device", "")), "Pixel 8 (测试)", "hello 中的设备名被记录")
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await _teardown()
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func test_binary_frame_is_received_and_decoded() -> void:
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await _setup()
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var points := _sample_points()
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var conf := _sample_confidence()
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_client.send(KeypointFrame.encode(1, points, conf, 0))
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var got := false
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for i in 60:
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_client.poll()
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await _pump()
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if _received.size() > 0:
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got = true
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break
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is_true(got, "服务端收到并解析出关键点帧")
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if got:
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var frame: KeypointFrame.PoseFrame = _received[0]
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eq(frame.frame_id, 1, "frame_id 解析正确")
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eq(frame.points.size(), 33, "33 个关键点")
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var max_delta := 0.0
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for i in 33:
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max_delta = maxf(max_delta, absf(frame.points[i].x - points[i].x))
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ok(max_delta < 1e-4, "坐标经网络往返后仍在定点精度内", "最大误差 %.8f" % max_delta)
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eq(_server.frames_total, 1, "累计帧计数为 1")
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eq(_server.malformed_frames, 0, "无畸形帧")
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await _teardown()
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func test_malformed_frame_is_rejected_without_crashing() -> void:
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await _setup()
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# 长度错误
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_client.send(PackedByteArray([1, 2, 3]))
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# magic 错误但长度正确
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var bad := PackedByteArray()
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bad.resize(239)
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_client.send(bad)
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# 正常帧,用于确认连接未被破坏
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_client.send(KeypointFrame.encode(1, _sample_points(), _sample_confidence(), 0))
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var good_arrived := false
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for i in 90:
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_client.poll()
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await _pump()
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if _received.size() > 0:
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good_arrived = true
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break
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eq(_server.malformed_frames, 2, "两个畸形帧被拒绝并计数")
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is_true(good_arrived, "畸形帧之后连接仍可正常收帧")
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eq(_server.frames_total, 1, "仅有效帧计入累计")
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await _teardown()
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func test_frame_id_gap_is_counted_as_dropped() -> void:
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await _setup()
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var conf := _sample_confidence()
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_client.send(KeypointFrame.encode(1, _sample_points(), conf))
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_client.send(KeypointFrame.encode(2, _sample_points(0.01), conf))
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# 跳过 3、4、5
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_client.send(KeypointFrame.encode(6, _sample_points(0.02), conf))
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var guard := 0
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while _received.size() < 3 and guard < 120:
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_client.poll()
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await _pump()
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guard += 1
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eq(_received.size(), 3, "收到 3 帧")
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eq(_server.frames_dropped, 3, "frame_id 跳号被计为丢包(3 帧)")
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eq(_server.frames_total, 3, "累计收到 3 帧")
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await _teardown()
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func test_upper_body_and_mirror_flags_survive_transport() -> void:
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await _setup()
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var flags := KeypointFrame.FLAG_MIRRORED | KeypointFrame.FLAG_UPPER_BODY_ONLY
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_client.send(KeypointFrame.encode(7, _sample_points(), _sample_confidence(), flags))
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var guard := 0
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while _received.is_empty() and guard < 90:
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_client.poll()
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await _pump()
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guard += 1
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if _received.is_empty():
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ok(false, "未收到帧")
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else:
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var frame: KeypointFrame.PoseFrame = _received[0]
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is_true(frame.is_mirrored(), "镜像标志经网络传输保留")
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is_true(frame.is_upper_body_only(), "上半身模式标志经网络传输保留")
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await _teardown()
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func test_config_broadcast_reaches_client() -> void:
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await _setup()
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await _pump(3)
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_server.mirror = true
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_server.expected_fps = 24
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_server.broadcast_config()
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var config: Dictionary = {}
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for i in 60:
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_client.poll()
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await _pump()
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for packet in _drain_client():
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if packet["is_text"]:
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var parsed: Variant = JSON.parse_string(packet["text"])
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if typeof(parsed) == TYPE_DICTIONARY and str((parsed as Dictionary).get("type", "")) == "config":
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config = parsed
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if not config.is_empty():
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break
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is_false(config.is_empty(), "客户端收到 config 控制帧")
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eq(bool(config.get("mirror", false)), true, "config.mirror 正确")
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eq(int(config.get("targetFps", 0)), 24, "config.targetFps 正确")
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ok(config.has("upperBodyOnly"), "config 含 upperBodyOnly")
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ok(config.has("resolution"), "config 含 resolution")
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await _teardown()
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func test_snapshot_reports_state() -> void:
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await _setup()
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await _pump(3)
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var snap := _server.snapshot()
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is_true(bool(snap["running"]), "snapshot 报告运行中")
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eq(int(snap["port"]), TEST_PORT, "snapshot 报告端口")
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eq(int(snap["connected"]), 1, "snapshot 报告已连接 1 个客户端")
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await _teardown()
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func test_stop_closes_listener() -> void:
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await _setup()
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_server.stop()
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is_false(_server.is_running(), "stop() 后不再监听")
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eq(_server.connected_count(), 0, "stop() 后连接清空")
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await _teardown()
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# ---------------- T-AND-011:契约 v0.2.0 的保活 / 去重 / 状态机 ----------------
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## 连入第二个客户端(用于 deviceId 去重测试)
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func _open_second_client() -> WebSocketPeer:
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var peer := WebSocketPeer.new()
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peer.supported_protocols = PackedStringArray([SUBPROTOCOL])
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peer.connect_to_url("ws://127.0.0.1:%d/pose" % TEST_PORT)
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var guard := 0
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while peer.get_ready_state() == WebSocketPeer.STATE_CONNECTING and guard < 240:
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peer.poll()
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await _pump()
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guard += 1
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return peer
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func _send_hello(peer: WebSocketPeer, device_id: String, device: String = "测试机") -> void:
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peer.send_text(JSON.stringify({
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"type": "hello",
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"protocol": SUBPROTOCOL,
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"deviceId": device_id,
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"device": device,
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"appVersion": "0.2.0",
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"cameraFacing": "front",
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"targetFps": 30,
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"resolution": "640x480",
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}))
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## 等某个客户端收到指定类型的控制帧
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func _await_control(peer: WebSocketPeer, type: String, max_frames: int = 90) -> Dictionary:
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for i in max_frames:
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peer.poll()
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await _pump()
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while peer.get_available_packet_count() > 0:
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var packet := peer.get_packet()
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if not peer.was_string_packet():
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continue
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var parsed: Variant = JSON.parse_string(packet.get_string_from_utf8())
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if typeof(parsed) == TYPE_DICTIONARY and str((parsed as Dictionary).get("type", "")) == type:
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return parsed
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return {}
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func test_welcome_declares_keepalive_parameters() -> void:
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await _setup()
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await _pump(3)
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_send_hello(_client, "device-keepalive")
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var welcome := await _await_control(_client, "welcome")
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is_false(welcome.is_empty(), "收到 welcome 控制帧")
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var timeout_ms := int(welcome.get("silentTimeoutMs", 0))
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var heartbeat_ms := int(welcome.get("heartbeatIntervalMs", 0))
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ok(timeout_ms > 0, "welcome 声明 silentTimeoutMs", str(timeout_ms))
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ok(heartbeat_ms > 0, "welcome 声明 heartbeatIntervalMs", str(heartbeat_ms))
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# 契约 §1.1 硬性要求:心跳间隔必须小于静默超时的一半
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ok(heartbeat_ms * 2 < timeout_ms, "心跳间隔小于静默超时的一半",
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"心跳 %d ms,超时 %d ms" % [heartbeat_ms, timeout_ms])
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await _teardown()
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func test_ping_gets_pong_with_echoed_timestamp() -> void:
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await _setup()
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await _pump(3)
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_send_hello(_client, "device-ping")
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await _await_control(_client, "welcome")
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_client.send_text(JSON.stringify({"type": "ping", "sentAtMs": 1730000000123}))
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var pong := await _await_control(_client, "pong")
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is_false(pong.is_empty(), "收到 pong 控制帧(应用层心跳可续命)")
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eq(int(pong.get("sentAtMs", 0)), 1730000000123, "pong 原样回传 sentAtMs")
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ok(int(pong.get("serverAtMs", 0)) > 0, "pong 含服务端时间戳")
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await _teardown()
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func test_duplicate_device_id_is_deduplicated() -> void:
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await _setup()
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await _pump(3)
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_send_hello(_client, "device-dup", "第一台")
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await _await_control(_client, "welcome")
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await _pump(3)
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eq(_server.device_count(), 1, "去重前设备数为 1")
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var second := await _open_second_client()
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eq(second.get_ready_state(), WebSocketPeer.STATE_OPEN, "第二台客户端握手成功")
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_send_hello(second, "device-dup", "第一台(重连)")
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await _await_control(second, "welcome")
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# 服务端应在若干帧内关掉旧连接,并以 1000 关闭(对端不重连)
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var guard := 0
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while guard < 120 and _client.get_ready_state() != WebSocketPeer.STATE_CLOSED:
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_client.poll()
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await _pump()
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guard += 1
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eq(_client.get_ready_state(), WebSocketPeer.STATE_CLOSED, "同一 deviceId 的旧连接被关闭")
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eq(_client.get_close_code(), 1000, "旧连接以 1000 关闭(契约 §7:对端不重连)")
|
||
eq(_server.device_count(), 1, "去重后设备数仍为 1(不因重连变多)")
|
||
is_true(_server.connected_count() >= 1, "新连接仍在")
|
||
|
||
second.close()
|
||
await _pump(2)
|
||
await _teardown()
|
||
|
||
|
||
func test_states_follow_contract_names() -> void:
|
||
eq(PoseServer.state_name(PoseServer.ClientState.IDLE), "idle", "idle 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.RESOLVING), "resolving", "resolving 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.CONNECTING), "connecting", "connecting 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.HANDSHAKING), "handshaking", "handshaking 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.STREAMING), "streaming", "streaming 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.DEGRADED), "degraded", "degraded 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.RECONNECTING), "reconnecting", "reconnecting 状态名")
|
||
eq(PoseServer.state_name(PoseServer.ClientState.STOPPED), "stopped", "stopped 状态名")
|
||
|
||
|
||
func test_client_state_progresses_to_streaming() -> void:
|
||
await _setup()
|
||
await _pump(3)
|
||
_send_hello(_client, "device-state")
|
||
await _await_control(_client, "welcome")
|
||
|
||
var info_before: Array = _server.clients_info()
|
||
eq(info_before.size(), 1, "clients_info 含 1 个客户端")
|
||
eq(str(info_before[0]["state"]), "handshaking", "只发 hello 时为 handshaking")
|
||
|
||
_client.send(KeypointFrame.encode(0, _sample_points(), _sample_confidence()))
|
||
var guard := 0
|
||
while _received.is_empty() and guard < 90:
|
||
_client.poll()
|
||
await _pump()
|
||
guard += 1
|
||
|
||
var info: Array = _server.clients_info()
|
||
eq(str(info[0]["state"]), "streaming", "收到首帧后进入 streaming")
|
||
eq(str(info[0]["device_id"]), "device-state", "deviceId 被记录")
|
||
eq(str(info[0]["protocol"]), SUBPROTOCOL, "记录协商后的子协议")
|
||
ok(int(info[0]["first_frame_at_ms"]) > 0, "记录首帧时间(可诊断)")
|
||
|
||
await _teardown()
|
||
|
||
|
||
func test_frame_gap_marks_degraded_then_recovers() -> void:
|
||
await _setup()
|
||
await _pump(3)
|
||
_send_hello(_client, "device-degraded")
|
||
await _await_control(_client, "welcome")
|
||
|
||
_client.send(KeypointFrame.encode(0, _sample_points(), _sample_confidence()))
|
||
_client.send(KeypointFrame.encode(9, _sample_points(0.01), _sample_confidence()))
|
||
var guard := 0
|
||
while _server.frames_dropped == 0 and guard < 120:
|
||
_client.poll()
|
||
await _pump()
|
||
guard += 1
|
||
|
||
eq(_server.frames_dropped, 8, "跳号 1~8 被计为丢包")
|
||
eq(str(_server.clients_info()[0]["state"]), "degraded", "出现丢帧时进入 degraded")
|
||
|
||
# 无新丢帧持续 DEGRADED_HOLD_MS 后回到 streaming
|
||
var waited := 0
|
||
while waited < 400 and str(_server.clients_info()[0]["state"]) != "streaming":
|
||
_client.poll()
|
||
await _pump()
|
||
waited += 1
|
||
|
||
eq(str(_server.clients_info()[0]["state"]), "streaming", "丢帧停止后回到 streaming")
|
||
|
||
await _teardown()
|
||
|
||
|
||
func test_snapshot_exposes_keepalive_and_device_count() -> void:
|
||
await _setup()
|
||
await _pump(3)
|
||
_send_hello(_client, "device-snapshot")
|
||
await _await_control(_client, "welcome")
|
||
await _pump(3)
|
||
|
||
var snap := _server.snapshot()
|
||
eq(int(snap["devices"]), 1, "snapshot 报告去重后设备数")
|
||
eq(int(snap["silent_timeout_ms"]), PoseServer.CLIENT_TIMEOUT_MS, "snapshot 报告静默超时")
|
||
eq(int(snap["heartbeat_interval_ms"]), PoseServer.HEARTBEAT_INTERVAL_MS, "snapshot 报告心跳间隔")
|
||
|
||
await _teardown()
|