目标 ④(场景管理)此前只有"上传/配置收敛"的测试,**没有任何测试覆盖
「场景是否真的随 catalog/export 下发到客户端」**;①(非 VRM 不进目录)也只有
实现没有断言。补上两层:
1. 新增 test/catalog-export.spec.ts(12 项,纯 mock、不依赖数据库)
- ① 目录查询必须同时限定 status=published 与 format=vrm;
/catalog/version 的模型查询同样只算 VRM;
GLB/glTF/FBX 这类"未产出 VRM"的中间格式不得进入目录;
- ④ exportBundle().scenes 来自 ScenesService.published(),且
重力/风/地面/碰撞体等物理参数完整透传;无场景时是空数组而非 undefined;
- ④ 场景新增/改名/换 GLB/更新时间变化都必须改变 catalog/version 指纹
(否则客户端不会重新拉取);
- defaultModelId 透传与空值回退。
2. test/smoke.mjs 新增 [7] 场景管理端到端段(18 项断言),并在 [9] 清理:
- 上传 GLB 场景 → 一律 pending、GLB 直传不重编码、glbUrl 生成;
- 合法物理参数原样入库;越界参数(重力 -9999、摩擦 5)被夹紧到 -200/1;
非法枚举(colliders/相机模式)回退默认值;
- 缺少来源五元组 → 400;
- **待审场景不出现在客户端目录**;审核通过后才进入 scenes[],且带完整物理参数;
- 目录指纹随场景发布而变化;GET /api/scenes/:id 与 ?status= 过滤可用。
夹具可信性已单独验证:用**真实检查器**(inspectModelFile)解析 smoke 里同款
构造方式生成的场景 GLB,得到 meshes=1 / vertices=3 / triangles=1 / nodes=1,
证明该夹具是合法 GLB,而不是"写了个跑不通的脚本"。
顺带核查管理端构建产物:/scenes 路由、"场景管理"入口、"v0.7.2" 版本标签与
物理参数相关文案都在 bundle 中(Web 左下角版本号来自 package.json,见
scripts/check-version.mjs)。
验证:npm run verify 通过(契约六项一致、35 条路由一致、版本一致、
20 文件 / 269 项测试、nest build、启动冒烟)。
437 lines
21 KiB
JavaScript
437 lines
21 KiB
JavaScript
/**
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* OpenDance Studio Web 服务端 —— 端到端冒烟验收脚本。
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*
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* 覆盖 T-WEB-003 ~ T-WEB-009 的主要接口:
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* 歌曲 CRUD → 动作上传 → 关键点预处理 → 关键点下载
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* → 模型上传(VRM 优先)→ 审核流转 → 目录导出 → 负向用例
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*
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* 用法:
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* API_BASE=http://127.0.0.1:3000 node test/smoke.mjs
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*/
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import { readFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const here = dirname(fileURLToPath(import.meta.url));
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const API = process.env.API_BASE ?? 'http://127.0.0.1:3000';
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let passed = 0;
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let failed = 0;
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const failures = [];
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function check(name, condition, detail = '') {
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if (condition) {
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passed += 1;
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console.log(` ✓ ${name}`);
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} else {
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failed += 1;
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failures.push(`${name}${detail ? ` — ${detail}` : ''}`);
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console.log(` ✗ ${name}${detail ? ` — ${detail}` : ''}`);
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}
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}
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async function request(method, path, { json, form } = {}) {
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const init = { method };
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if (json !== undefined) {
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init.headers = { 'Content-Type': 'application/json' };
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init.body = JSON.stringify(json);
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}
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if (form !== undefined) {
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init.body = form;
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}
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const res = await fetch(`${API}${path}`, init);
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const text = await res.text();
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let body = null;
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try {
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body = text ? JSON.parse(text) : null;
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} catch {
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body = text;
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}
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return { status: res.status, body, headers: res.headers };
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}
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const SOURCE = {
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sourceType: 'original',
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sourceName: '冒烟测试来源',
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sourceUrl: 'https://example.com/source',
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license: 'MIT',
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author: 'OpenDance QA',
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};
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function fileForm(fields, filename, content, mime = 'application/octet-stream') {
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const form = new FormData();
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for (const [key, value] of Object.entries(fields)) form.append(key, String(value));
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form.append('file', new Blob([content], { type: mime }), filename);
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return form;
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}
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/** 构造合法的 GLB(magic + version + length + JSON chunk) */
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function buildGlb(json) {
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const jsonBuf = Buffer.from(JSON.stringify(json), 'utf8');
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const padded = Buffer.concat([jsonBuf, Buffer.alloc((4 - (jsonBuf.length % 4)) % 4, 0x20)]);
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const header = Buffer.alloc(12);
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header.write('glTF', 0, 'ascii');
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header.writeUInt32LE(2, 4);
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header.writeUInt32LE(12 + 8 + padded.length, 8);
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const chunkHeader = Buffer.alloc(8);
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chunkHeader.writeUInt32LE(padded.length, 0);
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chunkHeader.writeUInt32LE(0x4e4f534a, 4); // 'JSON'
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return Buffer.concat([header, chunkHeader, padded]);
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}
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async function main() {
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console.log(`\n== OpenDance Studio Web 服务端冒烟验收 @ ${API} ==\n`);
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// ---------- 0. 健康检查 ----------
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console.log('[0] 健康检查');
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const health = await request('GET', '/health');
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check('GET /health 返回 200', health.status === 200, `实际 ${health.status}`);
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check('数据库已连接', health.body?.database?.connected === true, JSON.stringify(health.body?.database));
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check('迁移无待执行项', health.body?.database?.migrationsPending === 0);
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check('契约版本已暴露', Boolean(health.body?.contractVersion?.['rest-api']));
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// ---------- 1. T-WEB-003 歌曲 CRUD ----------
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console.log('\n[1] T-WEB-003 歌曲 CRUD');
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const created = await request('POST', '/api/songs', {
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json: {
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title: `冒烟曲目 ${Date.now()}`,
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artist: 'QA 歌手',
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album: 'QA 专辑',
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language: 'zh',
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durationMs: 180000,
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bpm: 128.5,
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difficulty: 3,
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tags: ['测试', 'dance'],
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...SOURCE,
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},
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});
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check('POST /api/songs 返回 201', created.status === 201, `实际 ${created.status} ${JSON.stringify(created.body)}`);
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const songId = created.body?.id;
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check('返回 id 为数字', typeof songId === 'number', `实际 ${typeof songId}`);
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check('来源五元组回显完整', created.body?.sourceName === SOURCE.sourceName && created.body?.license === 'MIT');
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check('tags 正确往返', Array.isArray(created.body?.tags) && created.body.tags.length === 2);
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check('bpm 为数字而非字符串', typeof created.body?.bpm === 'number', `实际 ${typeof created.body?.bpm}`);
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const list = await request('GET', '/api/songs?q=冒烟&page=1&pageSize=5');
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check('GET /api/songs 分页结构正确', list.status === 200 && Array.isArray(list.body?.items) && typeof list.body?.total === 'number');
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check('模糊查询命中新建曲目', list.body?.items?.some((s) => s.id === songId));
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const audioForm = new FormData();
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audioForm.append('file', new Blob([Buffer.from('ID3fake-audio-bytes')], { type: 'audio/mpeg' }), 'test.mp3');
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const audio = await request('POST', `/api/songs/${songId}/audio`, { form: audioForm });
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check('POST /api/songs/:id/audio 上传成功', audio.status === 201, `实际 ${audio.status}`);
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check('audioUrl 已生成', typeof audio.body?.audioUrl === 'string' && audio.body.audioUrl.startsWith('/static/'), String(audio.body?.audioUrl));
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const patched = await request('PATCH', `/api/songs/${songId}`, { json: { difficulty: 5 } });
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check('PATCH /api/songs/:id 更新成功', patched.status === 200 && patched.body?.difficulty === 5);
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const badSource = await request('PATCH', `/api/songs/${songId}`, { json: { license: 'GPL' } });
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check('PATCH 只给部分来源字段 → 400', badSource.status === 400, `实际 ${badSource.status}`);
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// ---------- 2. T-WEB-004 动作上传 ----------
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console.log('\n[2] T-WEB-004 动作上传 + 来源字段');
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const bvh = readFileSync(join(here, 'fixtures', 'sample.bvh'));
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const motionRes = await request('POST', '/api/motions', {
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form: fileForm(
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{ name: '冒烟动作-挥手深蹲', songId, autoPreprocess: false, ...SOURCE },
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'sample.bvh',
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bvh,
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'text/plain',
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),
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});
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check('POST /api/motions 返回 201', motionRes.status === 201, `实际 ${motionRes.status} ${JSON.stringify(motionRes.body)}`);
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const motionId = motionRes.body?.id;
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check('自动识别格式为 bvh', motionRes.body?.format === 'bvh', String(motionRes.body?.format));
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check('fileSize 已记录', typeof motionRes.body?.fileSize === 'number' && motionRes.body.fileSize > 0);
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check('预处理初始状态为 none', motionRes.body?.preprocessState === 'none');
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const missingSource = await request('POST', '/api/motions', {
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form: fileForm({ name: '缺少来源' }, 'sample.bvh', bvh),
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});
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check('缺少来源五元组 → 400', missingSource.status === 400, `实际 ${missingSource.status}`);
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const badExt = await request('POST', '/api/motions', {
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form: fileForm({ name: '非法格式', ...SOURCE }, 'evil.exe', bvh),
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});
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check('非法扩展名 → 400', badExt.status === 400, `实际 ${badExt.status}`);
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// ---------- 3. T-WEB-006 关键点预处理 ----------
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console.log('\n[3] T-WEB-006 BVH → MediaPipe33 预处理');
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const pre = await request('POST', `/api/motions/${motionId}/preprocess`);
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check('POST /api/motions/:id/preprocess 成功', pre.status === 200, `实际 ${pre.status} ${JSON.stringify(pre.body)}`);
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check('preprocessState = done', pre.body?.preprocessState === 'done', String(pre.body?.preprocessError));
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check('keypointFormat 为 mediapipe33@0.1.0', pre.body?.keypointFormat === 'mediapipe33@0.1.0');
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check('keypointFrames = 60', pre.body?.keypointFrames === 60, String(pre.body?.keypointFrames));
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check('fps ≈ 30', Math.abs((pre.body?.fps ?? 0) - 30) < 0.01, String(pre.body?.fps));
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const kp = await fetch(`${API}/api/motions/${motionId}/keypoints`);
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const kpText = await kp.text();
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const lines = kpText.trim().split('\n');
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check('GET /api/motions/:id/keypoints 返回 200', kp.status === 200, `实际 ${kp.status}`);
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check('NDJSON 共 60 行', lines.length === 60, `实际 ${lines.length}`);
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const firstFrame = JSON.parse(lines[0]);
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check('每帧 33 个关键点', firstFrame.points?.length === 33, `实际 ${firstFrame.points?.length}`);
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check('每帧 9 个关节角', firstFrame.angles?.length === 9, `实际 ${firstFrame.angles?.length}`);
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const xs = firstFrame.points.map((p) => p[0]);
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const ys = firstFrame.points.map((p) => p[1]);
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check('关键点 x 归一化在 [0,1]', xs.every((v) => v >= 0 && v <= 1), `min=${Math.min(...xs)} max=${Math.max(...xs)}`);
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check('关键点 y 归一化在 [0,1]', ys.every((v) => v >= 0 && v <= 1), `min=${Math.min(...ys)} max=${Math.max(...ys)}`);
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const confs = new Set(firstFrame.points.map((p) => p[3]));
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check('置信度分层(直接映射 1 / 推算 0.5)', confs.has(1) || confs.has(0.5), [...confs].join(','));
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check('关节角余弦落在 [-1,1]', firstFrame.angles.every((v) => v >= -1.0001 && v <= 1.0001));
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// 关键点随时间变化(确认不是静止帧)
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const lastFrame = JSON.parse(lines[lines.length - 1]);
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const moved = firstFrame.points.some((p, i) => Math.abs(p[0] - lastFrame.points[i][0]) > 0.001);
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check('关键点序列随时间变化', moved);
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// ---------- 4. T-WEB-005 模型上传(VRM 优先) ----------
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console.log('\n[4] T-WEB-005 模型上传 + VRM 优先 + 来源字段');
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const vrmFile = buildGlb({
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asset: { version: '2.0', generator: 'OpenDance smoke test' },
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extensions: { VRMC_vrm: { specVersion: '1.0' } },
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});
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const modelRes = await request('POST', '/api/models', {
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form: fileForm({ name: '冒烟 VRM 模型', isPrimary: true, ...SOURCE }, 'avatar.vrm', vrmFile, 'model/gltf-binary'),
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});
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check('POST /api/models 返回 201', modelRes.status === 201, `实际 ${modelRes.status} ${JSON.stringify(modelRes.body)}`);
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const modelId = modelRes.body?.id;
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check('识别 VRM 版本为 1.0', modelRes.body?.vrmVersion === '1.0', String(modelRes.body?.vrmVersion));
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check('isPrimary 已置位', modelRes.body?.isPrimary === true);
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const modelMissingSource = await request('POST', '/api/models', {
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form: fileForm({ name: '缺少来源' }, 'x.vrm', vrmFile),
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});
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check('模型缺少来源五元组 → 400', modelMissingSource.status === 400, `实际 ${modelMissingSource.status}`);
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const modelsList = await request('GET', '/api/models?format=vrm');
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check('按格式过滤模型列表', modelsList.status === 200 && modelsList.body?.items?.every((m) => m.format === 'vrm'));
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check('列表含来源信息(管理端展示用)', Boolean(modelsList.body?.items?.[0]?.sourceUrl && modelsList.body?.items?.[0]?.author));
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// ---------- 5. T-WEB-007 审核流程 ----------
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console.log('\n[5] T-WEB-007 上传审核流程');
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const submit = await request('POST', `/api/reviews/song/${songId}/submit`, { json: { reviewer: 'qa' } });
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check('提交审核 → pending', submit.status === 200 && submit.body?.status === 'pending', `实际 ${submit.status} ${JSON.stringify(submit.body)}`);
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const pending = await request('GET', '/api/reviews?status=pending');
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check('待审列表包含该曲目', pending.body?.items?.some((i) => i.targetType === 'song' && i.targetId === songId));
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const badReject = await request('POST', `/api/reviews/song/${songId}/reject`, { json: { reviewer: 'qa' } });
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check('驳回未填理由 → 400', badReject.status === 400, `实际 ${badReject.status}`);
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const approve = await request('POST', `/api/reviews/song/${songId}/approve`, { json: { reviewer: 'qa', comment: '通过' } });
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check('审核通过 → published', approve.status === 200 && approve.body?.status === 'published');
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const again = await request('POST', `/api/reviews/song/${songId}/approve`, { json: { reviewer: 'qa' } });
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check('重复审核 → 409', again.status === 409, `实际 ${again.status}`);
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const history = await request('GET', `/api/reviews/song/${songId}/history`);
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check('审核流水已记录 2 条', Array.isArray(history.body) && history.body.length === 2, `实际 ${history.body?.length}`);
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await request('POST', `/api/reviews/motion/${motionId}/submit`, { json: { reviewer: 'qa' } });
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await request('POST', `/api/reviews/motion/${motionId}/approve`, { json: { reviewer: 'qa' } });
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await request('POST', `/api/reviews/model/${modelId}/submit`, { json: { reviewer: 'qa' } });
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await request('POST', `/api/reviews/model/${modelId}/approve`, { json: { reviewer: 'qa' } });
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// ---------- 6. 目录导出 ----------
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console.log('\n[6] 客户端目录导出');
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const bundle = await request('GET', '/api/catalog/export');
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check('GET /api/catalog/export 返回 200', bundle.status === 200);
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check('仅含已发布曲目', bundle.body?.songs?.some((s) => s.id === songId));
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check('defaultModelId 解析为 VRM 模型', bundle.body?.defaultModelId === modelId, String(bundle.body?.defaultModelId));
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check('bundle 含契约版本', Boolean(bundle.body?.contractVersion?.['data-models']));
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const version = await request('GET', '/api/catalog/version');
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check('GET /api/catalog/version 返回目录指纹', /^[0-9a-f]{64}$/.test(version.body?.revision ?? ''), String(version.body?.revision).slice(0, 16));
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// ---------- 7. T-WEB-015 场景管理(GLB + 物理参数) ----------
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console.log('\n[7] T-WEB-015 场景管理(GLB + 物理参数)');
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const sceneConfig = {
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physics: {
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gravity: { x: 0, y: -3.5, z: 0 },
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wind: {
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base: { x: 2, y: 0, z: -1 },
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gustAmplitude: 4,
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gustFrequency: 0.5,
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gustDirection: { x: 1, y: 0, z: 0 },
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space: 'world',
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},
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ground: { friction: 0.8, restitution: 0.1, slopeLimit: 30 },
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colliders: 'auto',
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},
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environment: { ambientColor: '#112233', ambientIntensity: 2, fogDensity: 0.2 },
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spawnPoints: [{ x: 1, y: 0, z: -2, yaw: 90 }],
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camera: { mode: 'orbit', distance: 6, height: 2 },
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};
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// 场景 GLB:一个 mesh(POSITION=3)+ 一个按客户端 `colliders: auto` 命名约定
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// 命名的节点(*_col)。分析/缩略图失败是非致命的,下面的断言只依赖入库结果。
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const sceneGlb = buildGlb({
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asset: { version: '2.0' },
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scene: 0,
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scenes: [{ nodes: [0] }],
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nodes: [{ name: 'Floor_col' }],
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meshes: [{ primitives: [{ attributes: { POSITION: 0 } }] }],
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accessors: [{ count: 3 }],
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});
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const sceneRes = await request('POST', '/api/scenes', {
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form: fileForm(
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{ name: `冒烟场景 ${Date.now()}`, config: JSON.stringify(sceneConfig), ...SOURCE },
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'stage.glb',
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sceneGlb,
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'model/gltf-binary',
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),
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});
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check('POST /api/scenes 返回 201', sceneRes.status === 201, `实际 ${sceneRes.status} ${JSON.stringify(sceneRes.body)}`);
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const sceneId = sceneRes.body?.id;
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check('上传场景一律待审核', sceneRes.body?.status === 'pending', String(sceneRes.body?.status));
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check(
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'GLB 直传不重编码(conversionNote 说明)',
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typeof sceneRes.body?.conversionNote === 'string' && sceneRes.body.conversionNote.includes('直接导入'),
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String(sceneRes.body?.conversionNote),
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);
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check(
|
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'glbUrl 已生成',
|
||
typeof sceneRes.body?.glbUrl === 'string' && sceneRes.body.glbUrl.startsWith('/static/'),
|
||
String(sceneRes.body?.glbUrl),
|
||
);
|
||
|
||
// 物理参数入库即收敛:合法值原样保留
|
||
const sceneCfg = sceneRes.body?.config;
|
||
check('重力按配置入库', sceneCfg?.physics?.gravity?.y === -3.5, JSON.stringify(sceneCfg?.physics?.gravity));
|
||
check('风基础向量入库', sceneCfg?.physics?.wind?.base?.x === 2, JSON.stringify(sceneCfg?.physics?.wind));
|
||
check(
|
||
'地面摩擦/坡度入库',
|
||
sceneCfg?.physics?.ground?.friction === 0.8 && sceneCfg?.physics?.ground?.slopeLimit === 30,
|
||
JSON.stringify(sceneCfg?.physics?.ground),
|
||
);
|
||
check(
|
||
'出生点与相机模式入库',
|
||
sceneCfg?.spawnPoints?.[0]?.yaw === 90 && sceneCfg?.camera?.mode === 'orbit',
|
||
JSON.stringify({ spawn: sceneCfg?.spawnPoints, camera: sceneCfg?.camera }),
|
||
);
|
||
|
||
// 物理参数入库即收敛:越界夹紧、非法枚举回退
|
||
const clampRes = await request('POST', '/api/scenes', {
|
||
form: fileForm(
|
||
{
|
||
name: `冒烟越界场景 ${Date.now()}`,
|
||
config: JSON.stringify({
|
||
physics: { gravity: { y: -9999 }, ground: { friction: 5 }, colliders: '不存在的枚举' },
|
||
camera: { mode: '无此模式' },
|
||
}),
|
||
...SOURCE,
|
||
},
|
||
'stage-clamped.glb',
|
||
sceneGlb,
|
||
'model/gltf-binary',
|
||
),
|
||
});
|
||
const clampId = clampRes.body?.id;
|
||
check(
|
||
'越界参数被夹紧(不会把非法物理下发到客户端)',
|
||
clampRes.body?.config?.physics?.gravity?.y === -200 && clampRes.body?.config?.physics?.ground?.friction === 1,
|
||
JSON.stringify(clampRes.body?.config?.physics),
|
||
);
|
||
check(
|
||
'非法枚举回退默认值',
|
||
clampRes.body?.config?.physics?.colliders === 'auto' && clampRes.body?.config?.camera?.mode === 'follow',
|
||
JSON.stringify({ colliders: clampRes.body?.config?.physics?.colliders, camera: clampRes.body?.config?.camera?.mode }),
|
||
);
|
||
|
||
const sceneMissingSource = await request('POST', '/api/scenes', {
|
||
form: fileForm({ name: '缺来源' }, 'x.glb', sceneGlb, 'model/gltf-binary'),
|
||
});
|
||
check('场景缺少来源五元组 → 400', sceneMissingSource.status === 400, `实际 ${sceneMissingSource.status}`);
|
||
|
||
// 未审核前不得进入客户端目录
|
||
const versionBeforeScene = await request('GET', '/api/catalog/version');
|
||
const bundleBeforeScene = await request('GET', '/api/catalog/export');
|
||
check(
|
||
'待审场景不出现在客户端目录',
|
||
!bundleBeforeScene.body?.scenes?.some((s) => s.id === sceneId),
|
||
JSON.stringify(bundleBeforeScene.body?.scenes?.map((s) => s.id)),
|
||
);
|
||
|
||
await request('POST', `/api/reviews/scene/${sceneId}/submit`, { json: { reviewer: 'qa' } });
|
||
const sceneApprove = await request('POST', `/api/reviews/scene/${sceneId}/approve`, {
|
||
json: { reviewer: 'qa', comment: '通过' },
|
||
});
|
||
check(
|
||
'场景审核通过 → published',
|
||
sceneApprove.status === 200 && sceneApprove.body?.status === 'published',
|
||
`实际 ${sceneApprove.status} ${JSON.stringify(sceneApprove.body)}`,
|
||
);
|
||
|
||
const bundleAfterScene = await request('GET', '/api/catalog/export');
|
||
const publishedScene = bundleAfterScene.body?.scenes?.find((s) => s.id === sceneId);
|
||
check(
|
||
'发布后场景进入客户端目录 scenes[]',
|
||
Boolean(publishedScene),
|
||
JSON.stringify(bundleAfterScene.body?.scenes?.map((s) => s.id)),
|
||
);
|
||
check(
|
||
'目录里的场景带完整物理参数',
|
||
publishedScene?.config?.physics?.gravity?.y === -3.5 && publishedScene?.config?.physics?.wind?.gustAmplitude === 4,
|
||
JSON.stringify(publishedScene?.config?.physics),
|
||
);
|
||
check(
|
||
'目录里的场景带 GLB 与缩略图字段',
|
||
typeof publishedScene?.glbUrl === 'string' && 'thumbnailUrl' in (publishedScene ?? {}),
|
||
JSON.stringify({ glbUrl: publishedScene?.glbUrl, thumbnailUrl: publishedScene?.thumbnailUrl }),
|
||
);
|
||
|
||
const versionAfterScene = await request('GET', '/api/catalog/version');
|
||
check(
|
||
'目录指纹纳入场景变更(客户端会因此重新拉取)',
|
||
versionAfterScene.body?.revision !== versionBeforeScene.body?.revision,
|
||
`${String(versionBeforeScene.body?.revision).slice(0, 12)} -> ${String(versionAfterScene.body?.revision).slice(0, 12)}`,
|
||
);
|
||
|
||
const sceneDetail = await request('GET', `/api/scenes/${sceneId}`);
|
||
check('GET /api/scenes/:id 返回详情', sceneDetail.status === 200 && sceneDetail.body?.id === sceneId);
|
||
const sceneList = await request('GET', '/api/scenes?status=published');
|
||
check(
|
||
'场景列表可按状态过滤',
|
||
sceneList.status === 200 && sceneList.body?.items?.some((s) => s.id === sceneId),
|
||
`实际 ${sceneList.status}`,
|
||
);
|
||
|
||
// ---------- 8. 负向用例 ----------
|
||
console.log('\n[8] 负向用例');
|
||
const notFound = await request('GET', '/api/songs/99999999');
|
||
check('不存在的曲目 → 404', notFound.status === 404);
|
||
const badEnum = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceType: 'nope' } });
|
||
check('非法 sourceType → 400', badEnum.status === 400, `实际 ${badEnum.status}`);
|
||
const badUrl = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceUrl: 'not-a-url' } });
|
||
check('非法 sourceUrl → 400', badUrl.status === 400, `实际 ${badUrl.status}`);
|
||
|
||
// ---------- 9. 清理 ----------
|
||
console.log('\n[9] 清理');
|
||
const del = await request('DELETE', `/api/songs/${songId}`);
|
||
check('DELETE /api/songs/:id → 204', del.status === 204, `实际 ${del.status}`);
|
||
const afterDelete = await request('GET', '/api/songs?q=冒烟');
|
||
check('软删除后列表不再包含', !afterDelete.body?.items?.some((s) => s.id === songId));
|
||
await request('DELETE', `/api/motions/${motionId}`);
|
||
await request('DELETE', `/api/models/${modelId}`);
|
||
if (sceneId) {
|
||
const delScene = await request('DELETE', `/api/scenes/${sceneId}`);
|
||
check('DELETE /api/scenes/:id → 204', delScene.status === 204, `实际 ${delScene.status}`);
|
||
}
|
||
if (clampId) await request('DELETE', `/api/scenes/${clampId}`);
|
||
|
||
console.log(`\n== 结果:${passed} 通过 / ${failed} 失败 ==`);
|
||
if (failed > 0) {
|
||
console.log('\n失败项:');
|
||
for (const f of failures) console.log(` - ${f}`);
|
||
process.exit(1);
|
||
}
|
||
console.log('全部通过 ✅\n');
|
||
}
|
||
|
||
main().catch((error) => {
|
||
console.error('\n冒烟测试异常终止:', error);
|
||
process.exit(1);
|
||
});
|