test: 补目录导出交付逻辑与场景端到端冒烟(①/④ 的验收证据)

目标 ④(场景管理)此前只有"上传/配置收敛"的测试,**没有任何测试覆盖
「场景是否真的随 catalog/export 下发到客户端」**;①(非 VRM 不进目录)也只有
实现没有断言。补上两层:

1. 新增 test/catalog-export.spec.ts(12 项,纯 mock、不依赖数据库)
   - ① 目录查询必须同时限定 status=published 与 format=vrm;
     /catalog/version 的模型查询同样只算 VRM;
     GLB/glTF/FBX 这类"未产出 VRM"的中间格式不得进入目录;
   - ④ exportBundle().scenes 来自 ScenesService.published(),且
     重力/风/地面/碰撞体等物理参数完整透传;无场景时是空数组而非 undefined;
   - ④ 场景新增/改名/换 GLB/更新时间变化都必须改变 catalog/version 指纹
     (否则客户端不会重新拉取);
   - defaultModelId 透传与空值回退。

2. test/smoke.mjs 新增 [7] 场景管理端到端段(18 项断言),并在 [9] 清理:
   - 上传 GLB 场景 → 一律 pending、GLB 直传不重编码、glbUrl 生成;
   - 合法物理参数原样入库;越界参数(重力 -9999、摩擦 5)被夹紧到 -200/1;
     非法枚举(colliders/相机模式)回退默认值;
   - 缺少来源五元组 → 400;
   - **待审场景不出现在客户端目录**;审核通过后才进入 scenes[],且带完整物理参数;
   - 目录指纹随场景发布而变化;GET /api/scenes/:id 与 ?status= 过滤可用。

   夹具可信性已单独验证:用**真实检查器**(inspectModelFile)解析 smoke 里同款
   构造方式生成的场景 GLB,得到 meshes=1 / vertices=3 / triangles=1 / nodes=1,
   证明该夹具是合法 GLB,而不是"写了个跑不通的脚本"。

顺带核查管理端构建产物:/scenes 路由、"场景管理"入口、"v0.7.2" 版本标签与
物理参数相关文案都在 bundle 中(Web 左下角版本号来自 package.json,见
scripts/check-version.mjs)。

验证:npm run verify 通过(契约六项一致、35 条路由一致、版本一致、
20 文件 / 269 项测试、nest build、启动冒烟)。
This commit is contained in:
2026-09-17 01:56:20 +08:00
parent 7037abf066
commit 50688e7ce4
2 changed files with 416 additions and 4 deletions
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import { describe, expect, it, vi } from 'vitest';
import { ModelFormat, PublishStatus } from '../src/common/enums';
import { CatalogService } from '../src/catalog/catalog.service';
import { SCENE_CONFIG_DEFAULTS, normalizeSceneConfig } from '../src/scenes/scene-config';
/**
* 目录导出(`GET /api/catalog/export` 与 `/api/catalog/version`)的**交付逻辑**。
*
* 这里守护两条硬性需求:
*
* 1. **① 非 VRM 模型不得进入客户端目录**:查询必须同时限定
* `status = published` 与 `format = vrm` —— 即使库里有已审核通过的 PMX/GLB,
* 也不能出现在 `models[]` 里(文档 §4.9:非 VRM 入库但标记不可用、
* 不进入已发布目录);
* 2. **④ 场景(含物理参数)必须随目录下发**,且场景变更要体现在
* `catalog/version` 的指纹里,否则客户端不会重新拉取。
*
* 之所以要单独测这一层:`CatalogService` 注入 `ScenesService` 时曾在
* `CatalogModule` 里漏了 `imports`,导致**整个服务起不来**(v0.7.0/v0.7.1)。
* 服务能起来之后,这里再保证「起来之后的目录内容是对的」。
*/
interface Stub {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
[key: string]: any;
}
function repository(rows: unknown[]): Stub {
return {
find: vi.fn(async () => rows),
};
}
function build(overrides: {
songs?: unknown[];
motions?: unknown[];
models?: unknown[];
scenes?: unknown[];
sceneDtos?: unknown[];
defaultModelId?: number | null;
} = {}) {
const songsRepo = repository(overrides.songs ?? []);
const motionsRepo = repository(overrides.motions ?? []);
const modelsRepo = repository(overrides.models ?? []);
const scenesService = {
published: vi.fn(async () => overrides.sceneDtos ?? []),
};
const songsService = { toDtos: vi.fn(async (rows: unknown[]) => rows) };
const motionsService = { toDtos: vi.fn(async (rows: unknown[]) => rows) };
const modelsService = {
toDtos: vi.fn(async (rows: unknown[]) => rows),
resolveDefaultModelId: vi.fn(async () => overrides.defaultModelId ?? null),
};
const config = {
contractVersions: {
'rest-api': '0.5.0',
'websocket-keypoints': '0.2.0',
'data-models': '0.7.0',
'skeleton-topology': '0.2.0',
'model-formats': '0.5.0',
database: '0.4.0',
},
};
const service = new CatalogService(
songsRepo as never,
motionsRepo as never,
modelsRepo as never,
songsService as never,
motionsService as never,
modelsService as never,
scenesService as never,
config as never,
);
return { service, songsRepo, motionsRepo, modelsRepo, scenesService, modelsService };
}
/**
* 一个"已审核通过但不是 VRM"的模型,用来验证它不会进入目录。
* 库里可能同时存在 GLB / glTF / FBX(未产出 VRM 的中间产物),
* 契约 §4.9 要求它们**不得**出现在客户端目录里。
*/
const NON_VRM_MODEL = {
id: 7,
name: '未产出 VRM 的模型(GLB)',
format: ModelFormat.Glb,
status: PublishStatus.Published,
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
};
const VRM_MODEL = {
id: 8,
name: 'VRoid 模型',
format: ModelFormat.Vrm,
status: PublishStatus.Published,
isPrimary: true,
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
};
const SCENE_DTO = {
id: 3,
name: '舞台',
glbUrl: '/static/scene/2026/01/ab/abcd.glb',
thumbnailUrl: '/static/scene/2026/01/ab/abcd.png',
fileSize: 2048,
fileSha256: 'abcdef0123456789',
conversionNote: '直接导入(GLB,未做重编码)',
config: normalizeSceneConfig({
physics: {
gravity: { x: 0, y: -3.5, z: 0 },
wind: { base: { x: 2, y: 0, z: -1 }, gustAmplitude: 4, gustFrequency: 0.5, space: 'world' },
ground: { friction: 0.8, restitution: 0.1, slopeLimit: 30 },
colliders: 'auto',
},
}),
stats: { meshes: 1 },
sourceType: 'original',
sourceName: '自建场景',
sourceUrl: 'https://example.com/scene',
license: 'MIT',
author: 'OpenDance',
status: PublishStatus.Published,
createdAt: '2026-01-01T00:00:00.000Z',
updatedAt: '2026-01-01T00:00:00.000Z',
};
describe('① 目录只交付已产出 VRM 的模型', () => {
it('查询同时限定 status=published 与 format=vrm', async () => {
const { service, modelsRepo } = build({ models: [VRM_MODEL] });
await service.exportBundle();
expect(modelsRepo.find).toHaveBeenCalledTimes(1);
const options = modelsRepo.find.mock.calls[0][0] as {
where: { status: string; format: string };
order: { id: string };
};
expect(options.where.status).toBe(PublishStatus.Published);
expect(options.where.format).toBe(ModelFormat.Vrm);
expect(options.order).toEqual({ id: 'ASC' });
});
it('/api/catalog/version 的模型查询同样只算 VRM(指纹不应受非 VRM 影响)', async () => {
const { service, modelsRepo } = build({ models: [VRM_MODEL] });
await service.version();
const options = modelsRepo.find.mock.calls[0][0] as { where: { format: string } };
expect(options.where.format).toBe(ModelFormat.Vrm);
});
it('库里的 GLB/glTF/FBX 都不会进入目录(只有 vrm 被允许)', async () => {
const { service, modelsRepo } = build({ models: [VRM_MODEL] });
await service.exportBundle();
const options = modelsRepo.find.mock.calls[0][0] as { where: { format: string } };
// 这三种是"尚未产出 VRM"的中间格式,契约 §4.9 明确要求它们不进已发布目录
for (const format of [ModelFormat.Glb, ModelFormat.Gltf, ModelFormat.Fbx]) {
expect(format).not.toBe(options.where.format);
}
expect(NON_VRM_MODEL.format).not.toBe(options.where.format);
});
it('defaultModelId 直接透传服务端解析结果', async () => {
const { service } = build({ models: [VRM_MODEL], defaultModelId: 8 });
const bundle = await service.exportBundle();
expect(bundle.defaultModelId).toBe(8);
});
it('没有任何可用模型时 defaultModelId 为 null(客户端自行回退)', async () => {
const { service } = build({ defaultModelId: null });
const bundle = await service.exportBundle();
expect(bundle.defaultModelId).toBeNull();
});
});
describe('④ 场景随目录下发(含物理参数)', () => {
it('exportBundle().scenes 来自 ScenesService.published()', async () => {
const { service, scenesService } = build({ sceneDtos: [SCENE_DTO] });
const bundle = await service.exportBundle();
expect(scenesService.published).toHaveBeenCalledTimes(1);
expect(bundle.scenes).toHaveLength(1);
expect(bundle.scenes[0].id).toBe(3);
expect(bundle.scenes[0].name).toBe('舞台');
});
it('场景的物理参数完整透传(客户端据此落地重力/风/地面)', async () => {
const { service } = build({ sceneDtos: [SCENE_DTO] });
const bundle = await service.exportBundle();
const config = bundle.scenes[0].config;
expect(config).not.toBeNull();
expect(config?.physics.gravity.y).toBeCloseTo(-3.5);
expect(config?.physics.wind.base.x).toBeCloseTo(2);
expect(config?.physics.wind.gustAmplitude).toBeCloseTo(4);
expect(config?.physics.ground.friction).toBeCloseTo(0.8);
expect(config?.physics.colliders).toBe('auto');
});
it('scenes 字段在没有任何已发布场景时是空数组而不是 undefined', async () => {
const { service } = build({ sceneDtos: [] });
const bundle = await service.exportBundle();
expect(Array.isArray(bundle.scenes)).toBe(true);
expect(bundle.scenes).toHaveLength(0);
});
it('契约版本随目录一并下发(客户端据此判断协议兼容)', async () => {
const { service } = build({ sceneDtos: [SCENE_DTO] });
const bundle = await service.exportBundle();
expect(bundle.contractVersion['rest-api']).toBe('0.5.0');
expect(bundle.contractVersion['data-models']).toBe('0.7.0');
expect(bundle.contractVersion['websocket-keypoints']).toBe('0.2.0');
});
});
describe('④ 场景变更必须改变 catalog/version 指纹', () => {
const scene = (overrides: Partial<{ id: number; name: string; updatedAt: string; glbUrl: string }>) => ({
id: 3,
name: '舞台',
updatedAt: '2026-01-01T00:00:00.000Z',
glbUrl: '/static/scene/a.glb',
status: PublishStatus.Published,
...overrides,
});
it('相同目录 → 指纹稳定;新增/改名/换 GLB → 指纹变化', async () => {
const before = await build({ sceneDtos: [scene({})] }).service.version();
const same = await build({ sceneDtos: [scene({})] }).service.version();
expect(same.revision).toBe(before.revision);
const renamed = await build({ sceneDtos: [scene({ name: '舞台 2' })] }).service.version();
expect(renamed.revision).not.toBe(before.revision);
const replaced = await build({
sceneDtos: [scene({ glbUrl: '/static/scene/b.glb' })],
}).service.version();
expect(replaced.revision).not.toBe(before.revision);
const touched = await build({
sceneDtos: [scene({ updatedAt: '2026-02-02T00:00:00.000Z' })],
}).service.version();
expect(touched.revision).not.toBe(before.revision);
});
it('未发布任何场景时指纹仍可计算(64 位十六进制)', async () => {
const { service } = build({ sceneDtos: [] });
const version = await service.version();
expect(version.revision).toMatch(/^[0-9a-f]{64}$/);
});
it('默认场景配置是冻结默认值(无场景时客户端按默认物理参数回退)', () => {
expect(SCENE_CONFIG_DEFAULTS.physics.gravity.y).toBeCloseTo(-9.8);
expect(SCENE_CONFIG_DEFAULTS.physics.wind.gustAmplitude).toBe(0);
expect(SCENE_CONFIG_DEFAULTS.camera.mode).toBe('follow');
});
});
+161 -4
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@@ -246,8 +246,160 @@ async function main() {
const version = await request('GET', '/api/catalog/version');
check('GET /api/catalog/version 返回目录指纹', /^[0-9a-f]{64}$/.test(version.body?.revision ?? ''), String(version.body?.revision).slice(0, 16));
// ---------- 7. 负向用例 ----------
console.log('\n[7] 负向用例');
// ---------- 7. T-WEB-015 场景管理(GLB + 物理参数) ----------
console.log('\n[7] T-WEB-015 场景管理(GLB + 物理参数)');
const sceneConfig = {
physics: {
gravity: { x: 0, y: -3.5, z: 0 },
wind: {
base: { x: 2, y: 0, z: -1 },
gustAmplitude: 4,
gustFrequency: 0.5,
gustDirection: { x: 1, y: 0, z: 0 },
space: 'world',
},
ground: { friction: 0.8, restitution: 0.1, slopeLimit: 30 },
colliders: 'auto',
},
environment: { ambientColor: '#112233', ambientIntensity: 2, fogDensity: 0.2 },
spawnPoints: [{ x: 1, y: 0, z: -2, yaw: 90 }],
camera: { mode: 'orbit', distance: 6, height: 2 },
};
// 场景 GLB:一个 mesh(POSITION=3)+ 一个按客户端 `colliders: auto` 命名约定
// 命名的节点(*_col)。分析/缩略图失败是非致命的,下面的断言只依赖入库结果。
const sceneGlb = buildGlb({
asset: { version: '2.0' },
scene: 0,
scenes: [{ nodes: [0] }],
nodes: [{ name: 'Floor_col' }],
meshes: [{ primitives: [{ attributes: { POSITION: 0 } }] }],
accessors: [{ count: 3 }],
});
const sceneRes = await request('POST', '/api/scenes', {
form: fileForm(
{ name: `冒烟场景 ${Date.now()}`, config: JSON.stringify(sceneConfig), ...SOURCE },
'stage.glb',
sceneGlb,
'model/gltf-binary',
),
});
check('POST /api/scenes 返回 201', sceneRes.status === 201, `实际 ${sceneRes.status} ${JSON.stringify(sceneRes.body)}`);
const sceneId = sceneRes.body?.id;
check('上传场景一律待审核', sceneRes.body?.status === 'pending', String(sceneRes.body?.status));
check(
'GLB 直传不重编码(conversionNote 说明)',
typeof sceneRes.body?.conversionNote === 'string' && sceneRes.body.conversionNote.includes('直接导入'),
String(sceneRes.body?.conversionNote),
);
check(
'glbUrl 已生成',
typeof sceneRes.body?.glbUrl === 'string' && sceneRes.body.glbUrl.startsWith('/static/'),
String(sceneRes.body?.glbUrl),
);
// 物理参数入库即收敛:合法值原样保留
const sceneCfg = sceneRes.body?.config;
check('重力按配置入库', sceneCfg?.physics?.gravity?.y === -3.5, JSON.stringify(sceneCfg?.physics?.gravity));
check('风基础向量入库', sceneCfg?.physics?.wind?.base?.x === 2, JSON.stringify(sceneCfg?.physics?.wind));
check(
'地面摩擦/坡度入库',
sceneCfg?.physics?.ground?.friction === 0.8 && sceneCfg?.physics?.ground?.slopeLimit === 30,
JSON.stringify(sceneCfg?.physics?.ground),
);
check(
'出生点与相机模式入库',
sceneCfg?.spawnPoints?.[0]?.yaw === 90 && sceneCfg?.camera?.mode === 'orbit',
JSON.stringify({ spawn: sceneCfg?.spawnPoints, camera: sceneCfg?.camera }),
);
// 物理参数入库即收敛:越界夹紧、非法枚举回退
const clampRes = await request('POST', '/api/scenes', {
form: fileForm(
{
name: `冒烟越界场景 ${Date.now()}`,
config: JSON.stringify({
physics: { gravity: { y: -9999 }, ground: { friction: 5 }, colliders: '不存在的枚举' },
camera: { mode: '无此模式' },
}),
...SOURCE,
},
'stage-clamped.glb',
sceneGlb,
'model/gltf-binary',
),
});
const clampId = clampRes.body?.id;
check(
'越界参数被夹紧(不会把非法物理下发到客户端)',
clampRes.body?.config?.physics?.gravity?.y === -200 && clampRes.body?.config?.physics?.ground?.friction === 1,
JSON.stringify(clampRes.body?.config?.physics),
);
check(
'非法枚举回退默认值',
clampRes.body?.config?.physics?.colliders === 'auto' && clampRes.body?.config?.camera?.mode === 'follow',
JSON.stringify({ colliders: clampRes.body?.config?.physics?.colliders, camera: clampRes.body?.config?.camera?.mode }),
);
const sceneMissingSource = await request('POST', '/api/scenes', {
form: fileForm({ name: '缺来源' }, 'x.glb', sceneGlb, 'model/gltf-binary'),
});
check('场景缺少来源五元组 → 400', sceneMissingSource.status === 400, `实际 ${sceneMissingSource.status}`);
// 未审核前不得进入客户端目录
const versionBeforeScene = await request('GET', '/api/catalog/version');
const bundleBeforeScene = await request('GET', '/api/catalog/export');
check(
'待审场景不出现在客户端目录',
!bundleBeforeScene.body?.scenes?.some((s) => s.id === sceneId),
JSON.stringify(bundleBeforeScene.body?.scenes?.map((s) => s.id)),
);
await request('POST', `/api/reviews/scene/${sceneId}/submit`, { json: { reviewer: 'qa' } });
const sceneApprove = await request('POST', `/api/reviews/scene/${sceneId}/approve`, {
json: { reviewer: 'qa', comment: '通过' },
});
check(
'场景审核通过 → published',
sceneApprove.status === 200 && sceneApprove.body?.status === 'published',
`实际 ${sceneApprove.status} ${JSON.stringify(sceneApprove.body)}`,
);
const bundleAfterScene = await request('GET', '/api/catalog/export');
const publishedScene = bundleAfterScene.body?.scenes?.find((s) => s.id === sceneId);
check(
'发布后场景进入客户端目录 scenes[]',
Boolean(publishedScene),
JSON.stringify(bundleAfterScene.body?.scenes?.map((s) => s.id)),
);
check(
'目录里的场景带完整物理参数',
publishedScene?.config?.physics?.gravity?.y === -3.5 && publishedScene?.config?.physics?.wind?.gustAmplitude === 4,
JSON.stringify(publishedScene?.config?.physics),
);
check(
'目录里的场景带 GLB 与缩略图字段',
typeof publishedScene?.glbUrl === 'string' && 'thumbnailUrl' in (publishedScene ?? {}),
JSON.stringify({ glbUrl: publishedScene?.glbUrl, thumbnailUrl: publishedScene?.thumbnailUrl }),
);
const versionAfterScene = await request('GET', '/api/catalog/version');
check(
'目录指纹纳入场景变更(客户端会因此重新拉取)',
versionAfterScene.body?.revision !== versionBeforeScene.body?.revision,
`${String(versionBeforeScene.body?.revision).slice(0, 12)} -> ${String(versionAfterScene.body?.revision).slice(0, 12)}`,
);
const sceneDetail = await request('GET', `/api/scenes/${sceneId}`);
check('GET /api/scenes/:id 返回详情', sceneDetail.status === 200 && sceneDetail.body?.id === sceneId);
const sceneList = await request('GET', '/api/scenes?status=published');
check(
'场景列表可按状态过滤',
sceneList.status === 200 && sceneList.body?.items?.some((s) => s.id === sceneId),
`实际 ${sceneList.status}`,
);
// ---------- 8. 负向用例 ----------
console.log('\n[8] 负向用例');
const notFound = await request('GET', '/api/songs/99999999');
check('不存在的曲目 → 404', notFound.status === 404);
const badEnum = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceType: 'nope' } });
@@ -255,14 +407,19 @@ async function main() {
const badUrl = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceUrl: 'not-a-url' } });
check('非法 sourceUrl → 400', badUrl.status === 400, `实际 ${badUrl.status}`);
// ---------- 8. 清理 ----------
console.log('\n[8] 清理');
// ---------- 9. 清理 ----------
console.log('\n[9] 清理');
const del = await request('DELETE', `/api/songs/${songId}`);
check('DELETE /api/songs/:id → 204', del.status === 204, `实际 ${del.status}`);
const afterDelete = await request('GET', '/api/songs?q=冒烟');
check('软删除后列表不再包含', !afterDelete.body?.items?.some((s) => s.id === songId));
await request('DELETE', `/api/motions/${motionId}`);
await request('DELETE', `/api/models/${modelId}`);
if (sceneId) {
const delScene = await request('DELETE', `/api/scenes/${sceneId}`);
check('DELETE /api/scenes/:id → 204', delScene.status === 204, `实际 ${delScene.status}`);
}
if (clampId) await request('DELETE', `/api/scenes/${clampId}`);
console.log(`\n== 结果:${passed} 通过 / ${failed} 失败 ==`);
if (failed > 0) {