test: 补目录导出交付逻辑与场景端到端冒烟(①/④ 的验收证据)
目标 ④(场景管理)此前只有"上传/配置收敛"的测试,**没有任何测试覆盖
「场景是否真的随 catalog/export 下发到客户端」**;①(非 VRM 不进目录)也只有
实现没有断言。补上两层:
1. 新增 test/catalog-export.spec.ts(12 项,纯 mock、不依赖数据库)
- ① 目录查询必须同时限定 status=published 与 format=vrm;
/catalog/version 的模型查询同样只算 VRM;
GLB/glTF/FBX 这类"未产出 VRM"的中间格式不得进入目录;
- ④ exportBundle().scenes 来自 ScenesService.published(),且
重力/风/地面/碰撞体等物理参数完整透传;无场景时是空数组而非 undefined;
- ④ 场景新增/改名/换 GLB/更新时间变化都必须改变 catalog/version 指纹
(否则客户端不会重新拉取);
- defaultModelId 透传与空值回退。
2. test/smoke.mjs 新增 [7] 场景管理端到端段(18 项断言),并在 [9] 清理:
- 上传 GLB 场景 → 一律 pending、GLB 直传不重编码、glbUrl 生成;
- 合法物理参数原样入库;越界参数(重力 -9999、摩擦 5)被夹紧到 -200/1;
非法枚举(colliders/相机模式)回退默认值;
- 缺少来源五元组 → 400;
- **待审场景不出现在客户端目录**;审核通过后才进入 scenes[],且带完整物理参数;
- 目录指纹随场景发布而变化;GET /api/scenes/:id 与 ?status= 过滤可用。
夹具可信性已单独验证:用**真实检查器**(inspectModelFile)解析 smoke 里同款
构造方式生成的场景 GLB,得到 meshes=1 / vertices=3 / triangles=1 / nodes=1,
证明该夹具是合法 GLB,而不是"写了个跑不通的脚本"。
顺带核查管理端构建产物:/scenes 路由、"场景管理"入口、"v0.7.2" 版本标签与
物理参数相关文案都在 bundle 中(Web 左下角版本号来自 package.json,见
scripts/check-version.mjs)。
验证:npm run verify 通过(契约六项一致、35 条路由一致、版本一致、
20 文件 / 269 项测试、nest build、启动冒烟)。
This commit is contained in:
@@ -0,0 +1,255 @@
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import { describe, expect, it, vi } from 'vitest';
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import { ModelFormat, PublishStatus } from '../src/common/enums';
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import { CatalogService } from '../src/catalog/catalog.service';
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import { SCENE_CONFIG_DEFAULTS, normalizeSceneConfig } from '../src/scenes/scene-config';
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/**
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* 目录导出(`GET /api/catalog/export` 与 `/api/catalog/version`)的**交付逻辑**。
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*
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* 这里守护两条硬性需求:
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*
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* 1. **① 非 VRM 模型不得进入客户端目录**:查询必须同时限定
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* `status = published` 与 `format = vrm` —— 即使库里有已审核通过的 PMX/GLB,
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* 也不能出现在 `models[]` 里(文档 §4.9:非 VRM 入库但标记不可用、
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* 不进入已发布目录);
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* 2. **④ 场景(含物理参数)必须随目录下发**,且场景变更要体现在
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* `catalog/version` 的指纹里,否则客户端不会重新拉取。
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*
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* 之所以要单独测这一层:`CatalogService` 注入 `ScenesService` 时曾在
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* `CatalogModule` 里漏了 `imports`,导致**整个服务起不来**(v0.7.0/v0.7.1)。
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* 服务能起来之后,这里再保证「起来之后的目录内容是对的」。
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*/
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interface Stub {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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[key: string]: any;
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}
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function repository(rows: unknown[]): Stub {
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return {
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find: vi.fn(async () => rows),
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};
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}
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function build(overrides: {
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songs?: unknown[];
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motions?: unknown[];
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models?: unknown[];
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scenes?: unknown[];
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sceneDtos?: unknown[];
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defaultModelId?: number | null;
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} = {}) {
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const songsRepo = repository(overrides.songs ?? []);
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const motionsRepo = repository(overrides.motions ?? []);
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const modelsRepo = repository(overrides.models ?? []);
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const scenesService = {
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published: vi.fn(async () => overrides.sceneDtos ?? []),
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};
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const songsService = { toDtos: vi.fn(async (rows: unknown[]) => rows) };
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const motionsService = { toDtos: vi.fn(async (rows: unknown[]) => rows) };
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const modelsService = {
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toDtos: vi.fn(async (rows: unknown[]) => rows),
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resolveDefaultModelId: vi.fn(async () => overrides.defaultModelId ?? null),
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};
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const config = {
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contractVersions: {
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'rest-api': '0.5.0',
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'websocket-keypoints': '0.2.0',
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'data-models': '0.7.0',
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'skeleton-topology': '0.2.0',
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'model-formats': '0.5.0',
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database: '0.4.0',
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},
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};
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const service = new CatalogService(
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songsRepo as never,
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motionsRepo as never,
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modelsRepo as never,
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songsService as never,
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motionsService as never,
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modelsService as never,
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scenesService as never,
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config as never,
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);
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return { service, songsRepo, motionsRepo, modelsRepo, scenesService, modelsService };
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}
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/**
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* 一个"已审核通过但不是 VRM"的模型,用来验证它不会进入目录。
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* 库里可能同时存在 GLB / glTF / FBX(未产出 VRM 的中间产物),
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* 契约 §4.9 要求它们**不得**出现在客户端目录里。
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*/
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const NON_VRM_MODEL = {
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id: 7,
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name: '未产出 VRM 的模型(GLB)',
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format: ModelFormat.Glb,
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status: PublishStatus.Published,
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updatedAt: new Date('2026-01-01T00:00:00.000Z'),
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};
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const VRM_MODEL = {
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id: 8,
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name: 'VRoid 模型',
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format: ModelFormat.Vrm,
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status: PublishStatus.Published,
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isPrimary: true,
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updatedAt: new Date('2026-01-01T00:00:00.000Z'),
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};
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const SCENE_DTO = {
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id: 3,
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name: '舞台',
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glbUrl: '/static/scene/2026/01/ab/abcd.glb',
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thumbnailUrl: '/static/scene/2026/01/ab/abcd.png',
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fileSize: 2048,
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fileSha256: 'abcdef0123456789',
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conversionNote: '直接导入(GLB,未做重编码)',
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config: normalizeSceneConfig({
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physics: {
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gravity: { x: 0, y: -3.5, z: 0 },
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wind: { base: { x: 2, y: 0, z: -1 }, gustAmplitude: 4, gustFrequency: 0.5, space: 'world' },
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ground: { friction: 0.8, restitution: 0.1, slopeLimit: 30 },
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colliders: 'auto',
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},
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}),
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stats: { meshes: 1 },
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sourceType: 'original',
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sourceName: '自建场景',
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sourceUrl: 'https://example.com/scene',
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license: 'MIT',
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author: 'OpenDance',
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status: PublishStatus.Published,
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createdAt: '2026-01-01T00:00:00.000Z',
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updatedAt: '2026-01-01T00:00:00.000Z',
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};
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describe('① 目录只交付已产出 VRM 的模型', () => {
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it('查询同时限定 status=published 与 format=vrm', async () => {
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const { service, modelsRepo } = build({ models: [VRM_MODEL] });
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await service.exportBundle();
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expect(modelsRepo.find).toHaveBeenCalledTimes(1);
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const options = modelsRepo.find.mock.calls[0][0] as {
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where: { status: string; format: string };
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order: { id: string };
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};
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expect(options.where.status).toBe(PublishStatus.Published);
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expect(options.where.format).toBe(ModelFormat.Vrm);
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expect(options.order).toEqual({ id: 'ASC' });
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});
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it('/api/catalog/version 的模型查询同样只算 VRM(指纹不应受非 VRM 影响)', async () => {
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const { service, modelsRepo } = build({ models: [VRM_MODEL] });
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await service.version();
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const options = modelsRepo.find.mock.calls[0][0] as { where: { format: string } };
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expect(options.where.format).toBe(ModelFormat.Vrm);
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});
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it('库里的 GLB/glTF/FBX 都不会进入目录(只有 vrm 被允许)', async () => {
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const { service, modelsRepo } = build({ models: [VRM_MODEL] });
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await service.exportBundle();
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const options = modelsRepo.find.mock.calls[0][0] as { where: { format: string } };
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// 这三种是"尚未产出 VRM"的中间格式,契约 §4.9 明确要求它们不进已发布目录
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for (const format of [ModelFormat.Glb, ModelFormat.Gltf, ModelFormat.Fbx]) {
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expect(format).not.toBe(options.where.format);
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}
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expect(NON_VRM_MODEL.format).not.toBe(options.where.format);
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});
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it('defaultModelId 直接透传服务端解析结果', async () => {
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const { service } = build({ models: [VRM_MODEL], defaultModelId: 8 });
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const bundle = await service.exportBundle();
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expect(bundle.defaultModelId).toBe(8);
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});
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it('没有任何可用模型时 defaultModelId 为 null(客户端自行回退)', async () => {
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const { service } = build({ defaultModelId: null });
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const bundle = await service.exportBundle();
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expect(bundle.defaultModelId).toBeNull();
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});
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});
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describe('④ 场景随目录下发(含物理参数)', () => {
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it('exportBundle().scenes 来自 ScenesService.published()', async () => {
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const { service, scenesService } = build({ sceneDtos: [SCENE_DTO] });
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const bundle = await service.exportBundle();
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expect(scenesService.published).toHaveBeenCalledTimes(1);
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expect(bundle.scenes).toHaveLength(1);
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expect(bundle.scenes[0].id).toBe(3);
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expect(bundle.scenes[0].name).toBe('舞台');
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});
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it('场景的物理参数完整透传(客户端据此落地重力/风/地面)', async () => {
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const { service } = build({ sceneDtos: [SCENE_DTO] });
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const bundle = await service.exportBundle();
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const config = bundle.scenes[0].config;
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expect(config).not.toBeNull();
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expect(config?.physics.gravity.y).toBeCloseTo(-3.5);
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expect(config?.physics.wind.base.x).toBeCloseTo(2);
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expect(config?.physics.wind.gustAmplitude).toBeCloseTo(4);
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expect(config?.physics.ground.friction).toBeCloseTo(0.8);
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expect(config?.physics.colliders).toBe('auto');
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});
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it('scenes 字段在没有任何已发布场景时是空数组而不是 undefined', async () => {
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const { service } = build({ sceneDtos: [] });
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const bundle = await service.exportBundle();
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expect(Array.isArray(bundle.scenes)).toBe(true);
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expect(bundle.scenes).toHaveLength(0);
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});
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it('契约版本随目录一并下发(客户端据此判断协议兼容)', async () => {
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const { service } = build({ sceneDtos: [SCENE_DTO] });
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const bundle = await service.exportBundle();
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expect(bundle.contractVersion['rest-api']).toBe('0.5.0');
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expect(bundle.contractVersion['data-models']).toBe('0.7.0');
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expect(bundle.contractVersion['websocket-keypoints']).toBe('0.2.0');
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});
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});
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describe('④ 场景变更必须改变 catalog/version 指纹', () => {
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const scene = (overrides: Partial<{ id: number; name: string; updatedAt: string; glbUrl: string }>) => ({
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id: 3,
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name: '舞台',
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updatedAt: '2026-01-01T00:00:00.000Z',
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glbUrl: '/static/scene/a.glb',
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status: PublishStatus.Published,
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...overrides,
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});
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it('相同目录 → 指纹稳定;新增/改名/换 GLB → 指纹变化', async () => {
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const before = await build({ sceneDtos: [scene({})] }).service.version();
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const same = await build({ sceneDtos: [scene({})] }).service.version();
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expect(same.revision).toBe(before.revision);
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const renamed = await build({ sceneDtos: [scene({ name: '舞台 2' })] }).service.version();
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expect(renamed.revision).not.toBe(before.revision);
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const replaced = await build({
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sceneDtos: [scene({ glbUrl: '/static/scene/b.glb' })],
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}).service.version();
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expect(replaced.revision).not.toBe(before.revision);
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const touched = await build({
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sceneDtos: [scene({ updatedAt: '2026-02-02T00:00:00.000Z' })],
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}).service.version();
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expect(touched.revision).not.toBe(before.revision);
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});
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it('未发布任何场景时指纹仍可计算(64 位十六进制)', async () => {
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const { service } = build({ sceneDtos: [] });
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const version = await service.version();
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expect(version.revision).toMatch(/^[0-9a-f]{64}$/);
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});
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it('默认场景配置是冻结默认值(无场景时客户端按默认物理参数回退)', () => {
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expect(SCENE_CONFIG_DEFAULTS.physics.gravity.y).toBeCloseTo(-9.8);
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expect(SCENE_CONFIG_DEFAULTS.physics.wind.gustAmplitude).toBe(0);
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expect(SCENE_CONFIG_DEFAULTS.camera.mode).toBe('follow');
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});
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});
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+161
-4
@@ -246,8 +246,160 @@ async function main() {
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const version = await request('GET', '/api/catalog/version');
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check('GET /api/catalog/version 返回目录指纹', /^[0-9a-f]{64}$/.test(version.body?.revision ?? ''), String(version.body?.revision).slice(0, 16));
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// ---------- 7. 负向用例 ----------
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console.log('\n[7] 负向用例');
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// ---------- 7. T-WEB-015 场景管理(GLB + 物理参数) ----------
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console.log('\n[7] T-WEB-015 场景管理(GLB + 物理参数)');
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const sceneConfig = {
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physics: {
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gravity: { x: 0, y: -3.5, z: 0 },
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wind: {
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base: { x: 2, y: 0, z: -1 },
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gustAmplitude: 4,
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gustFrequency: 0.5,
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gustDirection: { x: 1, y: 0, z: 0 },
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space: 'world',
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},
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ground: { friction: 0.8, restitution: 0.1, slopeLimit: 30 },
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colliders: 'auto',
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},
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environment: { ambientColor: '#112233', ambientIntensity: 2, fogDensity: 0.2 },
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spawnPoints: [{ x: 1, y: 0, z: -2, yaw: 90 }],
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camera: { mode: 'orbit', distance: 6, height: 2 },
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};
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// 场景 GLB:一个 mesh(POSITION=3)+ 一个按客户端 `colliders: auto` 命名约定
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// 命名的节点(*_col)。分析/缩略图失败是非致命的,下面的断言只依赖入库结果。
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const sceneGlb = buildGlb({
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asset: { version: '2.0' },
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scene: 0,
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scenes: [{ nodes: [0] }],
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nodes: [{ name: 'Floor_col' }],
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meshes: [{ primitives: [{ attributes: { POSITION: 0 } }] }],
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accessors: [{ count: 3 }],
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});
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const sceneRes = await request('POST', '/api/scenes', {
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form: fileForm(
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{ name: `冒烟场景 ${Date.now()}`, config: JSON.stringify(sceneConfig), ...SOURCE },
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'stage.glb',
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sceneGlb,
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'model/gltf-binary',
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),
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});
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check('POST /api/scenes 返回 201', sceneRes.status === 201, `实际 ${sceneRes.status} ${JSON.stringify(sceneRes.body)}`);
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const sceneId = sceneRes.body?.id;
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check('上传场景一律待审核', sceneRes.body?.status === 'pending', String(sceneRes.body?.status));
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check(
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'GLB 直传不重编码(conversionNote 说明)',
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typeof sceneRes.body?.conversionNote === 'string' && sceneRes.body.conversionNote.includes('直接导入'),
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String(sceneRes.body?.conversionNote),
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);
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check(
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'glbUrl 已生成',
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typeof sceneRes.body?.glbUrl === 'string' && sceneRes.body.glbUrl.startsWith('/static/'),
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String(sceneRes.body?.glbUrl),
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);
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// 物理参数入库即收敛:合法值原样保留
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const sceneCfg = sceneRes.body?.config;
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check('重力按配置入库', sceneCfg?.physics?.gravity?.y === -3.5, JSON.stringify(sceneCfg?.physics?.gravity));
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check('风基础向量入库', sceneCfg?.physics?.wind?.base?.x === 2, JSON.stringify(sceneCfg?.physics?.wind));
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check(
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'地面摩擦/坡度入库',
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sceneCfg?.physics?.ground?.friction === 0.8 && sceneCfg?.physics?.ground?.slopeLimit === 30,
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JSON.stringify(sceneCfg?.physics?.ground),
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||||
);
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check(
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'出生点与相机模式入库',
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sceneCfg?.spawnPoints?.[0]?.yaw === 90 && sceneCfg?.camera?.mode === 'orbit',
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JSON.stringify({ spawn: sceneCfg?.spawnPoints, camera: sceneCfg?.camera }),
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||||
);
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// 物理参数入库即收敛:越界夹紧、非法枚举回退
|
||||
const clampRes = await request('POST', '/api/scenes', {
|
||||
form: fileForm(
|
||||
{
|
||||
name: `冒烟越界场景 ${Date.now()}`,
|
||||
config: JSON.stringify({
|
||||
physics: { gravity: { y: -9999 }, ground: { friction: 5 }, colliders: '不存在的枚举' },
|
||||
camera: { mode: '无此模式' },
|
||||
}),
|
||||
...SOURCE,
|
||||
},
|
||||
'stage-clamped.glb',
|
||||
sceneGlb,
|
||||
'model/gltf-binary',
|
||||
),
|
||||
});
|
||||
const clampId = clampRes.body?.id;
|
||||
check(
|
||||
'越界参数被夹紧(不会把非法物理下发到客户端)',
|
||||
clampRes.body?.config?.physics?.gravity?.y === -200 && clampRes.body?.config?.physics?.ground?.friction === 1,
|
||||
JSON.stringify(clampRes.body?.config?.physics),
|
||||
);
|
||||
check(
|
||||
'非法枚举回退默认值',
|
||||
clampRes.body?.config?.physics?.colliders === 'auto' && clampRes.body?.config?.camera?.mode === 'follow',
|
||||
JSON.stringify({ colliders: clampRes.body?.config?.physics?.colliders, camera: clampRes.body?.config?.camera?.mode }),
|
||||
);
|
||||
|
||||
const sceneMissingSource = await request('POST', '/api/scenes', {
|
||||
form: fileForm({ name: '缺来源' }, 'x.glb', sceneGlb, 'model/gltf-binary'),
|
||||
});
|
||||
check('场景缺少来源五元组 → 400', sceneMissingSource.status === 400, `实际 ${sceneMissingSource.status}`);
|
||||
|
||||
// 未审核前不得进入客户端目录
|
||||
const versionBeforeScene = await request('GET', '/api/catalog/version');
|
||||
const bundleBeforeScene = await request('GET', '/api/catalog/export');
|
||||
check(
|
||||
'待审场景不出现在客户端目录',
|
||||
!bundleBeforeScene.body?.scenes?.some((s) => s.id === sceneId),
|
||||
JSON.stringify(bundleBeforeScene.body?.scenes?.map((s) => s.id)),
|
||||
);
|
||||
|
||||
await request('POST', `/api/reviews/scene/${sceneId}/submit`, { json: { reviewer: 'qa' } });
|
||||
const sceneApprove = await request('POST', `/api/reviews/scene/${sceneId}/approve`, {
|
||||
json: { reviewer: 'qa', comment: '通过' },
|
||||
});
|
||||
check(
|
||||
'场景审核通过 → published',
|
||||
sceneApprove.status === 200 && sceneApprove.body?.status === 'published',
|
||||
`实际 ${sceneApprove.status} ${JSON.stringify(sceneApprove.body)}`,
|
||||
);
|
||||
|
||||
const bundleAfterScene = await request('GET', '/api/catalog/export');
|
||||
const publishedScene = bundleAfterScene.body?.scenes?.find((s) => s.id === sceneId);
|
||||
check(
|
||||
'发布后场景进入客户端目录 scenes[]',
|
||||
Boolean(publishedScene),
|
||||
JSON.stringify(bundleAfterScene.body?.scenes?.map((s) => s.id)),
|
||||
);
|
||||
check(
|
||||
'目录里的场景带完整物理参数',
|
||||
publishedScene?.config?.physics?.gravity?.y === -3.5 && publishedScene?.config?.physics?.wind?.gustAmplitude === 4,
|
||||
JSON.stringify(publishedScene?.config?.physics),
|
||||
);
|
||||
check(
|
||||
'目录里的场景带 GLB 与缩略图字段',
|
||||
typeof publishedScene?.glbUrl === 'string' && 'thumbnailUrl' in (publishedScene ?? {}),
|
||||
JSON.stringify({ glbUrl: publishedScene?.glbUrl, thumbnailUrl: publishedScene?.thumbnailUrl }),
|
||||
);
|
||||
|
||||
const versionAfterScene = await request('GET', '/api/catalog/version');
|
||||
check(
|
||||
'目录指纹纳入场景变更(客户端会因此重新拉取)',
|
||||
versionAfterScene.body?.revision !== versionBeforeScene.body?.revision,
|
||||
`${String(versionBeforeScene.body?.revision).slice(0, 12)} -> ${String(versionAfterScene.body?.revision).slice(0, 12)}`,
|
||||
);
|
||||
|
||||
const sceneDetail = await request('GET', `/api/scenes/${sceneId}`);
|
||||
check('GET /api/scenes/:id 返回详情', sceneDetail.status === 200 && sceneDetail.body?.id === sceneId);
|
||||
const sceneList = await request('GET', '/api/scenes?status=published');
|
||||
check(
|
||||
'场景列表可按状态过滤',
|
||||
sceneList.status === 200 && sceneList.body?.items?.some((s) => s.id === sceneId),
|
||||
`实际 ${sceneList.status}`,
|
||||
);
|
||||
|
||||
// ---------- 8. 负向用例 ----------
|
||||
console.log('\n[8] 负向用例');
|
||||
const notFound = await request('GET', '/api/songs/99999999');
|
||||
check('不存在的曲目 → 404', notFound.status === 404);
|
||||
const badEnum = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceType: 'nope' } });
|
||||
@@ -255,14 +407,19 @@ async function main() {
|
||||
const badUrl = await request('POST', '/api/songs', { json: { title: 'x', artist: 'y', ...SOURCE, sourceUrl: 'not-a-url' } });
|
||||
check('非法 sourceUrl → 400', badUrl.status === 400, `实际 ${badUrl.status}`);
|
||||
|
||||
// ---------- 8. 清理 ----------
|
||||
console.log('\n[8] 清理');
|
||||
// ---------- 9. 清理 ----------
|
||||
console.log('\n[9] 清理');
|
||||
const del = await request('DELETE', `/api/songs/${songId}`);
|
||||
check('DELETE /api/songs/:id → 204', del.status === 204, `实际 ${del.status}`);
|
||||
const afterDelete = await request('GET', '/api/songs?q=冒烟');
|
||||
check('软删除后列表不再包含', !afterDelete.body?.items?.some((s) => s.id === songId));
|
||||
await request('DELETE', `/api/motions/${motionId}`);
|
||||
await request('DELETE', `/api/models/${modelId}`);
|
||||
if (sceneId) {
|
||||
const delScene = await request('DELETE', `/api/scenes/${sceneId}`);
|
||||
check('DELETE /api/scenes/:id → 204', delScene.status === 204, `实际 ${delScene.status}`);
|
||||
}
|
||||
if (clampId) await request('DELETE', `/api/scenes/${clampId}`);
|
||||
|
||||
console.log(`\n== 结果:${passed} 通过 / ${failed} 失败 ==`);
|
||||
if (failed > 0) {
|
||||
|
||||
Reference in New Issue
Block a user