; OpenDance Studio —— Windows 客户端(Godot 4) ; ; 契约版本:见 contracts/VERSION(rest-api 0.5.0 / data-models 0.7.0 / ...,与 opendance-web 冻结版本对齐) ; 渲染方式选 gl_compatibility:兼容性最好,便于在 Linux CI 上无 GPU 导出。 config_version=5 [application] config/name="OpenDance Studio" config/description="摄像头跳舞评分系统 —— Windows 客户端。接收 Android 辅助 App 的 33 点骨骼关键点,驱动 VRM 角色并 DTW 实时评分。" config/version="0.2.3" run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" boot_splash/show_image=false [audio] buses/default_bus_layout="" [autoload] AppConfig="*res://src/autoload/app_config.gd" CatalogStore="*res://src/autoload/catalog_store.gd" PoseReceiver="*res://src/autoload/pose_receiver.gd" ScoreService="*res://src/autoload/score_service.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [file_customization] folder_colors={ "res://src/": "blue", "res://scenes/": "green", "res://tests/": "purple" } [input_devices] pointing/emulate_touch_from_mouse=false [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/canvas_textures/default_texture_filter=1 anti_aliasing/quality/msaa_3d=1