diff --git a/contracts/VERSION b/contracts/VERSION index c823346..8c110dc 100644 --- a/contracts/VERSION +++ b/contracts/VERSION @@ -3,6 +3,6 @@ rest-api: 0.4.0 websocket-keypoints: 0.1.0 data-models: 0.5.0 -skeleton-topology: 0.1.0 +skeleton-topology: 0.2.0 model-formats: 0.5.0 database: 0.3.0 diff --git a/contracts/data-models.md b/contracts/data-models.md index 9915be6..224c2aa 100644 --- a/contracts/data-models.md +++ b/contracts/data-models.md @@ -98,7 +98,7 @@ rejected 已驳回 | `name` | string | ✅ | 模型名称,<=200 | | `format` | enum | ✅ | `vrm`(主力)/ `glb`(回退或历史数据)/ `gltf` / `fbx`。**所有上传模型一律转换为 VRM**,只有 humanoid 不达标时回退为 `glb` 并置 `usable=false`,见 model-formats.md 1.1 | | `vrmVersion` | string\|null | 读 | `0.x` / `1.0`,非 VRM 为 null | -| `usable` | boolean | 读 | **是否可被客户端使用**:等价于"已产出 VRM"(`format=vrm`)。`false` 的模型**不出现在 `catalog/export`**(v0.5.0) | +| `usable` | boolean | 读 | **是否可被客户端使用**:等价于"已产出 VRM"(`format=vrm`)。`false` 的模型**不出现在 `catalog/export`**(v0.5.0) | | `unusableReason` | string\|null | 读 | `usable=false` 时的原因,例如 `humanoid 不达标(0/22),未产出 VRM` | | `isPrimary` | boolean | | 全局默认模型;**同一时刻全库至多一个 `true`** | | `fileUrl` | string | 读 | | diff --git a/contracts/model-formats.md b/contracts/model-formats.md index ce91cbf..72b9c88 100644 --- a/contracts/model-formats.md +++ b/contracts/model-formats.md @@ -2,7 +2,7 @@ ## 1. 角色模型(models) -**v0.5.0 起模型主力格式为 VRM**:**所有上传的模型都转换为 VRM**(`MODEL_CONVERT_FORMAT` +**v0.5.0 起模型主力格式为 VRM**: **所有上传的模型都转换为 VRM**(`MODEL_CONVERT_FORMAT` 默认 `vrm`);GLB 退为**转换中间产物**与 **humanoid 不达标时的回退交付**。 两个客户端(Godot `godot-vrm` / 管理端 `@pixiv/three-vrm`)都原生加载 VRM。 @@ -17,23 +17,23 @@ ### 1.1 上传与转换策略 -**v0.5.0 起的一律转换链路**: +**v0.5.0 起的一律转换链路**: ``` -.vrm -> 直接导入(已是 VRM) -.glb / .gltf -> 包装为 VRM 1.0(写 VRMC_vrm) +.vrm -> 直接导入(已是 VRM) +.glb / .gltf -> 包装为 VRM 1.0(写 VRMC_vrm) .pmx / .fbx -> assimp -> GLB -> 包装为 VRM 1.0 .zip -> 自动搜索包内模型,按上面三种处理 ``` -**humanoid 门槛(硬性)**:VRM 1.0 要求 humanoid 必需骨骼齐全。服务端判定规则: +**humanoid 门槛(硬性)**: VRM 1.0 要求 humanoid 必需骨骼齐全。服务端判定规则: | 情况 | 交付 | `models.usable` | 是否进入客户端目录 | |--|--|--|--| -| humanoid 必需骨齐全 | **VRM**(`format=vrm`,`vrmVersion=1.0`) | `true` | ✅ 可发布、可选用 | -| humanoid 不齐(如 MMD 日文骨名未重绑定) | 回退交付 **GLB**,`vrmVersion=null`,`conversionNote` 注明原因 | `false` | ❌ 不进入 `catalog/export` | +| humanoid 必需骨齐全 | **VRM**(`format=vrm`, `vrmVersion=1.0`) | `true` | ✅ 可发布、可选用 | +| humanoid 不齐(如 MMD 日文骨名未重绑定) | 回退交付 **GLB**, `vrmVersion=null`, `conversionNote` 注明原因 | `false` | ❌ 不进入 `catalog/export` | -即:**不达标模型仍可入库与审核,但标记为不可用、不进入已发布目录**; +即:**不达标模型仍可入库与审核,但标记为不可用、不进入已发布目录**; 待骨骼按 `skeleton-topology.md` 的标准重绑定成功后重新转换即变为可用。 **`.glb` / `.vrm` / `.gltf` 直接导入**(不重编码,零损失);**`.pmx` / `.fbx` 由服务端转换**: diff --git a/contracts/skeleton-topology.md b/contracts/skeleton-topology.md index 0130e2d..6f0ee3c 100644 --- a/contracts/skeleton-topology.md +++ b/contracts/skeleton-topology.md @@ -1,4 +1,4 @@ -# contracts/skeleton-topology.md - 骨骼拓扑契约 v0.1.0 +# contracts/skeleton-topology.md - 骨骼拓扑契约 v0.2.0 **唯一拓扑:MediaPipe Pose 33 点。禁止引入 SMPL 及其衍生拓扑(许可风险)。** @@ -123,3 +123,65 @@ spine = angle(neck, pelvis, midpoint(left_ankle, right_ankle)) **DTW 序列结构(冻结)**:每帧 = `[33 x (x, y, z), 9 个关节角余弦] = 108 维`。 低置信度点(`visibility < 0.5`)在插值阶段由相邻帧线性补全,不参与代价计算。 + + +--- + +## 6. 内部动作标准与模型骨骼重绑定(v0.2.0) + +**目的**:动作数据必须能匹配系统内的任意模型,因此把"关键点标准 + 骨架标准 + humanoid 标准" +冻结成本节,模型上传时按此**重绑定骨骼**,再包装为 VRM。 + +### 6.1 三层标准 + +| 层 | 标准 | 权威实现 | +|--|--|--| +| 关键点 | MediaPipe Pose **33 点**(顺序见 §1),动作一律先转成关键点序列(NDJSON)再入库 | `preprocess/`(BVH / VMD / FBX -> 33 点) | +| 动作骨架 | **MMD 标准骨架**(静止比例实测自参考 PMX; `足IK` 带位移时走两骨骼腿部 IK,否则 FK) | `preprocess/mmd-skeleton.ts` | +| 模型骨架 | **22 根 humanoid 规范骨**(顺序即层级,父在前),其中 **16 根为必需**(§6.2) | `models/model-inspector.ts` 的 `HUMANOID_CANDIDATES` | + +评分只依赖 33 点关键点序列,**与模型骨架解耦**;因此"动作能匹配任何模型"的充要条件是 +**模型可驱动**(16 根必需骨齐全,`drivable=true`)。 + +### 6.2 22 根 humanoid 规范骨与 16 根必需骨 + +``` +hips -> spine -> chest -> upperChest -> neck -> head + ├── leftShoulder -> leftUpperArm -> leftLowerArm -> leftHand + └── rightShoulder -> rightUpperArm -> rightLowerArm -> rightHand +hips -> leftUpperLeg -> leftLowerLeg -> leftFoot -> leftToes +hips -> rightUpperLeg -> rightLowerLeg -> rightFoot -> rightToes +``` + +必需 16 根(缺一即 `drivable=false`):`hips`、`spine`、`neck`、`head`、 +`leftUpperArm`、`leftLowerArm`、`leftHand`、`rightUpperArm`、`rightLowerArm`、`rightHand`、 +`leftUpperLeg`、`leftLowerLeg`、`leftFoot`、`rightUpperLeg`、`rightLowerLeg`、`rightFoot`。 + +### 6.3 重绑定规则(模型上传时执行,服务端与三端一致) + +1. **归一化**:小写 → 只保留 `a-z0-9` + **中文/日文(CJK、平假名、片假名、长音符、々)**; + **全角 ASCII(A-Z a-z 0-9)折成半角**(MMD 常写「足IK」「つま先IK」)。 + *v0.2.0 修正*:此前只保留 `a-z0-9`, MMD 骨名(`上半身`/`左ひじ`/`首`)被归一化成空串, + humanoid 覆盖率恒为 **0/22**。 +2. **剥前缀**:只剥 `J_Bip` / `mixamorig` / `Bip01`; **不剥** `J_Aim_` / `J_Roll_` / `J_Sec_` + (VRoid 的扭转辅助骨,剥了会与真正的骨骼撞名)。 +3. **变体**: `left/right` 与 `l/r` 互转(`leftupperarm` <-> `lupperarm`)。 +4. **精确匹配**:归一化+变体后的名字必须与候选表**完全相等**(前缀不匹配), + 因此 `左足IK`(-> `左足ik`)不会抢占 `左足`(`leftUpperLeg`)。 +5. **候选表覆盖四类命名**(顺序即优先级;服务端与客户端**逐字一致**,由测试断言): + VRoid(`J_Bip_C_Hips` 等)、Mixamo(`mixamorig:LeftArm`)、 + **MMD 标准骨架(`下半身`/`上半身`/`上半身2`/`首`/`頭`/`左肩`/`左腕`/`左ひじ`/`左手首`/`左足`/`左ひざ`/`左足首`/`左つま先`)**、 + 常见中文名(`臀部`/`头`/`脖子`/`左大臂`/`左小臂`/`左大腿`/`左脚` 等)。 +6. **结果写入 VRM**:命中结果写成 `VRMC_vrm.humanoid.humanBones` 的**节点索引**(VRM 规范 + 不要求节点名固定,因此以索引为准,不改动几何与贴图);未命中的骨骼保留原名作为附加骨。 +7. **结论必须上报**: `models.stats.humanoidMapped` / `humanoidTotal` / `missingRequiredBones` / + `drivable` 四项写库,审核界面展示;`usable` 与是否进入客户端目录见 model-formats.md 1.1。 + +### 6.4 实测(v0.2.0 重绑定后) + +| 样本 | 重绑定前 | 重绑定后 | 结果 | +|--|--|--|--| +| `【奥黛塔】_by_原神.zip`(PMX,日文骨名) | 0/22,不可驱动 | **21/22, drivable=true** | 交付 **VRM** | +| `模型_初音未来Hatsune Miku_by_Boku_Wa_Luka.zip`(PMX) | 0/22,不可驱动 | **19/22, drivable=true** | 交付 **VRM** | + +未命中的 1-3 根均为非必需骨(如 `upperChest` / `leftToes`),不影响驱动与评分。 diff --git a/src/model/humanoid_map.gd b/src/model/humanoid_map.gd index 891460c..7dfdc64 100644 --- a/src/model/humanoid_map.gd +++ b/src/model/humanoid_map.gd @@ -60,8 +60,16 @@ static func normalize(node_name: String) -> String: var out := "" for i in lower.length(): var c := lower[i] + var code := c.unicode_at(0) if (c >= "a" and c <= "z") or (c >= "0" and c <= "9"): out += c + elif code >= 0xff01 and code <= 0xff5e: + # 全角 ASCII 折成半角:MMD 常写「足IK」「つま先IK」 + out += String.chr(code - 0xfee0) + elif (code >= 0x3040 and code <= 0x30ff) or (code >= 0x4e00 and code <= 0x9fff) or code == 0x3005: + # 中文 / 日文必须保留:MMD 骨名(上半身 / 左ひじ / 首 / 下半身)全是这些字符; + # v0.3.0 之前只保留 a-z0-9,MMD 骨名会归一化成空串、humanoid 覆盖率恒为 0/22。 + out += c return out @@ -100,28 +108,28 @@ static func variants(node_name: String) -> PackedStringArray: ## 每个 canonical 骨骼的候选名(全部为归一化后的形态,含 compact 与 expanded 写法) const CANDIDATES := { - "hips": ["chips", "hips", "hip", "pelvis", "root"], - "spine": ["cspine", "spine", "spine1", "spinemid"], - "chest": ["cchest", "chest", "spine2", "spineupper"], - "upperChest": ["cupperchest", "upperchest", "chest2", "spine3"], - "neck": ["cneck", "neck", "neck1"], - "head": ["chead", "head"], - "leftShoulder": ["lshoulder", "leftshoulder", "shoulderl", "shoulderleft", "claviclel", "lclavicle"], - "leftUpperArm": ["lupperarm", "leftupperarm", "larm", "leftarm", "luparm"], - "leftLowerArm": ["llowerarm", "leftlowerarm", "lforearm", "leftforearm", "lelbow"], - "leftHand": ["lhand", "lefthand", "lwrist", "leftwrist"], - "rightShoulder": ["rshoulder", "rightshoulder", "shoulderr", "shoulderright", "clavicler", "rclavicle"], - "rightUpperArm": ["rupperarm", "rightupperarm", "rarm", "rightarm", "ruparm"], - "rightLowerArm": ["rlowerarm", "rightlowerarm", "rforearm", "rightforearm", "relbow"], - "rightHand": ["rhand", "righthand", "rwrist", "rightwrist"], - "leftUpperLeg": ["lupperleg", "leftupperleg", "lthigh", "leftthigh", "lupleg", "lhip", "lefthip"], - "leftLowerLeg": ["llowerleg", "leftlowerleg", "lleg", "leftleg", "lshin", "leftshin", "lknee", "leftknee"], - "leftFoot": ["lfoot", "leftfoot", "lankle", "leftankle"], - "leftToes": ["ltoes", "lefttoes", "ltoe", "lefttoe", "ltoebase", "lefttoebase"], - "rightUpperLeg": ["rupperleg", "rightupperleg", "rthigh", "rightthigh", "rupleg", "rhip", "righthip"], - "rightLowerLeg": ["rlowerleg", "rightlowerleg", "rleg", "rightleg", "rshin", "rightshin", "rknee", "rightknee"], - "rightFoot": ["rfoot", "rightfoot", "rankle", "rightankle"], - "rightToes": ["rtoes", "righttoes", "rtoe", "righttoe", "rtoebase", "righttoebase"], + "hips": ["chips", "hips", "hip", "pelvis", "root", "下半身", "腰", "センター", "center", "臀部", "髋", "骨盆"], + "spine": ["cspine", "spine", "spine1", "spinemid", "上半身", "脊椎", "脊柱"], + "chest": ["cchest", "chest", "spine2", "spineupper", "上半身2", "胸部", "胸"], + "upperChest": ["cupperchest", "upperchest", "chest2", "spine3", "上半身3"], + "neck": ["cneck", "neck", "neck1", "首", "颈", "脖子"], + "head": ["chead", "head", "頭", "头", "头部"], + "leftShoulder": ["lshoulder", "leftshoulder", "shoulderl", "shoulderleft", "claviclel", "lclavicle", "左肩", "左锁骨"], + "leftUpperArm": ["lupperarm", "leftupperarm", "larm", "leftarm", "luparm", "左腕", "左大臂", "左上臂", "左臂"], + "leftLowerArm": ["llowerarm", "leftlowerarm", "lforearm", "leftforearm", "lelbow", "左ひじ", "左肘", "左小臂", "左前臂"], + "leftHand": ["lhand", "lefthand", "lwrist", "leftwrist", "左手首", "左手", "左手腕"], + "rightShoulder": ["rshoulder", "rightshoulder", "shoulderr", "shoulderright", "clavicler", "rclavicle", "右肩", "右锁骨"], + "rightUpperArm": ["rupperarm", "rightupperarm", "rarm", "rightarm", "ruparm", "右腕", "右大臂", "右上臂", "右臂"], + "rightLowerArm": ["rlowerarm", "rightlowerarm", "rforearm", "rightforearm", "relbow", "右ひじ", "右肘", "右小臂", "右前臂"], + "rightHand": ["rhand", "righthand", "rwrist", "rightwrist", "右手首", "右手", "右手腕"], + "leftUpperLeg": ["lupperleg", "leftupperleg", "lthigh", "leftthigh", "lupleg", "lhip", "lefthip", "左足", "左大腿"], + "leftLowerLeg": ["llowerleg", "leftlowerleg", "lleg", "leftleg", "lshin", "leftshin", "lknee", "leftknee", "左ひざ", "左膝", "左小腿", "左膝盖"], + "leftFoot": ["lfoot", "leftfoot", "lankle", "leftankle", "左足首", "左脚", "左脚踝"], + "leftToes": ["ltoes", "lefttoes", "ltoe", "lefttoe", "ltoebase", "lefttoebase", "左つま先", "左脚趾"], + "rightUpperLeg": ["rupperleg", "rightupperleg", "rthigh", "rightthigh", "rupleg", "rhip", "righthip", "右足", "右大腿"], + "rightLowerLeg": ["rlowerleg", "rightlowerleg", "rleg", "rightleg", "rshin", "rightshin", "rknee", "rightknee", "右ひざ", "右膝", "右小腿", "右膝盖"], + "rightFoot": ["rfoot", "rightfoot", "rankle", "rightankle", "右足首", "右脚", "右脚踝"], + "rightToes": ["rtoes", "righttoes", "rtoe", "righttoe", "rtoebase", "righttoebase", "右つま先", "右脚趾"], }