feat(win): T-WIN-003 WebSocket 关键点接收服务
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class_name PoseServer
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extends Node
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## T-WIN-003:WebSocket 关键点接收服务
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##
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## 契约 contracts/websocket-keypoints.md §1:
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## 端点 ws://<windows-host>:8765/pose
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## 子协议 opendance.pose.v1
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## 二进制帧 = 239 字节关键点(见 KeypointFrame)
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## 文本帧 = JSON 控制消息(hello / welcome / config / stats / bye)
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##
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## 本端为**服务端**,Android 辅助 App 主动连入。
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##
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## 说明:Godot 的 WebSocketPeer 不暴露握手请求路径,因此无法校验客户端
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## 连接的 path 是否为 /pose;本实现接受任意 path,仅校验子协议。
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signal listening(port: int)
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signal listen_failed(port: int, reason: String)
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signal client_connected(client_id: int, device: String)
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signal client_disconnected(client_id: int, reason: String)
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signal frame_received(frame: KeypointFrame.PoseFrame)
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signal control_received(client_id: int, message: Dictionary)
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signal stats_updated(stats: Dictionary)
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const KeypointFrame = preload("res://src/net/keypoint_frame.gd")
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const DEFAULT_PORT := 8765
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const DEFAULT_SUBPROTOCOL := "opendance.pose.v1"
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## 超过该时长(毫秒)没有收到任何帧,判定为超时断开
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const CLIENT_TIMEOUT_MS := 5000
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## 每秒向客户端推送一次 config 的间隔(0 表示不主动推送)
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const CONFIG_PUSH_INTERVAL_MS := 2000
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var subprotocol: String = DEFAULT_SUBPROTOCOL
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var expected_fps: int = 30
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var mirror: bool = false
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var upper_body_only: bool = false
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var resolution: String = "640x480"
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var _tcp := TCPServer.new()
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var _clients: Array = []
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var _next_client_id: int = 1
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var _port: int = 0
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var _running: bool = false
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var _last_config_push_ms: int = 0
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## 累计统计
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var frames_total: int = 0
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var frames_dropped: int = 0
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var malformed_frames: int = 0
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var last_frame: KeypointFrame.PoseFrame = null
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var last_frame_at_ms: int = 0
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func is_running() -> bool:
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return _running
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func port() -> int:
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return _port
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func client_count() -> int:
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return _clients.size()
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## 已握手完成的连接数
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func connected_count() -> int:
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var n := 0
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for entry in _clients:
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if entry["handshaken"]:
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n += 1
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return n
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func listen(host: String = "0.0.0.0", listen_port: int = DEFAULT_PORT) -> Error:
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stop()
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var bind_host := host
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if bind_host == "" or bind_host == "0.0.0.0":
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bind_host = "*"
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var err := _tcp.listen(listen_port, bind_host)
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if err != OK:
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listen_failed.emit(listen_port, error_string(err))
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push_error("[PoseServer] 监听 %s:%d 失败:%s" % [host, listen_port, error_string(err)])
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return err
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_port = listen_port
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_running = true
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set_process(true)
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listening.emit(listen_port)
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return OK
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func stop() -> void:
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_running = false
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for entry in _clients:
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var peer: WebSocketPeer = entry["peer"]
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if peer.get_ready_state() == WebSocketPeer.STATE_OPEN:
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peer.close(1001, "server shutdown")
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_tcp.stop()
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_clients.clear()
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set_process(false)
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func _ready() -> void:
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set_process(false)
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func _process(_delta: float) -> void:
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if not _running:
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return
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_accept_new_connections()
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_poll_clients()
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_maybe_push_config()
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func _accept_new_connections() -> void:
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while _tcp.is_connection_available():
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var conn := _tcp.take_connection()
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if conn == null:
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continue
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var peer := WebSocketPeer.new()
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peer.supported_protocols = PackedStringArray([subprotocol])
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var err := peer.accept_stream(conn)
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if err != OK:
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push_warning("[PoseServer] accept_stream 失败:%s" % error_string(err))
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continue
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_clients.append({
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"id": _next_client_id,
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"peer": peer,
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"handshaken": false,
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"device": "",
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"last_seen_ms": Time.get_ticks_msec(),
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"last_frame_id": -1,
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"frames": 0,
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"dropped": 0,
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"fps_window_start_ms": Time.get_ticks_msec(),
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"fps_window_frames": 0,
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"fps": 0.0,
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})
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_next_client_id += 1
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func _poll_clients() -> void:
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var now := Time.get_ticks_msec()
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var survivors: Array = []
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for entry in _clients:
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var peer: WebSocketPeer = entry["peer"]
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peer.poll()
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var state := peer.get_ready_state()
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if state == WebSocketPeer.STATE_CLOSED:
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client_disconnected.emit(entry["id"], "连接已关闭")
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continue
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if state == WebSocketPeer.STATE_OPEN and not entry["handshaken"]:
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entry["handshaken"] = true
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var selected := peer.get_selected_protocol()
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if selected != "" and selected != subprotocol:
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push_warning("[PoseServer] 客户端选择子协议 %s,与期望 %s 不符" % [selected, subprotocol])
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client_connected.emit(entry["id"], entry["device"])
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while peer.get_available_packet_count() > 0:
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_handle_packet(entry, peer)
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entry["last_seen_ms"] = now
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# 超时剔除
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if entry["handshaken"] and now - int(entry["last_seen_ms"]) > CLIENT_TIMEOUT_MS:
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client_disconnected.emit(entry["id"], "超时未收到数据")
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peer.close(1001, "timeout")
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continue
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survivors.append(entry)
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_clients = survivors
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func _handle_packet(entry: Dictionary, peer: WebSocketPeer) -> void:
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var packet := peer.get_packet()
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var is_text := peer.was_string_packet()
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if is_text:
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_handle_control(entry, packet.get_string_from_utf8())
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return
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# 二进制帧:契约要求恰好 239 字节
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var problem := KeypointFrame.validate(packet)
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if problem != "":
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malformed_frames += 1
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push_warning("[PoseServer] 客户端 %d 发来非法帧:%s" % [entry["id"], problem])
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return
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var frame := KeypointFrame.decode(packet)
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if frame == null:
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malformed_frames += 1
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return
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_update_frame_stats(entry, frame)
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frames_total += 1
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last_frame = frame
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last_frame_at_ms = Time.get_ticks_msec()
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frame_received.emit(frame)
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func _update_frame_stats(entry: Dictionary, frame: KeypointFrame.PoseFrame) -> void:
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var previous := int(entry["last_frame_id"])
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if previous >= 0 and frame.frame_id > previous + 1:
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# u32 回绕保护:差距过大视为计数器重置而非丢包
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var gap := frame.frame_id - previous - 1
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if gap < 100000:
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entry["dropped"] = int(entry["dropped"]) + gap
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frames_dropped += gap
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entry["last_frame_id"] = frame.frame_id
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entry["frames"] = int(entry["frames"]) + 1
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entry["fps_window_frames"] = int(entry["fps_window_frames"]) + 1
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var now := Time.get_ticks_msec()
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var elapsed := now - int(entry["fps_window_start_ms"])
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if elapsed >= 1000:
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entry["fps"] = float(entry["fps_window_frames"]) * 1000.0 / float(elapsed)
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entry["fps_window_frames"] = 0
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entry["fps_window_start_ms"] = now
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var stats := {
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"client_id": entry["id"],
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"fps": entry["fps"],
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"frames": entry["frames"],
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"dropped": entry["dropped"],
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"device": entry["device"],
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"total_frames": frames_total,
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"total_dropped": frames_dropped,
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"malformed": malformed_frames,
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}
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stats_updated.emit(stats)
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func _handle_control(entry: Dictionary, text: String) -> void:
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var parsed: Variant = JSON.parse_string(text)
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if typeof(parsed) != TYPE_DICTIONARY:
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push_warning("[PoseServer] 客户端 %d 发来非法控制帧" % entry["id"])
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return
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var message: Dictionary = parsed
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var type := str(message.get("type", ""))
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control_received.emit(entry["id"], message)
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match type:
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"hello":
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entry["device"] = str(message.get("device", ""))
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var protocol := str(message.get("protocol", subprotocol))
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if protocol != subprotocol:
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push_warning("[PoseServer] 协议版本不匹配:客户端 %s,本端 %s" % [protocol, subprotocol])
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_send_json(entry, {
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"type": "bye",
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"reason": "protocol_mismatch: 本端要求 %s" % subprotocol,
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})
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var peer: WebSocketPeer = entry["peer"]
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peer.close(1002, "protocol mismatch")
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return
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if message.has("targetFps"):
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expected_fps = int(message["targetFps"])
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_send_json(entry, {
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"type": "welcome",
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"protocol": subprotocol,
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"sessionId": _session_id(),
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"expectedFps": expected_fps,
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})
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"bye":
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client_disconnected.emit(entry["id"], str(message.get("reason", "客户端主动断开")))
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var peer2: WebSocketPeer = entry["peer"]
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peer2.close(1000, "bye")
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_:
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pass
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func _maybe_push_config() -> void:
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if CONFIG_PUSH_INTERVAL_MS <= 0:
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return
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var now := Time.get_ticks_msec()
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if now - _last_config_push_ms < CONFIG_PUSH_INTERVAL_MS:
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return
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_last_config_push_ms = now
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broadcast_config()
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func broadcast_config() -> void:
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var payload := {
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"type": "config",
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"mirror": mirror,
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"targetFps": expected_fps,
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"upperBodyOnly": upper_body_only,
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"resolution": resolution,
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}
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for entry in _clients:
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if entry["handshaken"]:
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_send_json(entry, payload)
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func _send_json(entry: Dictionary, payload: Dictionary) -> void:
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var peer: WebSocketPeer = entry["peer"]
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if peer.get_ready_state() != WebSocketPeer.STATE_OPEN:
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return
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peer.send_text(JSON.stringify(payload))
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func _session_id() -> String:
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return "%d-%d" % [Time.get_unix_time_from_system(), _port]
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func snapshot() -> Dictionary:
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return {
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"running": _running,
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"port": _port,
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"clients": _clients.size(),
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"connected": connected_count(),
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"frames_total": frames_total,
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"frames_dropped": frames_dropped,
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"malformed_frames": malformed_frames,
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}
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