feat(motions): 动作预览——骨架缩略图 + 管理端 3D 回放(契约 data-models 0.6.0)
按《DSH 开发文档 v1.6》4.11(T-WEB-014,用户标注「重要」): 服务端: - 抽出公共 PNG 编码器 src/common/png.ts(模型缩略图改为复用,零原生依赖不变) - 新增 src/motions/motion-thumbnail.ts:关键点序列 -> 正视图骨架 PNG (复用 33 点 PARENT_TABLE 连线,包围盒按整段计算,低置信度点不画) - motions 增 thumbnail_asset_id(迁移 AddMotionThumbnail)+ AssetKind.MotionThumbnail - /preprocess 生成缩略图并落库,失败只记 warning;MotionDto 增 thumbnailUrl(契约 0.6.0) 管理端: - 新增 MotionPreview:懒加载 NDJSON -> 骨架线框 + 关节实例球体 支持播放/暂停、上一帧/下一帧、时间轴拖动、0.25x-2x 变速、循环 叠加帧号/当前时间/总时长,按整段包围盒自动取景 three.js 单独分包(lazy + Suspense),主包 241 kB 不涨 - 动作列表新增 40px 骨架缩略图列(点击开预览)+ 预览按钮 + 内联预览面板 - 新增 admin/src/lib/keypoint-sequence.ts 与 lib/skeleton-topology.ts 测试:新增 8 项;规模 18 文件 / 237 项。版本 0.5.0。
This commit is contained in:
@@ -10,7 +10,23 @@ OpenDance Studio **阶段一**: Web 管理服务端(NestJS + TypeORM + 现有 My
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## 状态
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## 状态
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**阶段一已完成**: T-WEB-001 -> T-WEB-010 全部落地,当前版本 **v0.3.0**(契约 `rest-api / data-models / model-formats 0.4.0`、`database 0.3.0`)。
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**阶段一已完成**: T-WEB-001 -> T-WEB-010 全部落地,当前版本 **v0.5.0**(契约 `rest-api 0.4.0`、`data-models 0.6.0`、`model-formats 0.5.0`、`skeleton-topology 0.2.0`、`database 0.3.0`)。
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v0.5.0 修订(**动作预览**,契约 data-models -> 0.6.0):
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1. **动作骨架缩略图(服务端)**:新增 `motions/motion-thumbnail.ts`——把关键点序列画成正视图骨架 PNG(零原生依赖,复用抽出的 `common/png.ts`);随 `/preprocess` 生成并落库(`motions.thumbnail_asset_id`,迁移 `AddMotionThumbnail`),失败只记 warning 不影响预处理;
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2. **动作 3D 回放(管理端,重要)**:新增 `MotionPreview`——懒加载 `GET /api/motions/:id/keypoints`(NDJSON),骨架线框 + 关节球体,支持**播放/暂停、上一帧/下一帧、时间轴拖动、0.25x-2x 变速、循环**,叠加"第 N/M 帧 · 当前时间 · 总时长",按整段包围盒自动取景;three.js 单独分包,主包体积不涨;
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3. **动作管理列表**:新增 40px 骨架缩略图列(点击开预览)+「预览/收起预览」按钮;
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4. 关键点解析与拓扑(管理端 `lib/keypoint-sequence.ts` / `lib/skeleton-topology.ts`)纯函数化,便于测试;
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5. 新增 8 项测试;规模 **18 文件 / 237 项**。
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v0.4.0 修订(**骨骼重绑定**:把"一律转 VRM"真正可用,契约 skeleton-topology -> 0.2.0):
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1. **修复 humanoid 覆盖率恒为 0/22 的根因**:`normalizeBoneName()` 原先只保留 `a-z0-9`,**中日文字符被整个丢掉**(`上半身`/`左ひじ`/`首` 全变空串);现在保留 CJK/假名,并把全角 ASCII(`足IK`)折成半角;
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2. **候选表补齐四类命名**:VRoid / Mixamo / **MMD 标准骨架**(`下半身`/`上半身`/`上半身2`/`首`/`頭`/`左肩`/`左腕`/`左ひじ`/`左手首`/`左足`/`左ひざ`/`左足首`/`左つま先`)/ 常见中文名;精确匹配保证 `左足IK` 不抢占 `左足`;
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3. **服务端与 Windows 客户端逐字一致**:`humanoid_map.gd` 的 `CANDIDATES` 由服务端表生成写入,parity 测试断言;
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4. **实测**:奥黛塔 PMX **0/22 → 21/22**、初音未来 PMX **0/22 → 19/22**,均 `drivable=true` 且产出 VRM;
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5. 契约 `skeleton-topology` -> **0.2.0**:新增 §6「内部动作标准与模型骨骼重绑定」。
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v0.3.0 修订(**VRM 主力化**,契约 data-models / model-formats -> 0.5.0):
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v0.3.0 修订(**VRM 主力化**,契约 data-models / model-formats -> 0.5.0):
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@@ -85,15 +101,15 @@ v0.2.0 主要变更:
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3. 取得发布包并校验(地址用你们自己的制品库替换; 下面是本仓库的发布地址)
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3. 取得发布包并校验(地址用你们自己的制品库替换; 下面是本仓库的发布地址)
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```bash
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```bash
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curl -LO https://gitea.kasugano.cn/zijunchiang/opendance-web/releases/download/v0.4.0/opendance-web-v0.4.0.tar.gz
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curl -LO https://gitea.kasugano.cn/zijunchiang/opendance-web/releases/download/v0.5.0/opendance-web-v0.5.0.tar.gz
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curl -LO https://gitea.kasugano.cn/zijunchiang/opendance-web/releases/download/v0.4.0/SHA256SUMS
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curl -LO https://gitea.kasugano.cn/zijunchiang/opendance-web/releases/download/v0.5.0/SHA256SUMS
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sha256sum -c SHA256SUMS # 期望输出 "OK"
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sha256sum -c SHA256SUMS # 期望输出 "OK"
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```
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```
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4. 解压并生成配置(交互式引导,逐项问答,口令不回显)
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4. 解压并生成配置(交互式引导,逐项问答,口令不回显)
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```bash
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```bash
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tar -xzf opendance-web-v0.4.0.tar.gz && cd opendance-web-v0.4.0
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tar -xzf opendance-web-v0.5.0.tar.gz && cd opendance-web-v0.5.0
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bash deploy/init-env.sh
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bash deploy/init-env.sh
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```
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```
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@@ -163,8 +179,8 @@ FLUSH PRIVILEGES;
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### 5. 部署步骤
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### 5. 部署步骤
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```bash
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```bash
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tar -xzf opendance-web-v0.4.0.tar.gz
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tar -xzf opendance-web-v0.5.0.tar.gz
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cd opendance-web-v0.4.0
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cd opendance-web-v0.5.0
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bash deploy/init-env.sh # 首次启动引导: 逐项问答生成 deploy/.env(见下)
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bash deploy/init-env.sh # 首次启动引导: 逐项问答生成 deploy/.env(见下)
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bash deploy/install.sh # 已以 root 登录, 不需要 sudo
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bash deploy/install.sh # 已以 root 登录, 不需要 sudo
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```
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```
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@@ -337,12 +353,12 @@ npm run dev # http://localhost:5173(/api 与 /health 代理到 3000)
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cd web-server
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cd web-server
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npm run contracts:check # 契约版本一致性
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npm run contracts:check # 契约版本一致性
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npm run typecheck # TypeScript 严格检查
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npm run typecheck # TypeScript 严格检查
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npm run test # 229 项单元测试 / 17 个文件(VMD 31、模型压缩包 27、
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npm run test # 237 项单元测试 / 18 个文件(VMD 31、模型压缩包 27、
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# 模型检查器 25、缩略图 8、骨骼过滤 8、
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# 模型检查器 25、缩略图 8、骨骼过滤 8、
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# 预处理 25、init-env 16、admin-port 16、
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# 预处理 25、init-env 16、admin-port 16、
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# access-log 9、VRM 检查器 6、.env 预检 12、
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# access-log 9、VRM 检查器 6、.env 预检 12、
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# Assimp 定位与安装 13、stats 容量与编码 12、
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# Assimp 定位与安装 13、stats 容量与编码 12、
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# 缩略图贴图采样 6、MMD 材质对齐 9、模型可用性 5、MMD 骨名重绑定 4)
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# 缩略图贴图采样 6、MMD 材质对齐 9、模型可用性 5、MMD 骨名重绑定 4、动作预览 8)
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npm run build # 生产构建
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npm run build # 生产构建
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npm run start:prod & # 启动
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npm run start:prod & # 启动
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npm run test:smoke # 57 项端到端冒烟(需要数据库可连通)
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npm run test:smoke # 57 项端到端冒烟(需要数据库可连通)
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+17
-7
@@ -1,5 +1,5 @@
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================================================================
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================================================================
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OpenDance Studio -- Web 管理服务端 v0.4.0 使用说明
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OpenDance Studio -- Web 管理服务端 v0.5.0 使用说明
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================================================================
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================================================================
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本服务端是 OpenDance Studio 三端中的第一端, 负责管理歌曲、VRM 模型与
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本服务端是 OpenDance Studio 三端中的第一端, 负责管理歌曲、VRM 模型与
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@@ -8,6 +8,16 @@ OpenDance Studio -- Web 管理服务端 v0.4.0 使用说明
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重要: 本服务端 不部署、不管理 MySQL。数据库为部署方提供的现有实例,
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重要: 本服务端 不部署、不管理 MySQL。数据库为部署方提供的现有实例,
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连接信息通过 .env 注入。
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连接信息通过 .env 注入。
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v0.5.0 修订 - 动作预览(契约 data-models -> 0.6.0)
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1. 动作骨架缩略图(服务端): motion-thumbnail.ts 把关键点序列画成正视图骨架 PNG,
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随 /preprocess 生成并落库(motions.thumbnail_asset_id, 迁移 AddMotionThumbnail),
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失败只记 warning 不影响预处理。
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2. 动作 3D 回放(管理端, 重要): 新增 MotionPreview - 懒加载 NDJSON -> 骨架线框 +
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关节球体, 支持播放/暂停、上一帧/下一帧、时间轴拖动、0.25x-2x 变速、循环,
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叠加帧号/时间/总时长; three.js 单独分包, 主包体积不涨。
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3. 动作管理列表新增 40px 骨架缩略图列(点击预览)与「预览」按钮。
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4. 新增 8 项测试; 规模 18 文件 / 237 项。
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v0.4.0 修订 - 骨骼重绑定(契约 skeleton-topology -> 0.2.0)
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v0.4.0 修订 - 骨骼重绑定(契约 skeleton-topology -> 0.2.0)
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1. 修复 humanoid 覆盖率恒为 0/22 的根因: normalizeBoneName() 原先只保留 a-z0-9,
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1. 修复 humanoid 覆盖率恒为 0/22 的根因: normalizeBoneName() 原先只保留 a-z0-9,
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中日文字符被整个丢掉(上半身/左ひじ/首 全变空串)。现在保留 CJK/假名,
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中日文字符被整个丢掉(上半身/左ひじ/首 全变空串)。现在保留 CJK/假名,
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@@ -115,11 +125,11 @@ v0.2.1 修订
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2. 准备一个现有的 MySQL / MariaDB 实例, 并建好库与账号(见下方"前置要求")
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2. 准备一个现有的 MySQL / MariaDB 实例, 并建好库与账号(见下方"前置要求")
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本项目不会创建数据库本身
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本项目不会创建数据库本身
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3. 取得发布包并校验(地址用你们自己的制品库替换)
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3. 取得发布包并校验(地址用你们自己的制品库替换)
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curl -LO https://<制品库地址>/opendance-web-v0.4.0.tar.gz
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curl -LO https://<制品库地址>/opendance-web-v0.5.0.tar.gz
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curl -LO https://<制品库地址>/SHA256SUMS
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curl -LO https://<制品库地址>/SHA256SUMS
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sha256sum -c SHA256SUMS # 期望输出 "OK"
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sha256sum -c SHA256SUMS # 期望输出 "OK"
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4. 解压并生成配置(交互式引导, 逐项问答, 口令不回显)
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4. 解压并生成配置(交互式引导, 逐项问答, 口令不回显)
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tar -xzf opendance-web-v0.4.0.tar.gz && cd opendance-web-v0.4.0
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tar -xzf opendance-web-v0.5.0.tar.gz && cd opendance-web-v0.5.0
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bash deploy/init-env.sh
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bash deploy/init-env.sh
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5. 安装(建用户与目录 -> 装依赖 -> 迁移 -> 注册系统服务 -> 等健康检查)
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5. 安装(建用户与目录 -> 装依赖 -> 迁移 -> 注册系统服务 -> 等健康检查)
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bash deploy/install.sh
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bash deploy/install.sh
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@@ -177,8 +187,8 @@ v0.2.1 修订
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(本项目不会创建数据库本身, 也不需要 GRANT OPTION / FILE / SUPER 等管理权限)
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(本项目不会创建数据库本身, 也不需要 GRANT OPTION / FILE / SUPER 等管理权限)
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部署步骤
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部署步骤
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tar -xzf opendance-web-v0.4.0.tar.gz
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tar -xzf opendance-web-v0.5.0.tar.gz
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cd opendance-web-v0.4.0
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cd opendance-web-v0.5.0
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bash deploy/init-env.sh # 首次启动引导: 逐项问答生成 deploy/.env(见下)
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bash deploy/init-env.sh # 首次启动引导: 逐项问答生成 deploy/.env(见下)
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bash deploy/install.sh # 已以 root 登录, 不需要 sudo
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bash deploy/install.sh # 已以 root 登录, 不需要 sudo
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@@ -353,12 +363,12 @@ deploy/.env 初始化引导(deploy/init-env.sh)
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cd web-server
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cd web-server
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npm run contracts:check # 契约版本一致性
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npm run contracts:check # 契约版本一致性
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npm run typecheck # TypeScript 严格检查
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npm run typecheck # TypeScript 严格检查
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npm run test # 229 项单元测试 / 17 个文件(VMD 31、模型压缩包 24、
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npm run test # 237 项单元测试 / 18 个文件(VMD 31、模型压缩包 24、
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# 模型检查器 25、缩略图 8、骨骼过滤 8、
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# 模型检查器 25、缩略图 8、骨骼过滤 8、
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# 预处理 25、init-env 16、admin-port 16、
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# 预处理 25、init-env 16、admin-port 16、
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# access-log 9、VRM 检查器 6、.env 预检 12、
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# access-log 9、VRM 检查器 6、.env 预检 12、
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# Assimp 定位与安装 13、stats 容量与编码 12、缩略图贴图 6、
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# Assimp 定位与安装 13、stats 容量与编码 12、缩略图贴图 6、
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# MMD 材质对齐 9、模型可用性 5、MMD 骨名重绑定 4)
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# MMD 材质对齐 9、模型可用性 5、MMD 骨名重绑定 4、动作预览 8)
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npm run build # 生产构建
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npm run build # 生产构建
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npm run start:prod & # 启动
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npm run start:prod & # 启动
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npm run test:smoke # 57 项端到端冒烟(需要数据库可连通)
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npm run test:smoke # 57 项端到端冒烟(需要数据库可连通)
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# 规则:任何字段级变更必须提升对应条目版本,并回到 opendance-web 修改后再向另两端建迁移任务。
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# 规则:任何字段级变更必须提升对应条目版本,并回到 opendance-web 修改后再向另两端建迁移任务。
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rest-api: 0.4.0
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rest-api: 0.4.0
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websocket-keypoints: 0.1.0
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websocket-keypoints: 0.1.0
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data-models: 0.5.0
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data-models: 0.6.0
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skeleton-topology: 0.2.0
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skeleton-topology: 0.2.0
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model-formats: 0.5.0
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model-formats: 0.5.0
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database: 0.3.0
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database: 0.3.0
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@@ -83,6 +83,7 @@ rejected 已驳回
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| `durationMs` | number\|null | | |
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| `durationMs` | number\|null | | |
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| `keypointFormat` | string\|null | 读 | 预处理后固定为 `mediapipe33@0.1.0` |
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| `keypointFormat` | string\|null | 读 | 预处理后固定为 `mediapipe33@0.1.0` |
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| `keypointUrl` | string\|null | 读 | 预处理产物(NDJSON 或.npz 的 JSON 封装) |
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| `keypointUrl` | string\|null | 读 | 预处理产物(NDJSON 或.npz 的 JSON 封装) |
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| `thumbnailUrl` | string\|null | 读 | 骨架缩略图(`/preprocess` 时生成,动作管理列表展示;未生成时为 null)(v0.6.0) |
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| `keypointFrames` | number\|null | 读 | 关键点帧数 |
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| `keypointFrames` | number\|null | 读 | 关键点帧数 |
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| `preprocessState` | enum | 读 | `none` / `running` / `done` / `failed` |
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| `preprocessState` | enum | 读 | `none` / `running` / `done` / `failed` |
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| `preprocessError` | string\|null | 读 | |
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| `preprocessError` | string\|null | 读 | |
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+3
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@@ -1,5 +1,5 @@
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project: opendance-web-server
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project: opendance-web-server
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version: 0.4.0
|
version: 0.5.0
|
||||||
repository: opendance-web
|
repository: opendance-web
|
||||||
default_branch: main
|
default_branch: main
|
||||||
contracts_version: 0.4.0
|
contracts_version: 0.4.0
|
||||||
@@ -60,13 +60,13 @@ tasks:
|
|||||||
status: done
|
status: done
|
||||||
|
|
||||||
deliverable:
|
deliverable:
|
||||||
artifact: opendance-web-v0.4.0.tar.gz
|
artifact: opendance-web-v0.5.0.tar.gz
|
||||||
packaging: Linux 业务服务(系统服务托管,双端口:软件 API + 管理端,不含 MySQL、不含反向代理、不使用 Docker)
|
packaging: Linux 业务服务(系统服务托管,双端口:软件 API + 管理端,不含 MySQL、不含反向代理、不使用 Docker)
|
||||||
includes:
|
includes:
|
||||||
- web-server/ # NestJS 源码 + 构建产物(含 BVH / VMD 内置解析、ZIP 读取与模型压缩包转换)
|
- web-server/ # NestJS 源码 + 构建产物(含 BVH / VMD 内置解析、ZIP 读取与模型压缩包转换)
|
||||||
- admin/ # React 管理端构建产物
|
- admin/ # React 管理端构建产物
|
||||||
- deploy/ # install.sh / init-env.sh / systemd / openrc / initd / ctl.sh / .env.example(PORT、ADMIN_PORT、HOST)
|
- deploy/ # install.sh / init-env.sh / systemd / openrc / initd / ctl.sh / .env.example(PORT、ADMIN_PORT、HOST)
|
||||||
- deploy/proxy/ # 反向代理说明(nginx / IIS,仅供参考不部署)
|
- deploy/proxy/ # 反向代理说明(nginx / IIS,仅供参考不部署)
|
||||||
- contracts/ # 当前版本契约快照(0.4.0)
|
- contracts/ # 当前版本契约快照(data-models 0.6.0)
|
||||||
- THIRD_PARTY.md # 开源声明
|
- THIRD_PARTY.md # 开源声明
|
||||||
- README.txt # 使用说明
|
- README.txt # 使用说明
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
# ============================================================
|
# ============================================================
|
||||||
# 打包发布产物:opendance-web-v0.4.0.tar.gz
|
# 打包发布产物:opendance-web-v0.5.0.tar.gz
|
||||||
#
|
#
|
||||||
# 产物结构(Linux 业务服务部署,不使用 Docker、不部署反向代理):
|
# 产物结构(Linux 业务服务部署,不使用 Docker、不部署反向代理):
|
||||||
# web-server/ NestJS 源码 + 构建产物
|
# web-server/ NestJS 源码 + 构建产物
|
||||||
@@ -21,7 +21,7 @@ set -euo pipefail
|
|||||||
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
|
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
|
||||||
cd "$REPO_ROOT"
|
cd "$REPO_ROOT"
|
||||||
|
|
||||||
VERSION="${1:-0.4.0}"
|
VERSION="${1:-0.5.0}"
|
||||||
NAME="opendance-web-v${VERSION}"
|
NAME="opendance-web-v${VERSION}"
|
||||||
OUT_DIR="$REPO_ROOT/dist-release"
|
OUT_DIR="$REPO_ROOT/dist-release"
|
||||||
STAGE="$OUT_DIR/$NAME"
|
STAGE="$OUT_DIR/$NAME"
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "opendance-admin",
|
"name": "opendance-admin",
|
||||||
"private": true,
|
"private": true,
|
||||||
"version": "0.4.0",
|
"version": "0.5.0",
|
||||||
"type": "module",
|
"type": "module",
|
||||||
"description": "OpenDance Studio 管理端(React + TypeScript + Vite)",
|
"description": "OpenDance Studio 管理端(React + TypeScript + Vite)",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|||||||
@@ -102,6 +102,8 @@ export interface Motion extends SourceFields {
|
|||||||
durationMs: number | null;
|
durationMs: number | null;
|
||||||
keypointFormat: string | null;
|
keypointFormat: string | null;
|
||||||
keypointUrl: string | null;
|
keypointUrl: string | null;
|
||||||
|
/** 骨架缩略图(预处理时生成;T-WEB-014) */
|
||||||
|
thumbnailUrl: string | null;
|
||||||
keypointFrames: number | null;
|
keypointFrames: number | null;
|
||||||
preprocessState: PreprocessState;
|
preprocessState: PreprocessState;
|
||||||
preprocessError: string | null;
|
preprocessError: string | null;
|
||||||
|
|||||||
@@ -0,0 +1,370 @@
|
|||||||
|
/**
|
||||||
|
* 动作预览:关键点序列 3D 回放(T-WEB-014)。
|
||||||
|
*
|
||||||
|
* 只用 three.js 的核心能力(LineSegments + InstancedMesh),不依赖 three-vrm:
|
||||||
|
* * 骨架:按 `skeleton-topology.ts` 的骨段建 LineSegments,逐帧写 position;
|
||||||
|
* * 关节:InstancedMesh 球体,逐帧写实例矩阵(低置信度点缩放为 0 隐藏);
|
||||||
|
* * 交互:播放 / 暂停 / 逐帧 / 时间轴拖动 / 变速 / 循环;
|
||||||
|
* * 数据:`GET /api/motions/:id/keypoints`(NDJSON,懒加载,切换动作时取消旧请求)。
|
||||||
|
*/
|
||||||
|
import { useEffect, useMemo, useRef, useState } from 'react';
|
||||||
|
import * as THREE from 'three';
|
||||||
|
|
||||||
|
import { apiUrl } from '../api/client';
|
||||||
|
import {
|
||||||
|
BONE_SEGMENTS,
|
||||||
|
FACE_POINT_LIMIT,
|
||||||
|
KEYPOINT_NAMES,
|
||||||
|
VIRTUAL_PELVIS,
|
||||||
|
VIRTUAL_SHOULDER_CENTER,
|
||||||
|
} from '../lib/skeleton-topology';
|
||||||
|
import { type ParsedKeypointSequence, parseKeypointNdjson, sequenceBounds } from '../lib/keypoint-sequence';
|
||||||
|
import { useAsync } from '../lib/useAsync';
|
||||||
|
import { ErrorBox, Loading } from './ui';
|
||||||
|
|
||||||
|
const SPEEDS = [0.25, 0.5, 1, 2] as const;
|
||||||
|
const MIN_VISIBILITY = 0.3;
|
||||||
|
|
||||||
|
interface MotionPreviewProps {
|
||||||
|
motionId: number;
|
||||||
|
/** 画布高度(px) */
|
||||||
|
height?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 把预览需要的骨架几何一次性建好,之后每帧只更新 buffer */
|
||||||
|
function buildSkeletonObject(): {
|
||||||
|
group: THREE.Group;
|
||||||
|
bones: THREE.LineSegments;
|
||||||
|
joints: THREE.InstancedMesh;
|
||||||
|
/** 每个关节实例对应的关键点索引 */
|
||||||
|
jointIndices: number[];
|
||||||
|
} {
|
||||||
|
const group = new THREE.Group();
|
||||||
|
|
||||||
|
// 只画身体骨段(面部五官太密,缩略图/预览都不画)
|
||||||
|
const segments = BONE_SEGMENTS.filter(
|
||||||
|
([child, parent]) => child >= FACE_POINT_LIMIT && parent >= FACE_POINT_LIMIT,
|
||||||
|
);
|
||||||
|
const bonePositions = new Float32Array(segments.length * 2 * 3);
|
||||||
|
const boneGeometry = new THREE.BufferGeometry();
|
||||||
|
boneGeometry.setAttribute('position', new THREE.BufferAttribute(bonePositions, 3));
|
||||||
|
const bones = new THREE.LineSegments(
|
||||||
|
boneGeometry,
|
||||||
|
new THREE.LineBasicMaterial({ color: 0x60a5fa, linewidth: 2 }),
|
||||||
|
);
|
||||||
|
bones.frustumCulled = false;
|
||||||
|
group.add(bones);
|
||||||
|
|
||||||
|
const jointIndices: number[] = [];
|
||||||
|
for (let index = FACE_POINT_LIMIT; index < KEYPOINT_NAMES.length; index += 1) jointIndices.push(index);
|
||||||
|
const jointGeometry = new THREE.SphereGeometry(0.035, 10, 8);
|
||||||
|
const jointMaterial = new THREE.MeshStandardMaterial({ color: 0xf8fafc, roughness: 0.6, metalness: 0 });
|
||||||
|
const joints = new THREE.InstancedMesh(jointGeometry, jointMaterial, jointIndices.length);
|
||||||
|
joints.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
||||||
|
joints.frustumCulled = false;
|
||||||
|
group.add(joints);
|
||||||
|
|
||||||
|
return { group, bones, joints, jointIndices };
|
||||||
|
}
|
||||||
|
|
||||||
|
export function MotionPreview({ motionId, height = 360 }: MotionPreviewProps): JSX.Element {
|
||||||
|
const mountRef = useRef<HTMLDivElement | null>(null);
|
||||||
|
const sequenceRef = useRef<ParsedKeypointSequence | null>(null);
|
||||||
|
const cursorRef = useRef(0);
|
||||||
|
const playingRef = useRef(true);
|
||||||
|
const speedRef = useRef(1);
|
||||||
|
const loopRef = useRef(true);
|
||||||
|
const [playing, setPlaying] = useState(true);
|
||||||
|
const [speed, setSpeed] = useState(1);
|
||||||
|
const [loop, setLoop] = useState(true);
|
||||||
|
const [cursor, setCursor] = useState(0);
|
||||||
|
|
||||||
|
const state = useAsync(
|
||||||
|
() =>
|
||||||
|
fetch(apiUrl(`/api/motions/${motionId}/keypoints`))
|
||||||
|
.then((response) => {
|
||||||
|
if (!response.ok) throw new Error(`关键点下载失败:HTTP ${response.status}`);
|
||||||
|
return response.text();
|
||||||
|
})
|
||||||
|
.then((text) => parseKeypointNdjson(text)),
|
||||||
|
[motionId],
|
||||||
|
);
|
||||||
|
|
||||||
|
const summary = useMemo(() => {
|
||||||
|
if (!state.data) return null;
|
||||||
|
const { frames, frameIntervalMs } = state.data;
|
||||||
|
if (frames.length === 0) return null;
|
||||||
|
return { count: frames.length, interval: frameIntervalMs };
|
||||||
|
}, [state]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
sequenceRef.current = state.data ?? null;
|
||||||
|
cursorRef.current = 0;
|
||||||
|
setCursor(0);
|
||||||
|
}, [state]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
playingRef.current = playing;
|
||||||
|
}, [playing]);
|
||||||
|
useEffect(() => {
|
||||||
|
speedRef.current = speed;
|
||||||
|
}, [speed]);
|
||||||
|
useEffect(() => {
|
||||||
|
loopRef.current = loop;
|
||||||
|
}, [loop]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const mount = mountRef.current;
|
||||||
|
if (!mount) return;
|
||||||
|
const width = Math.max(1, mount.clientWidth);
|
||||||
|
const scene = new THREE.Scene();
|
||||||
|
scene.background = new THREE.Color(0x181a20);
|
||||||
|
const camera = new THREE.PerspectiveCamera(38, width / height, 0.01, 100);
|
||||||
|
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||||
|
renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
|
||||||
|
renderer.setSize(width, height, false);
|
||||||
|
mount.appendChild(renderer.domElement);
|
||||||
|
scene.add(new THREE.AmbientLight(0xffffff, 1.1));
|
||||||
|
const key = new THREE.DirectionalLight(0xffffff, 1.6);
|
||||||
|
key.position.set(1, 2, 2);
|
||||||
|
scene.add(key);
|
||||||
|
const rim = new THREE.DirectionalLight(0x88bbff, 0.8);
|
||||||
|
rim.position.set(-1.5, 1, -1.5);
|
||||||
|
scene.add(rim);
|
||||||
|
|
||||||
|
const { group, bones, joints, jointIndices } = buildSkeletonObject();
|
||||||
|
scene.add(group);
|
||||||
|
|
||||||
|
// 网格地面(帮助判断朝向与高度)
|
||||||
|
const grid = new THREE.GridHelper(4, 8, 0x334155, 0x1f2937);
|
||||||
|
grid.position.y = -1;
|
||||||
|
scene.add(grid);
|
||||||
|
|
||||||
|
const resize = (): void => {
|
||||||
|
const nextWidth = Math.max(1, mount.clientWidth);
|
||||||
|
camera.aspect = nextWidth / height;
|
||||||
|
camera.updateProjectionMatrix();
|
||||||
|
renderer.setSize(nextWidth, height, false);
|
||||||
|
};
|
||||||
|
const observer = new ResizeObserver(resize);
|
||||||
|
observer.observe(mount);
|
||||||
|
|
||||||
|
const clock = new THREE.Clock();
|
||||||
|
let raf = 0;
|
||||||
|
let elapsed = 0;
|
||||||
|
let lastRendered = -1;
|
||||||
|
|
||||||
|
const applyFrame = (sequence: ParsedKeypointSequence, index: number): void => {
|
||||||
|
const frame = sequence.frames[Math.min(sequence.frames.length - 1, Math.max(0, index))];
|
||||||
|
if (!frame) return;
|
||||||
|
const { positions, visibility } = frame;
|
||||||
|
|
||||||
|
// 骨段:虚拟关节用实际点替代(骨盆=左右髋中点,肩中心=左右肩中点)
|
||||||
|
const pointAt = (index2: number, out: THREE.Vector3): THREE.Vector3 => {
|
||||||
|
if (index2 === VIRTUAL_PELVIS) {
|
||||||
|
out.set(
|
||||||
|
(positions[23 * 3] + positions[24 * 3]) / 2,
|
||||||
|
(positions[23 * 3 + 1] + positions[24 * 3 + 1]) / 2,
|
||||||
|
(positions[23 * 3 + 2] + positions[24 * 3 + 2]) / 2,
|
||||||
|
);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
if (index2 === VIRTUAL_SHOULDER_CENTER) {
|
||||||
|
out.set(
|
||||||
|
(positions[11 * 3] + positions[12 * 3]) / 2,
|
||||||
|
(positions[11 * 3 + 1] + positions[12 * 3 + 1]) / 2,
|
||||||
|
(positions[11 * 3 + 2] + positions[12 * 3 + 2]) / 2,
|
||||||
|
);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
out.set(positions[index2 * 3], positions[index2 * 3 + 1], positions[index2 * 3 + 2]);
|
||||||
|
return out;
|
||||||
|
};
|
||||||
|
|
||||||
|
const attr = bones.geometry.getAttribute('position') as THREE.BufferAttribute;
|
||||||
|
const array = attr.array as Float32Array;
|
||||||
|
const scratchA = new THREE.Vector3();
|
||||||
|
const scratchB = new THREE.Vector3();
|
||||||
|
const segments = BONE_SEGMENTS.filter(
|
||||||
|
([child, parent]) => child >= FACE_POINT_LIMIT && parent >= FACE_POINT_LIMIT,
|
||||||
|
);
|
||||||
|
for (let index2 = 0; index2 < segments.length; index2 += 1) {
|
||||||
|
const [child, parent] = segments[index2];
|
||||||
|
pointAt(child, scratchA);
|
||||||
|
pointAt(parent, scratchB);
|
||||||
|
array[index2 * 6] = scratchA.x;
|
||||||
|
array[index2 * 6 + 1] = scratchA.y;
|
||||||
|
array[index2 * 6 + 2] = scratchA.z;
|
||||||
|
array[index2 * 6 + 3] = scratchB.x;
|
||||||
|
array[index2 * 6 + 4] = scratchB.y;
|
||||||
|
array[index2 * 6 + 5] = scratchB.z;
|
||||||
|
}
|
||||||
|
attr.needsUpdate = true;
|
||||||
|
|
||||||
|
const matrix = new THREE.Matrix4();
|
||||||
|
const scale = new THREE.Vector3();
|
||||||
|
const zero = new THREE.Vector3(0, 0, 0);
|
||||||
|
const position = new THREE.Vector3();
|
||||||
|
const quaternion = new THREE.Quaternion();
|
||||||
|
for (let slot = 0; slot < jointIndices.length; slot += 1) {
|
||||||
|
const pointIndex = jointIndices[slot];
|
||||||
|
const visible = visibility[pointIndex] >= MIN_VISIBILITY;
|
||||||
|
position.set(
|
||||||
|
positions[pointIndex * 3],
|
||||||
|
positions[pointIndex * 3 + 1],
|
||||||
|
positions[pointIndex * 3 + 2],
|
||||||
|
);
|
||||||
|
scale.setScalar(visible ? 1 : 0);
|
||||||
|
if (!visible) position.copy(zero);
|
||||||
|
matrix.compose(position, quaternion, scale);
|
||||||
|
joints.setMatrixAt(slot, matrix);
|
||||||
|
}
|
||||||
|
joints.instanceMatrix.needsUpdate = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
const tick = (): void => {
|
||||||
|
raf = requestAnimationFrame(tick);
|
||||||
|
const delta = clock.getDelta();
|
||||||
|
const sequence = sequenceRef.current;
|
||||||
|
if (sequence && sequence.frames.length > 0) {
|
||||||
|
if (playingRef.current) {
|
||||||
|
elapsed += delta * 1000 * speedRef.current;
|
||||||
|
const step = sequence.frameIntervalMs > 0 ? sequence.frameIntervalMs : 1000 / 30;
|
||||||
|
let next = cursorRef.current + elapsed / step;
|
||||||
|
elapsed = 0;
|
||||||
|
if (next >= sequence.frames.length) {
|
||||||
|
if (loopRef.current) {
|
||||||
|
next %= sequence.frames.length;
|
||||||
|
} else {
|
||||||
|
next = sequence.frames.length - 1;
|
||||||
|
playingRef.current = false;
|
||||||
|
setPlaying(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cursorRef.current = next;
|
||||||
|
const integer = Math.floor(next);
|
||||||
|
if (integer !== lastRendered) {
|
||||||
|
lastRendered = integer;
|
||||||
|
setCursor(integer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
applyFrame(sequence, Math.floor(cursorRef.current));
|
||||||
|
|
||||||
|
// 相机跟随包围盒(取整段包围盒,避免逐帧抖动)
|
||||||
|
if (sequence.frames.length > 0 && !mount.dataset.framed) {
|
||||||
|
const bounds = sequenceBounds(sequence.frames);
|
||||||
|
if (bounds) {
|
||||||
|
const center = new THREE.Vector3(
|
||||||
|
(bounds.min[0] + bounds.max[0]) / 2,
|
||||||
|
(bounds.min[1] + bounds.max[1]) / 2,
|
||||||
|
(bounds.min[2] + bounds.max[2]) / 2,
|
||||||
|
);
|
||||||
|
const size = Math.max(
|
||||||
|
bounds.max[0] - bounds.min[0],
|
||||||
|
bounds.max[1] - bounds.min[1],
|
||||||
|
bounds.max[2] - bounds.min[2],
|
||||||
|
0.5,
|
||||||
|
);
|
||||||
|
group.position.set(-center.x, -center.y, -center.z);
|
||||||
|
camera.position.set(0.6 * size, 0.7 * size, 2.6 * size);
|
||||||
|
camera.lookAt(0, 0, 0);
|
||||||
|
mount.dataset.framed = '1';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
renderer.render(scene, camera);
|
||||||
|
};
|
||||||
|
raf = requestAnimationFrame(tick);
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
cancelAnimationFrame(raf);
|
||||||
|
observer.disconnect();
|
||||||
|
renderer.dispose();
|
||||||
|
bones.geometry.dispose();
|
||||||
|
(bones.material as THREE.Material).dispose();
|
||||||
|
joints.geometry.dispose();
|
||||||
|
(joints.material as THREE.Material).dispose();
|
||||||
|
if (renderer.domElement.parentNode === mount) mount.removeChild(renderer.domElement);
|
||||||
|
delete mount.dataset.framed;
|
||||||
|
};
|
||||||
|
}, [height, motionId]);
|
||||||
|
|
||||||
|
if (state.loading) return <Loading text="正在加载关键点序列…" />;
|
||||||
|
if (state.error) {
|
||||||
|
return <ErrorBox message={state.error} onRetry={state.reload} />;
|
||||||
|
}
|
||||||
|
if (!summary) {
|
||||||
|
return (
|
||||||
|
<div className="banner banner-warn" role="status">
|
||||||
|
<strong>该动作还没有关键点序列</strong>
|
||||||
|
<span>先执行「预处理」(POST /api/motions/:id/preprocess)后再预览。</span>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
const total = summary.count;
|
||||||
|
const currentTimeMs = Math.round((cursor * summary.interval) / 1000 * 1000) / 1000;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="motion-preview">
|
||||||
|
<div className="motion-preview-canvas" ref={mountRef} style={{ height }} />
|
||||||
|
<div className="motion-preview-bar">
|
||||||
|
<button type="button" className="btn btn-ghost" onClick={() => setPlaying((value) => !value)}>
|
||||||
|
{playing ? '暂停' : '播放'}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="btn btn-ghost"
|
||||||
|
onClick={() => {
|
||||||
|
setPlaying(false);
|
||||||
|
cursorRef.current = Math.max(0, Math.floor(cursorRef.current) - 1);
|
||||||
|
setCursor(Math.floor(cursorRef.current));
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
上一帧
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="btn btn-ghost"
|
||||||
|
onClick={() => {
|
||||||
|
setPlaying(false);
|
||||||
|
cursorRef.current = Math.min(total - 1, Math.floor(cursorRef.current) + 1);
|
||||||
|
setCursor(Math.floor(cursorRef.current));
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
下一帧
|
||||||
|
</button>
|
||||||
|
<input
|
||||||
|
type="range"
|
||||||
|
min={0}
|
||||||
|
max={Math.max(0, total - 1)}
|
||||||
|
value={cursor}
|
||||||
|
onChange={(event) => {
|
||||||
|
setPlaying(false);
|
||||||
|
const next = Number(event.target.value);
|
||||||
|
cursorRef.current = next;
|
||||||
|
setCursor(next);
|
||||||
|
}}
|
||||||
|
aria-label="时间轴"
|
||||||
|
/>
|
||||||
|
<span className="mono small">
|
||||||
|
第 {cursor + 1}/{total} 帧 · {currentTimeMs.toFixed(2)}s · {(total * summary.interval / 1000).toFixed(2)}s
|
||||||
|
</span>
|
||||||
|
<label className="motion-preview-speed">
|
||||||
|
速度
|
||||||
|
<select value={speed} onChange={(event) => setSpeed(Number(event.target.value))}>
|
||||||
|
{SPEEDS.map((value) => (
|
||||||
|
<option key={value} value={value}>
|
||||||
|
{value}x
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
</label>
|
||||||
|
<label className="motion-preview-speed">
|
||||||
|
<input type="checkbox" checked={loop} onChange={(event) => setLoop(event.target.checked)} />
|
||||||
|
循环
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
/**
|
||||||
|
* 关键点序列(NDJSON)解析与回放辅助(T-WEB-014)。
|
||||||
|
*
|
||||||
|
* 数据来源:`GET /api/motions/:id/keypoints`,每行一帧:
|
||||||
|
* `{"frame":0,"timeMs":0,"points":[[x,y,z,visibility] x 33],"angles":[...9]}`
|
||||||
|
*
|
||||||
|
* 解析后转成**扁平 Float32Array**:33 点 x 3 轴 + 33 个置信度,
|
||||||
|
* 供 three.js 逐帧更新(避免每帧创建对象数组导致 GC 抖动)。
|
||||||
|
*/
|
||||||
|
|
||||||
|
export interface ParsedKeypointFrame {
|
||||||
|
/** 服务端帧号 */
|
||||||
|
frame: number;
|
||||||
|
timeMs: number;
|
||||||
|
/** 长度 33*3:[x,y,z] x 33(与 contracts/skeleton-topology.md §1 顺序一致) */
|
||||||
|
positions: Float32Array;
|
||||||
|
/** 长度 33 的置信度 */
|
||||||
|
visibility: Float32Array;
|
||||||
|
/** 9 个关节角余弦(DTW 输入,预览不用但保留) */
|
||||||
|
angles: number[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ParsedKeypointSequence {
|
||||||
|
frames: ParsedKeypointFrame[];
|
||||||
|
/** 平均帧间隔(毫秒);用于播放速度 */
|
||||||
|
frameIntervalMs: number;
|
||||||
|
durationMs: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const POINT_COUNT = 33;
|
||||||
|
|
||||||
|
function toNumber(value: unknown, fallback = 0): number {
|
||||||
|
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 解析一行;结构不合法返回 null(跳过该行而不是整段失败) */
|
||||||
|
function parseLine(line: string): ParsedKeypointFrame | null {
|
||||||
|
let raw: unknown;
|
||||||
|
try {
|
||||||
|
raw = JSON.parse(line);
|
||||||
|
} catch {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if (!raw || typeof raw !== 'object') return null;
|
||||||
|
const obj = raw as { frame?: unknown; timeMs?: unknown; points?: unknown; angles?: unknown };
|
||||||
|
if (!Array.isArray(obj.points) || obj.points.length === 0) return null;
|
||||||
|
const count = Math.min(POINT_COUNT, obj.points.length);
|
||||||
|
const positions = new Float32Array(POINT_COUNT * 3);
|
||||||
|
const visibility = new Float32Array(POINT_COUNT);
|
||||||
|
for (let index = 0; index < count; index += 1) {
|
||||||
|
const point = obj.points[index];
|
||||||
|
if (!Array.isArray(point)) continue;
|
||||||
|
positions[index * 3] = toNumber(point[0]);
|
||||||
|
positions[index * 3 + 1] = toNumber(point[1]);
|
||||||
|
positions[index * 3 + 2] = toNumber(point[2]);
|
||||||
|
visibility[index] = toNumber(point[3], 1);
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
frame: toNumber(obj.frame),
|
||||||
|
timeMs: toNumber(obj.timeMs),
|
||||||
|
positions,
|
||||||
|
visibility,
|
||||||
|
angles: Array.isArray(obj.angles) ? obj.angles.map((value) => toNumber(value)) : [],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 解析 NDJSON;空串 / 全部非法时返回 `frames: []`(调用方给"无数据"提示,不抛错)。
|
||||||
|
*/
|
||||||
|
export function parseKeypointNdjson(text: string): ParsedKeypointSequence {
|
||||||
|
const frames: ParsedKeypointFrame[] = [];
|
||||||
|
for (const line of text.split(/\r?\n/)) {
|
||||||
|
if (line.trim().length === 0) continue;
|
||||||
|
const frame = parseLine(line);
|
||||||
|
if (frame) frames.push(frame);
|
||||||
|
}
|
||||||
|
let interval = 1000 / 30;
|
||||||
|
if (frames.length >= 2) {
|
||||||
|
const first = frames[0].timeMs;
|
||||||
|
const last = frames[frames.length - 1].timeMs;
|
||||||
|
const span = last - first;
|
||||||
|
if (span > 0) interval = span / (frames.length - 1);
|
||||||
|
}
|
||||||
|
const durationMs = frames.length > 0 ? frames[frames.length - 1].timeMs + interval : 0;
|
||||||
|
return { frames, frameIntervalMs: interval, durationMs };
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 计算整段(或指定帧)的包围盒,用于自动取景;返回 null 表示没有可用点 */
|
||||||
|
export function sequenceBounds(
|
||||||
|
frames: readonly ParsedKeypointFrame[],
|
||||||
|
minVisibility = 0.3,
|
||||||
|
): { min: [number, number, number]; max: [number, number, number] } | null {
|
||||||
|
let minX = Number.POSITIVE_INFINITY;
|
||||||
|
let minY = Number.POSITIVE_INFINITY;
|
||||||
|
let minZ = Number.POSITIVE_INFINITY;
|
||||||
|
let maxX = Number.NEGATIVE_INFINITY;
|
||||||
|
let maxY = Number.NEGATIVE_INFINITY;
|
||||||
|
let maxZ = Number.NEGATIVE_INFINITY;
|
||||||
|
let seen = 0;
|
||||||
|
for (const frame of frames) {
|
||||||
|
for (let index = 0; index < POINT_COUNT; index += 1) {
|
||||||
|
if (frame.visibility[index] < minVisibility) continue;
|
||||||
|
const x = frame.positions[index * 3];
|
||||||
|
const y = frame.positions[index * 3 + 1];
|
||||||
|
const z = frame.positions[index * 3 + 2];
|
||||||
|
if (x < minX) minX = x;
|
||||||
|
if (y < minY) minY = y;
|
||||||
|
if (z < minZ) minZ = z;
|
||||||
|
if (x > maxX) maxX = x;
|
||||||
|
if (y > maxY) maxY = y;
|
||||||
|
if (z > maxZ) maxZ = z;
|
||||||
|
seen += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (seen === 0) return null;
|
||||||
|
return { min: [minX, minY, minZ], max: [maxX, maxY, maxZ] };
|
||||||
|
}
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
/**
|
||||||
|
* MediaPipe Pose 33 点拓扑(管理端预览用)。
|
||||||
|
*
|
||||||
|
* 与 `contracts/skeleton-topology.md` §1/§3 一致:
|
||||||
|
* * 33 个关键点的语义顺序;
|
||||||
|
* * 父节点表(`parent[i]`,33/34 是虚拟关节 —— 骨盆/肩中心,绘制时归到 0/nose 之外单独处理)。
|
||||||
|
* 服务端权威实现在 `web-server/src/preprocess/mediapipe33.ts`(含测试断言的一致性检查)。
|
||||||
|
* 这里只保留预览绘制需要的两份最小数据,避免把服务端代码打进前端包。
|
||||||
|
*/
|
||||||
|
|
||||||
|
export const KEYPOINT_NAMES: readonly string[] = [
|
||||||
|
'nose',
|
||||||
|
'left_eye_inner',
|
||||||
|
'left_eye',
|
||||||
|
'left_eye_outer',
|
||||||
|
'right_eye_inner',
|
||||||
|
'right_eye',
|
||||||
|
'right_eye_outer',
|
||||||
|
'left_ear',
|
||||||
|
'right_ear',
|
||||||
|
'mouth_left',
|
||||||
|
'mouth_right',
|
||||||
|
'left_shoulder',
|
||||||
|
'right_shoulder',
|
||||||
|
'left_elbow',
|
||||||
|
'right_elbow',
|
||||||
|
'left_wrist',
|
||||||
|
'right_wrist',
|
||||||
|
'left_pinky',
|
||||||
|
'right_pinky',
|
||||||
|
'left_index',
|
||||||
|
'right_index',
|
||||||
|
'left_thumb',
|
||||||
|
'right_thumb',
|
||||||
|
'left_hip',
|
||||||
|
'right_hip',
|
||||||
|
'left_knee',
|
||||||
|
'right_knee',
|
||||||
|
'left_ankle',
|
||||||
|
'right_ankle',
|
||||||
|
'left_heel',
|
||||||
|
'right_heel',
|
||||||
|
'left_foot_index',
|
||||||
|
'right_foot_index',
|
||||||
|
];
|
||||||
|
|
||||||
|
/** 虚拟关节索引(不在 33 点内,仅用于层级) */
|
||||||
|
export const VIRTUAL_PELVIS = 33;
|
||||||
|
export const VIRTUAL_SHOULDER_CENTER = 34;
|
||||||
|
|
||||||
|
/** `parent[i]`:-1 表示世界根;33/34 表示虚拟关节 */
|
||||||
|
export const PARENT_TABLE: readonly number[] = [
|
||||||
|
VIRTUAL_SHOULDER_CENTER, // 0 nose
|
||||||
|
0, // 1 left_eye_inner
|
||||||
|
0, // 2 left_eye
|
||||||
|
0, // 3 left_eye_outer
|
||||||
|
0, // 4 right_eye_inner
|
||||||
|
0, // 5 right_eye
|
||||||
|
0, // 6 right_eye_outer
|
||||||
|
3, // 7 left_ear
|
||||||
|
6, // 8 right_ear
|
||||||
|
0, // 9 mouth_left
|
||||||
|
0, // 10 mouth_right
|
||||||
|
VIRTUAL_SHOULDER_CENTER, // 11 left_shoulder
|
||||||
|
VIRTUAL_SHOULDER_CENTER, // 12 right_shoulder
|
||||||
|
11, // 13 left_elbow
|
||||||
|
12, // 14 right_elbow
|
||||||
|
13, // 15 left_wrist
|
||||||
|
14, // 16 right_wrist
|
||||||
|
15, // 17 left_pinky
|
||||||
|
16, // 18 right_pinky
|
||||||
|
15, // 19 left_index
|
||||||
|
16, // 20 right_index
|
||||||
|
15, // 21 left_thumb
|
||||||
|
16, // 22 right_thumb
|
||||||
|
VIRTUAL_PELVIS, // 23 left_hip
|
||||||
|
VIRTUAL_PELVIS, // 24 right_hip
|
||||||
|
23, // 25 left_knee
|
||||||
|
24, // 26 right_knee
|
||||||
|
25, // 27 left_ankle
|
||||||
|
26, // 28 right_ankle
|
||||||
|
27, // 29 left_heel
|
||||||
|
28, // 30 right_heel
|
||||||
|
27, // 31 left_foot_index
|
||||||
|
28, // 32 right_foot_index
|
||||||
|
];
|
||||||
|
|
||||||
|
/** 绘制用骨段:把父表展开成 [子, 父] 对(虚拟关节映射到鼻/肩线的实际点) */
|
||||||
|
export const BONE_SEGMENTS: ReadonlyArray<readonly [number, number]> = (() => {
|
||||||
|
const out: Array<readonly [number, number]> = [];
|
||||||
|
for (let index = 0; index < PARENT_TABLE.length; index += 1) {
|
||||||
|
const parent = PARENT_TABLE[index];
|
||||||
|
if (parent === -1) continue;
|
||||||
|
if (parent === VIRTUAL_PELVIS) {
|
||||||
|
// 骨盆虚拟点:用左右髋的中点表示,绘制时由渲染器按帧计算,这里先挂到左髋
|
||||||
|
out.push([index, 23]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (parent === VIRTUAL_SHOULDER_CENTER) {
|
||||||
|
out.push([index, 11]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
out.push([index, parent]);
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
})();
|
||||||
|
|
||||||
|
/** 需要忽略的绘制段(面部五官连线太密,预览里只会糊成一团) */
|
||||||
|
export const FACE_POINT_LIMIT = 11;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import { useState, type FormEvent } from 'react';
|
import { lazy, Suspense, useState, type FormEvent } from 'react';
|
||||||
import { apiUrl, errorMessage } from '../api/client';
|
import { apiUrl, errorMessage } from '../api/client';
|
||||||
import {
|
import {
|
||||||
deleteMotion,
|
deleteMotion,
|
||||||
@@ -13,6 +13,10 @@ import { formatNumber } from '../lib/format';
|
|||||||
import { MOTION_FORMAT_LABELS, PREPROCESS_LABELS, STATUS_OPTIONS } from '../lib/labels';
|
import { MOTION_FORMAT_LABELS, PREPROCESS_LABELS, STATUS_OPTIONS } from '../lib/labels';
|
||||||
import { hasErrors, parseOptionalNumber, requireText, validateSourceFields, type FieldErrors } from '../lib/validation';
|
import { hasErrors, parseOptionalNumber, requireText, validateSourceFields, type FieldErrors } from '../lib/validation';
|
||||||
import { useAsync } from '../lib/useAsync';
|
import { useAsync } from '../lib/useAsync';
|
||||||
|
const MotionPreview = lazy(async () => {
|
||||||
|
const module = await import('../components/MotionPreview');
|
||||||
|
return { default: module.MotionPreview };
|
||||||
|
});
|
||||||
import {
|
import {
|
||||||
ConfirmDialog,
|
ConfirmDialog,
|
||||||
Empty,
|
Empty,
|
||||||
@@ -228,6 +232,7 @@ export function MotionsPage() {
|
|||||||
const [filters, setFilters] = useState<MotionFilters>({ q: '', format: '', status: '', page: 1 });
|
const [filters, setFilters] = useState<MotionFilters>({ q: '', format: '', status: '', page: 1 });
|
||||||
const [qInput, setQInput] = useState('');
|
const [qInput, setQInput] = useState('');
|
||||||
const [uploadOpen, setUploadOpen] = useState(false);
|
const [uploadOpen, setUploadOpen] = useState(false);
|
||||||
|
const [previewId, setPreviewId] = useState<number | null>(null);
|
||||||
const [deleteTarget, setDeleteTarget] = useState<Motion | null>(null);
|
const [deleteTarget, setDeleteTarget] = useState<Motion | null>(null);
|
||||||
const [busyId, setBusyId] = useState<number | null>(null);
|
const [busyId, setBusyId] = useState<number | null>(null);
|
||||||
const [deleting, setDeleting] = useState(false);
|
const [deleting, setDeleting] = useState(false);
|
||||||
@@ -383,6 +388,8 @@ export function MotionsPage() {
|
|||||||
<table className="table">
|
<table className="table">
|
||||||
<thead>
|
<thead>
|
||||||
<tr>
|
<tr>
|
||||||
|
<th>预览</th>
|
||||||
|
|
||||||
<th>名称</th>
|
<th>名称</th>
|
||||||
<th>关联曲目</th>
|
<th>关联曲目</th>
|
||||||
<th>格式</th>
|
<th>格式</th>
|
||||||
@@ -398,6 +405,31 @@ export function MotionsPage() {
|
|||||||
const keypointsReady = motion.preprocessState === 'done';
|
const keypointsReady = motion.preprocessState === 'done';
|
||||||
return (
|
return (
|
||||||
<tr key={motion.id}>
|
<tr key={motion.id}>
|
||||||
|
<td>
|
||||||
|
|
||||||
|
{motion.thumbnailUrl ? (
|
||||||
|
|
||||||
|
<img
|
||||||
|
|
||||||
|
className="thumb-40 thumb-clickable"
|
||||||
|
|
||||||
|
src={motion.thumbnailUrl}
|
||||||
|
|
||||||
|
alt={`${motion.name} 首帧骨架`}
|
||||||
|
|
||||||
|
title="预处理时生成的骨架缩略图(点击预览)"
|
||||||
|
|
||||||
|
onClick={() => setPreviewId(previewId === motion.id ? null : motion.id)}
|
||||||
|
|
||||||
|
/>
|
||||||
|
|
||||||
|
) : (
|
||||||
|
|
||||||
|
<span className="muted small" title="预处理后生成">—</span>
|
||||||
|
|
||||||
|
)}
|
||||||
|
|
||||||
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<div className="cell-title">{motion.name}</div>
|
<div className="cell-title">{motion.name}</div>
|
||||||
<div className="muted small">#{motion.id}</div>
|
<div className="muted small">#{motion.id}</div>
|
||||||
@@ -425,6 +457,23 @@ export function MotionsPage() {
|
|||||||
<StatusBadge status={motion.status} />
|
<StatusBadge status={motion.status} />
|
||||||
</td>
|
</td>
|
||||||
<td className="col-actions">
|
<td className="col-actions">
|
||||||
|
<button
|
||||||
|
|
||||||
|
type="button"
|
||||||
|
|
||||||
|
className="link-btn"
|
||||||
|
|
||||||
|
disabled={!keypointsReady}
|
||||||
|
|
||||||
|
onClick={() => setPreviewId(previewId === motion.id ? null : motion.id)}
|
||||||
|
|
||||||
|
title={keypointsReady ? '关键点 3D 回放(播放 / 逐帧 / 时间轴 / 变速 / 循环)' : '预处理完成后才可预览'}
|
||||||
|
|
||||||
|
>
|
||||||
|
|
||||||
|
{previewId === motion.id ? '收起预览' : '预览'}
|
||||||
|
|
||||||
|
</button>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className="link-btn"
|
className="link-btn"
|
||||||
@@ -473,6 +522,20 @@ export function MotionsPage() {
|
|||||||
onChange={(page) => setFilters((previous) => ({ ...previous, page }))}
|
onChange={(page) => setFilters((previous) => ({ ...previous, page }))}
|
||||||
/>
|
/>
|
||||||
) : null}
|
) : null}
|
||||||
|
|
||||||
|
{previewId !== null ? (
|
||||||
|
<div className="panel-body motion-preview-panel">
|
||||||
|
<header className="panel-head">
|
||||||
|
<h3>动作预览 #{previewId}</h3>
|
||||||
|
<button type="button" className="link-btn" onClick={() => setPreviewId(null)}>
|
||||||
|
关闭
|
||||||
|
</button>
|
||||||
|
</header>
|
||||||
|
<Suspense fallback={<Loading text="正在加载 3D 预览…" />}>
|
||||||
|
<MotionPreview motionId={previewId} />
|
||||||
|
</Suspense>
|
||||||
|
</div>
|
||||||
|
) : null}
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
{uploadOpen ? (
|
{uploadOpen ? (
|
||||||
|
|||||||
@@ -1493,3 +1493,49 @@ textarea {
|
|||||||
.bone-children {
|
.bone-children {
|
||||||
margin-left: auto;
|
margin-left: auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ---- 动作预览(T-WEB-014) ---- */
|
||||||
|
.thumb-40 {
|
||||||
|
width: 40px;
|
||||||
|
height: 40px;
|
||||||
|
border-radius: 4px;
|
||||||
|
background: #181a20;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
|
||||||
|
.thumb-clickable {
|
||||||
|
cursor: pointer;
|
||||||
|
border: 1px solid var(--border);
|
||||||
|
}
|
||||||
|
|
||||||
|
.motion-preview-panel {
|
||||||
|
margin-top: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.motion-preview-canvas {
|
||||||
|
width: 100%;
|
||||||
|
border-radius: var(--radius-sm);
|
||||||
|
overflow: hidden;
|
||||||
|
background: #181a20;
|
||||||
|
}
|
||||||
|
|
||||||
|
.motion-preview-bar {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
padding: 8px 4px 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.motion-preview-bar input[type='range'] {
|
||||||
|
flex: 1 1 220px;
|
||||||
|
min-width: 160px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.motion-preview-speed {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
font-size: 12px;
|
||||||
|
color: var(--text-mute);
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "opendance-web-server",
|
"name": "opendance-web-server",
|
||||||
"version": "0.4.0",
|
"version": "0.5.0",
|
||||||
"description": "OpenDance Studio Web 管理服务端(NestJS + TypeORM + 现有 MySQL 实例)",
|
"description": "OpenDance Studio Web 管理服务端(NestJS + TypeORM + 现有 MySQL 实例)",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
"private": true,
|
"private": true,
|
||||||
|
|||||||
@@ -70,6 +70,8 @@ export enum AssetKind {
|
|||||||
/** 上传的模型压缩包(zip)原件,仅用于溯源;入库的是转换后的模型文件 */
|
/** 上传的模型压缩包(zip)原件,仅用于溯源;入库的是转换后的模型文件 */
|
||||||
ModelArchive = 'model-archive',
|
ModelArchive = 'model-archive',
|
||||||
Thumbnail = 'thumbnail',
|
Thumbnail = 'thumbnail',
|
||||||
|
/** 动作关键点序列的骨架缩略图(T-WEB-014) */
|
||||||
|
MotionThumbnail = 'motion-thumbnail',
|
||||||
Keypoints = 'keypoints',
|
Keypoints = 'keypoints',
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/**
|
||||||
|
* 极简 PNG 编码(8 位真彩 RGB、无隔行、filter=0、手写 CRC32)。
|
||||||
|
*
|
||||||
|
* 模型缩略图与动作缩略图共用:**零原生依赖**(只用 node:zlib 的 deflate),
|
||||||
|
* 避免为了出图引入 canvas / sharp / headless-gl。
|
||||||
|
* 解码见 `models/model-thumbnail.ts` 内的 decodePng(同样零依赖)。
|
||||||
|
*/
|
||||||
|
import { deflateSync } from 'node:zlib';
|
||||||
|
|
||||||
|
const CRC_TABLE = (() => {
|
||||||
|
const table = new Uint32Array(256);
|
||||||
|
for (let n = 0; n < 256; n += 1) {
|
||||||
|
let c = n;
|
||||||
|
for (let k = 0; k < 8; k += 1) {
|
||||||
|
c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
|
||||||
|
}
|
||||||
|
table[n] = c >>> 0;
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
})();
|
||||||
|
|
||||||
|
function crc32(buffer: Buffer): number {
|
||||||
|
let c = 0xffffffff;
|
||||||
|
for (let i = 0; i < buffer.length; i += 1) {
|
||||||
|
c = CRC_TABLE[(c ^ buffer[i]) & 0xff] ^ (c >>> 8);
|
||||||
|
}
|
||||||
|
return (c ^ 0xffffffff) >>> 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function pngChunk(type: string, data: Buffer): Buffer {
|
||||||
|
const typeBuffer = Buffer.from(type, 'ascii');
|
||||||
|
const length = Buffer.alloc(4);
|
||||||
|
length.writeUInt32BE(data.length, 0);
|
||||||
|
const crc = Buffer.alloc(4);
|
||||||
|
crc.writeUInt32BE(crc32(Buffer.concat([typeBuffer, data])), 0);
|
||||||
|
return Buffer.concat([length, typeBuffer, data, crc]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 把 RGB 像素(行优先,长度 = width*height*3)编码为 PNG */
|
||||||
|
export function encodePngRgb(rgb: Buffer, width: number, height: number): Buffer {
|
||||||
|
const signature = Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
|
||||||
|
|
||||||
|
const ihdr = Buffer.alloc(13);
|
||||||
|
ihdr.writeUInt32BE(width, 0);
|
||||||
|
ihdr.writeUInt32BE(height, 4);
|
||||||
|
ihdr[8] = 8; // bit depth
|
||||||
|
ihdr[9] = 2; // color type: truecolor RGB
|
||||||
|
ihdr[10] = 0; // compression
|
||||||
|
ihdr[11] = 0; // filter method
|
||||||
|
ihdr[12] = 0; // interlace: none
|
||||||
|
|
||||||
|
const stride = width * 3;
|
||||||
|
const raw = Buffer.alloc(height * (stride + 1));
|
||||||
|
for (let y = 0; y < height; y += 1) {
|
||||||
|
raw[y * (stride + 1)] = 0; // filter type 0
|
||||||
|
rgb.copy(raw, y * (stride + 1) + 1, y * stride, (y + 1) * stride);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Buffer.concat([
|
||||||
|
signature,
|
||||||
|
pngChunk('IHDR', ihdr),
|
||||||
|
pngChunk('IDAT', deflateSync(raw)),
|
||||||
|
pngChunk('IEND', Buffer.alloc(0)),
|
||||||
|
]);
|
||||||
|
}
|
||||||
@@ -11,7 +11,7 @@ import { join } from 'node:path';
|
|||||||
export const CONTRACT_VERSIONS: Readonly<Record<string, string>> = Object.freeze({
|
export const CONTRACT_VERSIONS: Readonly<Record<string, string>> = Object.freeze({
|
||||||
'rest-api': '0.4.0',
|
'rest-api': '0.4.0',
|
||||||
'websocket-keypoints': '0.1.0',
|
'websocket-keypoints': '0.1.0',
|
||||||
'data-models': '0.5.0',
|
'data-models': '0.6.0',
|
||||||
'skeleton-topology': '0.2.0',
|
'skeleton-topology': '0.2.0',
|
||||||
'model-formats': '0.5.0',
|
'model-formats': '0.5.0',
|
||||||
database: '0.3.0',
|
database: '0.3.0',
|
||||||
|
|||||||
@@ -57,6 +57,10 @@ export class Motion {
|
|||||||
@Column({ name: 'keypoint_frames', type: 'int', nullable: true })
|
@Column({ name: 'keypoint_frames', type: 'int', nullable: true })
|
||||||
keypointFrames!: number | null;
|
keypointFrames!: number | null;
|
||||||
|
|
||||||
|
/** 骨架缩略图资产(预处理时生成;失败不影响预处理) */
|
||||||
|
@Column({ name: 'thumbnail_asset_id', type: 'bigint', nullable: true, transformer: bigintNumber })
|
||||||
|
thumbnailAssetId!: number | null;
|
||||||
|
|
||||||
@Column({ name: 'preprocess_state', type: 'varchar', length: 16, default: PreprocessState.None })
|
@Column({ name: 'preprocess_state', type: 'varchar', length: 16, default: PreprocessState.None })
|
||||||
preprocessState!: PreprocessState;
|
preprocessState!: PreprocessState;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
import { MigrationInterface, QueryRunner } from "typeorm";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 动作预览(T-WEB-014):`motions.thumbnail_asset_id` 存骨架缩略图资产。
|
||||||
|
*
|
||||||
|
* 缩略图在 `/api/motions/:id/preprocess` 时生成(关键点序列 -> 正视图骨架 PNG),
|
||||||
|
* 供动作管理列表展示;生成失败不影响预处理结果。
|
||||||
|
*/
|
||||||
|
export class AddMotionThumbnail1789600000000 implements MigrationInterface {
|
||||||
|
name = 'AddMotionThumbnail1789600000000'
|
||||||
|
|
||||||
|
public async up(queryRunner: QueryRunner): Promise<void> {
|
||||||
|
await queryRunner.query(`ALTER TABLE \`motions\` ADD \`thumbnail_asset_id\` bigint NULL`);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async down(queryRunner: QueryRunner): Promise<void> {
|
||||||
|
await queryRunner.query(`ALTER TABLE \`motions\` DROP COLUMN \`thumbnail_asset_id\``);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
import { readFile } from 'node:fs/promises';
|
import { readFile } from 'node:fs/promises';
|
||||||
import { inflateSync } from 'node:zlib';
|
import { inflateSync } from 'node:zlib';
|
||||||
|
|
||||||
|
import { encodePngRgb } from '../common/png';
|
||||||
import { dirname, resolve as resolvePath } from 'node:path';
|
import { dirname, resolve as resolvePath } from 'node:path';
|
||||||
import { deflateSync } from 'node:zlib';
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 服务端模型缩略图生成(纯 TypeScript 软件光栅化)。
|
* 服务端模型缩略图生成(纯 TypeScript 软件光栅化)。
|
||||||
@@ -1355,67 +1356,6 @@ function decodePng(buffer: Buffer): DecodedImage | null {
|
|||||||
return { width, height, rgba: out };
|
return { width, height, rgba: out };
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// PNG 编码(8 位 RGB、无隔行、filter=0;不引第三方库)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
const CRC_TABLE = (() => {
|
|
||||||
const table = new Uint32Array(256);
|
|
||||||
for (let n = 0; n < 256; n += 1) {
|
|
||||||
let c = n;
|
|
||||||
for (let k = 0; k < 8; k += 1) {
|
|
||||||
c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
|
|
||||||
}
|
|
||||||
table[n] = c >>> 0;
|
|
||||||
}
|
|
||||||
return table;
|
|
||||||
})();
|
|
||||||
|
|
||||||
function crc32(buffer: Buffer): number {
|
|
||||||
let c = 0xffffffff;
|
|
||||||
for (let i = 0; i < buffer.length; i += 1) {
|
|
||||||
c = CRC_TABLE[(c ^ buffer[i]) & 0xff] ^ (c >>> 8);
|
|
||||||
}
|
|
||||||
return (c ^ 0xffffffff) >>> 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
function pngChunk(type: string, data: Buffer): Buffer {
|
|
||||||
const typeBuffer = Buffer.from(type, 'ascii');
|
|
||||||
const length = Buffer.alloc(4);
|
|
||||||
length.writeUInt32BE(data.length, 0);
|
|
||||||
const crc = Buffer.alloc(4);
|
|
||||||
crc.writeUInt32BE(crc32(Buffer.concat([typeBuffer, data])), 0);
|
|
||||||
return Buffer.concat([length, typeBuffer, data, crc]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** 把 RGB 像素编码为 PNG(每行前置 filter 字节 0,整块 deflate) */
|
|
||||||
function encodePng(rgb: Buffer, width: number, height: number): Buffer {
|
|
||||||
const signature = Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
|
|
||||||
|
|
||||||
const ihdr = Buffer.alloc(13);
|
|
||||||
ihdr.writeUInt32BE(width, 0);
|
|
||||||
ihdr.writeUInt32BE(height, 4);
|
|
||||||
ihdr[8] = 8; // bit depth
|
|
||||||
ihdr[9] = 2; // color type: truecolor RGB
|
|
||||||
ihdr[10] = 0; // compression
|
|
||||||
ihdr[11] = 0; // filter method
|
|
||||||
ihdr[12] = 0; // interlace: none
|
|
||||||
|
|
||||||
const stride = width * 3;
|
|
||||||
const raw = Buffer.alloc(height * (stride + 1));
|
|
||||||
for (let y = 0; y < height; y += 1) {
|
|
||||||
raw[y * (stride + 1)] = 0; // filter type 0
|
|
||||||
rgb.copy(raw, y * (stride + 1) + 1, y * stride, (y + 1) * stride);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Buffer.concat([
|
|
||||||
signature,
|
|
||||||
pngChunk('IHDR', ihdr),
|
|
||||||
pngChunk('IDAT', deflateSync(raw)),
|
|
||||||
pngChunk('IEND', Buffer.alloc(0)),
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// 对外入口
|
// 对外入口
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -1476,7 +1416,7 @@ export async function renderModelThumbnail(
|
|||||||
if (output.drawn === 0) return null;
|
if (output.drawn === 0) return null;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
png: encodePng(output.pixels, size, size),
|
png: encodePngRgb(output.pixels, size, size),
|
||||||
width: size,
|
width: size,
|
||||||
height: size,
|
height: size,
|
||||||
trianglesDrawn: output.drawn,
|
trianglesDrawn: output.drawn,
|
||||||
|
|||||||
@@ -0,0 +1,177 @@
|
|||||||
|
/**
|
||||||
|
* 动作缩略图:把关键点序列画成一张骨架 PNG(零原生依赖)。
|
||||||
|
*
|
||||||
|
* 用途:动作管理列表每行显示首帧骨架缩略图(T-WEB-014),随预处理一起生成并落库
|
||||||
|
* (`motions.thumbnail_asset_id`)。与模型缩略图共用 `common/png.ts` 的编码器。
|
||||||
|
*
|
||||||
|
* 画法取舍:
|
||||||
|
* * 只做**正视图**(X/Y 平面)——动作的"姿态"在正视图里最容易辨认,且不需要相机与光照;
|
||||||
|
* * 取**代表帧**(默认整段中间帧)绘制,包围盒按**整段**计算,保证不同动作构图一致;
|
||||||
|
* * 置信度低于阈值的点不画(与其相连的骨骼也跳过),避免出现"飘线"。
|
||||||
|
*/
|
||||||
|
import { PARENT_TABLE } from '../preprocess/mediapipe33';
|
||||||
|
import type { Keypoint, KeypointFrame } from '../preprocess/mediapipe33';
|
||||||
|
import { encodePngRgb } from '../common/png';
|
||||||
|
|
||||||
|
export interface MotionThumbnailOptions {
|
||||||
|
/** 输出边长(正方形),默认 256 */
|
||||||
|
size?: number;
|
||||||
|
/** 背景色 RGB,默认深灰 [24,26,32](与模型缩略图一致) */
|
||||||
|
background?: [number, number, number];
|
||||||
|
/** 骨骼颜色 RGB */
|
||||||
|
boneColor?: [number, number, number];
|
||||||
|
/** 关节颜色 RGB */
|
||||||
|
jointColor?: [number, number, number];
|
||||||
|
/** 置信度阈值,低于该值的点不绘制,默认 0.3 */
|
||||||
|
minVisibility?: number;
|
||||||
|
/** 指定绘制第几帧(默认中间帧);越界会夹到范围内 */
|
||||||
|
frameIndex?: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
const DEFAULT_SIZE = 256;
|
||||||
|
const MIN_SIZE = 32;
|
||||||
|
const MAX_SIZE = 1024;
|
||||||
|
const DEFAULT_BACKGROUND: [number, number, number] = [24, 26, 32];
|
||||||
|
const DEFAULT_BONE: [number, number, number] = [96, 165, 250];
|
||||||
|
const DEFAULT_JOINT: [number, number, number] = [248, 250, 252];
|
||||||
|
const DEFAULT_MIN_VISIBILITY = 0.3;
|
||||||
|
|
||||||
|
interface Point2 {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 画一条粗线(Bresenham + 方形笔刷);坐标已为像素空间 */
|
||||||
|
function drawLine(
|
||||||
|
pixels: Uint8Array,
|
||||||
|
size: number,
|
||||||
|
from: Point2,
|
||||||
|
to: Point2,
|
||||||
|
color: [number, number, number],
|
||||||
|
thickness: number,
|
||||||
|
): void {
|
||||||
|
const half = Math.max(0, Math.floor(thickness / 2));
|
||||||
|
const steps = Math.max(Math.abs(to.x - from.x), Math.abs(to.y - from.y));
|
||||||
|
const count = Math.max(1, Math.ceil(steps));
|
||||||
|
for (let step = 0; step <= count; step += 1) {
|
||||||
|
const t = count === 0 ? 0 : step / count;
|
||||||
|
const cx = Math.round(from.x + (to.x - from.x) * t);
|
||||||
|
const cy = Math.round(from.y + (to.y - from.y) * t);
|
||||||
|
for (let dy = -half; dy <= half; dy += 1) {
|
||||||
|
for (let dx = -half; dx <= half; dx += 1) {
|
||||||
|
const x = cx + dx;
|
||||||
|
const y = cy + dy;
|
||||||
|
if (x < 0 || y < 0 || x >= size || y >= size) continue;
|
||||||
|
const index = (y * size + x) * 3;
|
||||||
|
pixels[index] = color[0];
|
||||||
|
pixels[index + 1] = color[1];
|
||||||
|
pixels[index + 2] = color[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 画一个实心圆(关节) */
|
||||||
|
function drawDisc(
|
||||||
|
pixels: Uint8Array,
|
||||||
|
size: number,
|
||||||
|
center: Point2,
|
||||||
|
radius: number,
|
||||||
|
color: [number, number, number],
|
||||||
|
): void {
|
||||||
|
const r = Math.max(1, radius);
|
||||||
|
const r2 = r * r;
|
||||||
|
for (let dy = -r; dy <= r; dy += 1) {
|
||||||
|
for (let dx = -r; dx <= r; dx += 1) {
|
||||||
|
if (dx * dx + dy * dy > r2) continue;
|
||||||
|
const x = Math.round(center.x) + dx;
|
||||||
|
const y = Math.round(center.y) + dy;
|
||||||
|
if (x < 0 || y < 0 || x >= size || y >= size) continue;
|
||||||
|
const index = (y * size + x) * 3;
|
||||||
|
pixels[index] = color[0];
|
||||||
|
pixels[index + 1] = color[1];
|
||||||
|
pixels[index + 2] = color[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 渲染动作骨架缩略图。
|
||||||
|
* 关键点为空 / 全部低于置信度 / 退化包围盒时返回 null(调用方按"未生成"处理,不抛错)。
|
||||||
|
*/
|
||||||
|
export function renderMotionThumbnail(
|
||||||
|
frames: readonly KeypointFrame[],
|
||||||
|
options: MotionThumbnailOptions = {},
|
||||||
|
): Buffer | null {
|
||||||
|
if (frames.length === 0) return null;
|
||||||
|
const rawSize = options.size ?? DEFAULT_SIZE;
|
||||||
|
if (!Number.isFinite(rawSize)) throw new Error('缩略图尺寸非法:size 必须是有限数字');
|
||||||
|
const size = Math.min(MAX_SIZE, Math.max(MIN_SIZE, Math.round(rawSize)));
|
||||||
|
const background = options.background ?? DEFAULT_BACKGROUND;
|
||||||
|
const boneColor = options.boneColor ?? DEFAULT_BONE;
|
||||||
|
const jointColor = options.jointColor ?? DEFAULT_JOINT;
|
||||||
|
const minVisibility = options.minVisibility ?? DEFAULT_MIN_VISIBILITY;
|
||||||
|
|
||||||
|
// 包围盒按整段计算(所有可见点),保证同一动作族的构图一致
|
||||||
|
let minX = Number.POSITIVE_INFINITY;
|
||||||
|
let minY = Number.POSITIVE_INFINITY;
|
||||||
|
let maxX = Number.NEGATIVE_INFINITY;
|
||||||
|
let maxY = Number.NEGATIVE_INFINITY;
|
||||||
|
let visible = 0;
|
||||||
|
for (const frame of frames) {
|
||||||
|
for (const point of frame.points) {
|
||||||
|
// Keypoint = [x, y, z, visibility]
|
||||||
|
const [x, y, , visibility] = point;
|
||||||
|
if (visibility < minVisibility) continue;
|
||||||
|
if (!Number.isFinite(x) || !Number.isFinite(y)) continue;
|
||||||
|
if (x < minX) minX = x;
|
||||||
|
if (x > maxX) maxX = x;
|
||||||
|
if (y < minY) minY = y;
|
||||||
|
if (y > maxY) maxY = y;
|
||||||
|
visible += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (visible === 0 || !Number.isFinite(minX) || !Number.isFinite(minY)) return null;
|
||||||
|
|
||||||
|
const width = Math.max(maxX - minX, 1e-3);
|
||||||
|
const height = Math.max(maxY - minY, 1e-3);
|
||||||
|
const scale = (size * 0.86) / Math.max(width, height);
|
||||||
|
const offsetX = size / 2 - ((minX + maxX) / 2) * scale;
|
||||||
|
// glTF / 关键点坐标是 Y 向上,图像 Y 向下 —— 这里翻转,保证头在上
|
||||||
|
const offsetY = size / 2 + ((minY + maxY) / 2) * scale;
|
||||||
|
const project = (point: Keypoint): Point2 => ({
|
||||||
|
x: point[0] * scale + offsetX,
|
||||||
|
y: offsetY - point[1] * scale,
|
||||||
|
});
|
||||||
|
|
||||||
|
const pixels = new Uint8Array(size * size * 3);
|
||||||
|
for (let i = 0; i < size * size; i += 1) {
|
||||||
|
pixels[i * 3] = background[0];
|
||||||
|
pixels[i * 3 + 1] = background[1];
|
||||||
|
pixels[i * 3 + 2] = background[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
const requested = options.frameIndex ?? Math.floor(frames.length / 2);
|
||||||
|
const frame = frames[Math.min(frames.length - 1, Math.max(0, requested))];
|
||||||
|
const thickness = Math.max(2, Math.round(size / 96));
|
||||||
|
const jointRadius = Math.max(1, Math.round(size / 128));
|
||||||
|
|
||||||
|
// 骨骼:按 33 点父表连线(父索引 33/34 是虚拟关节,映射到 0)
|
||||||
|
for (let index = 0; index < PARENT_TABLE.length && index < frame.points.length; index += 1) {
|
||||||
|
const rawParent = PARENT_TABLE[index];
|
||||||
|
const parentIndex = rawParent === 33 || rawParent === 34 ? 0 : rawParent;
|
||||||
|
if (parentIndex < 0 || parentIndex >= frame.points.length) continue;
|
||||||
|
const child = frame.points[index];
|
||||||
|
const parent = frame.points[parentIndex];
|
||||||
|
if (child[3] < minVisibility || parent[3] < minVisibility) continue;
|
||||||
|
drawLine(pixels, size, project(parent), project(child), boneColor, thickness);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 关节
|
||||||
|
for (const point of frame.points) {
|
||||||
|
if (point[3] < minVisibility) continue;
|
||||||
|
drawDisc(pixels, size, project(point), jointRadius, jointColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
return encodePngRgb(Buffer.from(pixels.buffer, pixels.byteOffset, pixels.length), size, size);
|
||||||
|
}
|
||||||
@@ -14,6 +14,8 @@ export interface MotionDto {
|
|||||||
durationMs: number | null;
|
durationMs: number | null;
|
||||||
keypointFormat: string | null;
|
keypointFormat: string | null;
|
||||||
keypointUrl: string | null;
|
keypointUrl: string | null;
|
||||||
|
/** 骨架缩略图(预处理时生成;T-WEB-014) */
|
||||||
|
thumbnailUrl: string | null;
|
||||||
keypointFrames: number | null;
|
keypointFrames: number | null;
|
||||||
preprocessState: PreprocessState;
|
preprocessState: PreprocessState;
|
||||||
preprocessError: string | null;
|
preprocessError: string | null;
|
||||||
@@ -31,6 +33,7 @@ export interface MotionUrlLookup {
|
|||||||
fileUrl: string | null;
|
fileUrl: string | null;
|
||||||
keypointUrl: string | null;
|
keypointUrl: string | null;
|
||||||
fileSize?: number | null;
|
fileSize?: number | null;
|
||||||
|
thumbnailUrl: string | null;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function toMotionDto(motion: Motion, urls: MotionUrlLookup): MotionDto {
|
export function toMotionDto(motion: Motion, urls: MotionUrlLookup): MotionDto {
|
||||||
@@ -46,6 +49,7 @@ export function toMotionDto(motion: Motion, urls: MotionUrlLookup): MotionDto {
|
|||||||
durationMs: motion.durationMs,
|
durationMs: motion.durationMs,
|
||||||
keypointFormat: motion.keypointFormat,
|
keypointFormat: motion.keypointFormat,
|
||||||
keypointUrl: urls.keypointUrl,
|
keypointUrl: urls.keypointUrl,
|
||||||
|
thumbnailUrl: urls.thumbnailUrl,
|
||||||
keypointFrames: motion.keypointFrames,
|
keypointFrames: motion.keypointFrames,
|
||||||
preprocessState: motion.preprocessState,
|
preprocessState: motion.preprocessState,
|
||||||
preprocessError: motion.preprocessError,
|
preprocessError: motion.preprocessError,
|
||||||
|
|||||||
@@ -204,14 +204,16 @@ export class MotionsService {
|
|||||||
|
|
||||||
async toDtos(rows: Motion[]): Promise<MotionDto[]> {
|
async toDtos(rows: Motion[]): Promise<MotionDto[]> {
|
||||||
const assets = await this.storage.findMany(
|
const assets = await this.storage.findMany(
|
||||||
rows.flatMap((row) => [row.fileAssetId, row.keypointAssetId]),
|
rows.flatMap((row) => [row.fileAssetId, row.keypointAssetId, row.thumbnailAssetId]),
|
||||||
);
|
);
|
||||||
return rows.map((row) => {
|
return rows.map((row) => {
|
||||||
const file = row.fileAssetId ? assets.get(row.fileAssetId) : undefined;
|
const file = row.fileAssetId ? assets.get(row.fileAssetId) : undefined;
|
||||||
const keypoints = row.keypointAssetId ? assets.get(row.keypointAssetId) : undefined;
|
const keypoints = row.keypointAssetId ? assets.get(row.keypointAssetId) : undefined;
|
||||||
|
const thumbnail = row.thumbnailAssetId ? assets.get(row.thumbnailAssetId) : undefined;
|
||||||
return toMotionDto(row, {
|
return toMotionDto(row, {
|
||||||
fileUrl: file ? this.storage.url(file) : null,
|
fileUrl: file ? this.storage.url(file) : null,
|
||||||
keypointUrl: keypoints ? this.storage.url(keypoints) : null,
|
keypointUrl: keypoints ? this.storage.url(keypoints) : null,
|
||||||
|
thumbnailUrl: thumbnail ? this.storage.url(thumbnail) : null,
|
||||||
fileSize: file?.size ?? null,
|
fileSize: file?.size ?? null,
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import { BadRequestException, Injectable, Logger, NotFoundException } from '@nestjs/common';
|
import { BadRequestException, Injectable, Logger, NotFoundException } from '@nestjs/common';
|
||||||
|
import { renderMotionThumbnail } from '../motions/motion-thumbnail';
|
||||||
import { InjectRepository } from '@nestjs/typeorm';
|
import { InjectRepository } from '@nestjs/typeorm';
|
||||||
import { mkdtemp, readFile, rm } from 'node:fs/promises';
|
import { mkdtemp, readFile, rm } from 'node:fs/promises';
|
||||||
import { tmpdir } from 'node:os';
|
import { tmpdir } from 'node:os';
|
||||||
@@ -63,6 +64,26 @@ export class PreprocessService {
|
|||||||
|
|
||||||
motion.keypointFormat = KEYPOINT_FORMAT;
|
motion.keypointFormat = KEYPOINT_FORMAT;
|
||||||
motion.keypointAssetId = stored.asset.id;
|
motion.keypointAssetId = stored.asset.id;
|
||||||
|
|
||||||
|
// 骨架缩略图(T-WEB-014):动作管理列表展示;失败只记 warning,不影响预处理结果
|
||||||
|
try {
|
||||||
|
const thumbnail = renderMotionThumbnail(result.frames);
|
||||||
|
if (thumbnail) {
|
||||||
|
const storedThumb = await this.storage.persistBuffer(
|
||||||
|
AssetKind.MotionThumbnail,
|
||||||
|
thumbnail,
|
||||||
|
`motion-${motion.id}-thumb.png`,
|
||||||
|
'image/png',
|
||||||
|
);
|
||||||
|
motion.thumbnailAssetId = storedThumb.asset.id;
|
||||||
|
} else {
|
||||||
|
this.logger.warn(`动作 #${motion.id} 缩略图未生成(关键点不可用)`);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
this.logger.warn(
|
||||||
|
`动作 #${motion.id} 缩略图生成失败:${error instanceof Error ? error.message : String(error)}`,
|
||||||
|
);
|
||||||
|
}
|
||||||
motion.keypointFrames = result.frames.length;
|
motion.keypointFrames = result.frames.length;
|
||||||
motion.fps = result.fps;
|
motion.fps = result.fps;
|
||||||
motion.frameCount = result.frames.length;
|
motion.frameCount = result.frames.length;
|
||||||
|
|||||||
@@ -0,0 +1,101 @@
|
|||||||
|
import { describe, expect, it } from 'vitest';
|
||||||
|
|
||||||
|
import { parseKeypointNdjson, sequenceBounds } from '../admin/src/lib/keypoint-sequence';
|
||||||
|
import { BONE_SEGMENTS, KEYPOINT_NAMES, PARENT_TABLE } from '../admin/src/lib/skeleton-topology';
|
||||||
|
import { renderMotionThumbnail } from '../src/motions/motion-thumbnail';
|
||||||
|
import type { KeypointFrame } from '../src/preprocess/mediapipe33';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 动作预览(T-WEB-014):
|
||||||
|
* * 服务端:关键点序列 -> 骨架缩略图(列表展示);
|
||||||
|
* * 管理端:NDJSON 解析 -> 3D 回放(播放/逐帧/时间轴/变速/循环)。
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** 造一帧:所有点可见,坐标沿索引铺开(便于验证解析与绘制) */
|
||||||
|
function makeFrame(index: number, visibility = 1): KeypointFrame {
|
||||||
|
const points = Array.from({ length: 33 }, (_, point) => [
|
||||||
|
Math.cos((point / 33) * Math.PI * 2) * 0.5,
|
||||||
|
(point / 33) * 1.6 - 0.8,
|
||||||
|
Math.sin((point / 33) * Math.PI * 2) * 0.2,
|
||||||
|
visibility,
|
||||||
|
]) as KeypointFrame['points'];
|
||||||
|
return { frame: index, timeMs: index * (1000 / 30), points, angles: new Array(9).fill(0.5) };
|
||||||
|
}
|
||||||
|
|
||||||
|
function ndjson(frames: KeypointFrame[]): string {
|
||||||
|
return frames.map((frame) => JSON.stringify(frame)).join('\n') + '\n';
|
||||||
|
}
|
||||||
|
|
||||||
|
/** 取 PNG 里偏离背景色的像素数(背景 [24,26,32]) */
|
||||||
|
function drawnPixels(png: Buffer): number {
|
||||||
|
let count = 0;
|
||||||
|
for (let i = 0; i + 2 < png.length; i += 1) {
|
||||||
|
// 直接扫原始字节(IDAT 已压缩,这里只做粗略计数:非背景三连出现即算)
|
||||||
|
if (png[i] === 96 && png[i + 1] === 165 && png[i + 2] === 250) count += 1;
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe('动作缩略图(服务端)', () => {
|
||||||
|
it('关键点序列 -> 合法 PNG(含骨架像素)', () => {
|
||||||
|
const png = renderMotionThumbnail([makeFrame(0), makeFrame(1), makeFrame(2)], { size: 128 });
|
||||||
|
expect(png).not.toBeNull();
|
||||||
|
// PNG magic
|
||||||
|
expect(png!.subarray(0, 8)).toEqual(Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]));
|
||||||
|
expect(png!.length).toBeGreaterThan(200);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('空序列 / 全部低置信度 -> null(不抛错)', () => {
|
||||||
|
expect(renderMotionThumbnail([])).toBeNull();
|
||||||
|
expect(renderMotionThumbnail([makeFrame(0, 0.01)])).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('尺寸越界抛中文错误(参数非法与"读不到"区分开)', () => {
|
||||||
|
expect(() => renderMotionThumbnail([makeFrame(0)], { size: Number.NaN })).toThrow(/尺寸非法/);
|
||||||
|
expect(renderMotionThumbnail([makeFrame(0)], { size: 8 })).not.toBeNull(); // 夹到 32
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe('关键点 NDJSON 解析(管理端)', () => {
|
||||||
|
it('解析帧数与帧间隔;数组尺寸固定为 33*3 / 33', () => {
|
||||||
|
const parsed = parseKeypointNdjson(ndjson([makeFrame(0), makeFrame(1), makeFrame(2)]));
|
||||||
|
expect(parsed.frames.length).toBe(3);
|
||||||
|
expect(parsed.frames[0].positions.length).toBe(33 * 3);
|
||||||
|
expect(parsed.frames[0].visibility.length).toBe(33);
|
||||||
|
// 连续帧:帧间隔 = 1000/30 ms
|
||||||
|
expect(parsed.frameIntervalMs).toBeCloseTo(1000 / 30, 3);
|
||||||
|
expect(parsed.durationMs).toBeGreaterThan(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('坏行被跳过,好行照常解析(单行损坏不影响整段)', () => {
|
||||||
|
const text = `{"frame":0,"timeMs":0,"points":[[0,0,0,1]],"angles":[]}\n坏行\n${JSON.stringify(makeFrame(1))}\n`;
|
||||||
|
const parsed = parseKeypointNdjson(text);
|
||||||
|
expect(parsed.frames.length).toBe(2);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('空文本 -> 0 帧(页面据此提示"先预处理")', () => {
|
||||||
|
expect(parseKeypointNdjson('').frames.length).toBe(0);
|
||||||
|
expect(parseKeypointNdjson('\n\n').frames.length).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('包围盒按整段计算(用于自动取景)', () => {
|
||||||
|
const parsed = parseKeypointNdjson(ndjson([makeFrame(0), makeFrame(10)]));
|
||||||
|
const bounds = sequenceBounds(parsed.frames);
|
||||||
|
expect(bounds).not.toBeNull();
|
||||||
|
expect(bounds!.max[1]).toBeGreaterThan(bounds!.min[1]);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe('33 点拓扑(管理端绘制用)', () => {
|
||||||
|
it('33 个点、父表长度一致、骨段索引合法', () => {
|
||||||
|
expect(KEYPOINT_NAMES.length).toBe(33);
|
||||||
|
expect(PARENT_TABLE.length).toBe(33);
|
||||||
|
expect(BONE_SEGMENTS.length).toBeGreaterThan(20);
|
||||||
|
for (const [child, parent] of BONE_SEGMENTS) {
|
||||||
|
expect(child).toBeGreaterThanOrEqual(0);
|
||||||
|
expect(child).toBeLessThan(33);
|
||||||
|
expect(parent).toBeGreaterThanOrEqual(0);
|
||||||
|
expect(parent).toBeLessThan(33);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
Reference in New Issue
Block a user