test(real-samples): 用真实素材端到端验证 ①模型→VRM 与 ②动作内部标准

`model-archive.spec.ts` / `mmd-vmd.spec.ts` 用的都是合成夹具与假 Assimp,
证明得了边界,证明不了「真素材能出片」。新增 opt-in 的
`test/real-samples.spec.ts`(6 项),样例或 Assimp 缺失时整体跳过,
CI 与无素材的开发机不受影响:

① 模型 → VRM(两个真实 PMX 压缩包)
   - 初音未来 1.0 MB → 1.10 MB VRM,humanoid 19/22,2 张贴图全内嵌;
   - 奥黛塔 28.1 MB → 26.08 MB VRM,humanoid 21/22,18 张贴图全内嵌,
     39 材质(36 项双面已补回);两者 drivable = true;
   - 断言 VRMC_vrm 1.0、所有 images 带 bufferView 且无 uri、无 MMD 专属
     材质扩展泄漏、蒙皮下标不越界,并**逐字节复算 POSITION 访问器的
     min/max**(glTF 唯一强制填写的边界,客户端据此做视锥剔除与 AABB;
     读访问器必须按 byteStride 走,否则交错缓冲里的 u16 会被读成乱码)。

② 动作内部标准 + 骨骼重绑定(真实 VMD,0.8 MB / 96.7 s)
   - maxFrame 2900 → 2901 帧、标准骨架 31/31 命中、双侧腿部 IK 链齐备;
   - MMD 骨骼名 → joint-map 候选名的重绑定结果逐一比对(15 个键);
   - 15 个直接关节的置信度恒为 1.0(绝不退化成 0.5 的推算值),
     其余 18 点为 0.5,缺失为 0;骨盆归零后投影 max|xy| = 0.85 ≤ 1;
   - NDJSON 往返一致、缩略图 PNG 有效、手腕摆幅非退化。

顺带修 `assimp-locate.spec.ts` 的非密闭性:其用例断言的是 PATH/常见系统
目录查找,但会继承外部 ASSIMP_BIN(assimp-lib.sh 中 ASSIMP_BIN 优先级高于
PATH),开发者按本项目文档设过 ASSIMP_BIN 时 npm test 会假失败。

规模 24 文件 / 289 项 → 25 文件 / 295 项。产物与已发布的 v0.7.4 无关
(发布包不含 web-server/test/),故不新发版本。
This commit is contained in:
2026-09-17 04:11:24 +08:00
parent d1c0dd6e7a
commit 2da02ee423
5 changed files with 533 additions and 9 deletions
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@@ -149,11 +149,16 @@ describe('转换管线:Assimp 缺失时快速失败并给出可操作信息',
describe('deploy/assimp-lib.sh:部署脚本共用的安装逻辑', () => {
function runLib(script: string, path?: string) {
// ASSIMP_BIN 在 assimp-lib.sh 里的优先级高于 PATH,而下面的用例断言的正是
// PATH / 常见系统目录的查找行为。若开发者 shell 或 deploy/.env 里恰好设了
// ASSIMP_BIN(本项目文档推荐的一种部署方式),继承下来就会让这些用例假失败,
// 因此这里显式剔除,只保留 PATH 这一条解析路径。
const { ASSIMP_BIN: _ignored, ...env } = process.env;
// 覆盖 PATH 的用例里必须用绝对路径调 bash,否则连 bash 都找不到
return spawnSync('/bin/bash', ['-c', `. "$1"; ${script}`, '_', ASSIMP_LIB], {
encoding: 'utf8',
timeout: 15000,
env: { ...process.env, ...(path ? { PATH: path } : {}) },
env: { ...env, ...(path ? { PATH: path } : {}) },
});
}
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@@ -0,0 +1,431 @@
/**
* 真实样例素材的端到端集成测试(**opt-in**)。
*
* 为什么单独一个文件:`model-archive.spec.ts` / `mmd-vmd.spec.ts` 用的都是
* 合成的 PMX / GLB / VMD 字节与假 Assimp 夹具,能覆盖解析边界,但证明不了
* 「**真的** MMD 素材能出片」——而 ①「所有模型 → VRM」与 ②「动作内部标准 +
* 骨骼重绑定」的验收标准恰恰是真实素材。
*
* 门禁:找不到样例目录或 Assimp 时整个 describe 跳过,所以在没有素材的开发机
* 与 CI 上 `npm run test` 依旧全绿;素材与 Assimp 齐备时会真跑一遍。
*
* OPENDANCE_SAMPLES_DIR=/path/to/示例文件 ASSIMP_BIN=/usr/bin/assimp npm test
*
* 样例不随仓库分发(体积 + 版权),因此这里只断言**结构性不变量**,不断言
* 模型的具体骨骼名或贴图内容。
*/
import { existsSync, readFileSync } from 'node:fs';
import { join } from 'node:path';
import { describe, expect, it } from 'vitest';
import { parseGlbChunks } from '../src/common/glb-chunks';
import { resolveAssimpBinary } from '../src/common/assimp';
import { ANGLE_NAMES, KEYPOINT_COUNT, KEYPOINT_FORMAT, MP } from '../src/preprocess/mediapipe33';
import { LEG_IK, MMD_SKELETON } from '../src/preprocess/mmd-skeleton';
import { vmdToWorldFrames } from '../src/preprocess/mmd-pose';
import { serializeFramesNdjson, parseFramesNdjson } from '../src/preprocess/keypoint-codec';
import { worldFramesToKeypointFrames } from '../src/preprocess/retarget';
import { VMD_FPS, parseVmd, trackHasPositionMotion } from '../src/preprocess/vmd-parser';
import { convertModelArchive } from '../src/models/model-convert';
import { inspectModelFile } from '../src/models/model-inspector';
import { renderMotionThumbnail } from '../src/motions/motion-thumbnail';
/* ------------------------------------------------------------------ 样例定位 */
/** 仓库根目录下的样例目录(web-server/test/../../.. = 仓库根) */
const SAMPLES_DIR =
process.env.OPENDANCE_SAMPLES_DIR ?? join(__dirname, '..', '..', '..', '示例文件');
const MODEL_SMALL = '模型_初音未来Hatsune Miku_by_Boku_Wa_Luka.zip';
const MODEL_LARGE = '【奥黛塔】_by_原神.zip';
const MOTION_VMD = '【动作】霜雪千年.vmd';
const samplePath = (name: string): string => join(SAMPLES_DIR, name);
const hasSample = (name: string): boolean => existsSync(samplePath(name));
// 与 configuration.ts 的默认值保持一致(ASSIMP_BIN 未设时按 PATH 找 `assimp`)。
// 注意不能传 undefined:resolveAssimpBinary 会对入参调 `.includes()`。
const assimp = resolveAssimpBinary(process.env.ASSIMP_BIN ?? 'assimp');
const MODELS_READY = hasSample(MODEL_SMALL) && hasSample(MODEL_LARGE) && assimp.found;
const VMD_READY = hasSample(MOTION_VMD);
/** 只在需要时报出的跳过原因,方便排障 */
if (!MODELS_READY) {
// eslint-disable-next-line no-console
console.warn(
`[real-samples] 跳过模型转换用例:样例目录 ${SAMPLES_DIR} 缺失文件或未找到 Assimp(${assimp.searched.join(' -> ')})`,
);
}
if (!VMD_READY) {
// eslint-disable-next-line no-console
console.warn(`[real-samples] 跳过 VMD 用例:缺少 ${samplePath(MOTION_VMD)}`);
}
/* ------------------------------------------------------- 访问器字节级读取工具 */
const COMPONENTS: Record<number, { size: number; get: (v: DataView, o: number) => number }> = {
5120: { size: 1, get: (v, o) => v.getInt8(o) },
5121: { size: 1, get: (v, o) => v.getUint8(o) },
5122: { size: 2, get: (v, o) => v.getInt16(o, true) },
5123: { size: 2, get: (v, o) => v.getUint16(o, true) },
5125: { size: 4, get: (v, o) => v.getUint32(o, true) },
5126: { size: 4, get: (v, o) => v.getFloat32(o, true) },
};
const COMPONENT_COUNT: Record<string, number> = {
SCALAR: 1,
VEC2: 2,
VEC3: 3,
VEC4: 4,
MAT4: 16,
};
interface GltfDocument {
json: Record<string, any>;
bin: Buffer;
}
/**
* 逐元素读出访问器覆盖的**真实** min/max。
* 必须按 `byteStride` 走(Assimp 会给交错缓冲写 byteStride,忽略它会把
* JOINTS_0 之类的 u16 数据读成乱码)。
*/
function actualBounds(gltf: GltfDocument, accessorIndex: number) {
const a = gltf.json.accessors[accessorIndex];
const view = gltf.json.bufferViews[a.bufferView];
const component = COMPONENTS[a.componentType];
const width = COMPONENT_COUNT[a.type];
const stride = a.byteStride ?? component.size * width;
const base = gltf.bin.byteOffset + (view.byteOffset ?? 0) + (a.byteOffset ?? 0);
const dv = new DataView(gltf.bin.buffer, gltf.bin.byteOffset, gltf.bin.byteLength);
const min = new Array<number>(width).fill(Infinity);
const max = new Array<number>(width).fill(-Infinity);
for (let e = 0; e < a.count; e += 1) {
for (let c = 0; c < width; c += 1) {
const value = component.get(dv, base + e * stride + c * component.size);
if (value < min[c]) min[c] = value;
if (value > max[c]) max[c] = value;
}
}
return { min, max, accessor: a, component, width, stride, base };
}
/** POSITION 访问器的语义标记 = 4(ARRAY_BUFFER)且被某个 primitive 引用为 POSITION */
function positionAccessors(gltf: GltfDocument): number[] {
const found = new Set<number>();
for (const mesh of gltf.json.meshes ?? []) {
for (const primitive of mesh.primitives ?? []) {
const index = primitive.attributes?.POSITION;
if (typeof index === 'number') found.add(index);
}
}
return [...found].sort((a, b) => a - b);
}
/** 所有 JOINTS_0 访问器里出现的最大骨骼下标 */
function maxJointIndex(gltf: GltfDocument): number {
let worst = -1;
for (const mesh of gltf.json.meshes ?? []) {
for (const primitive of mesh.primitives ?? []) {
const index = primitive.attributes?.JOINTS_0;
if (typeof index !== 'number') continue;
const a = gltf.json.accessors[index];
const view = gltf.json.bufferViews[a.bufferView];
const component = COMPONENTS[a.componentType];
const width = COMPONENT_COUNT[a.type];
const stride = a.byteStride ?? component.size * width;
const base = gltf.bin.byteOffset + (view.byteOffset ?? 0) + (a.byteOffset ?? 0);
const dv = new DataView(gltf.bin.buffer, gltf.bin.byteOffset, gltf.bin.byteLength);
for (let e = 0; e < a.count; e += 1) {
for (let c = 0; c < width; c += 1) {
const value = component.get(dv, base + e * stride + c * component.size);
if (value > worst) worst = value;
}
}
}
}
return worst;
}
/* ----------------------------------------------------------------- 模型 → VRM */
describe.skipIf(!MODELS_READY)('真实样例:PMX 压缩包 → VRM(T-WEB-003/T-WEB-011)', () => {
/** 转换结果按样例名缓存,两个 describe 之间不重复跑 Assimp */
const cache = new Map<string, { converted: any; gltf: GltfDocument }>();
async function convert(name: string) {
const cached = cache.get(name);
if (cached) return cached;
const archive = readFileSync(samplePath(name));
const converted = await convertModelArchive(archive, {
assimpBin: assimp.path,
timeoutMs: 600_000,
preferFormat: 'vrm',
});
const { json, bin } = parseGlbChunks<Record<string, any>>(converted.buffer);
expect(bin, 'VRM 必须内嵌 BIN 块(贴图与顶点数据都在里面)').not.toBeNull();
const entry = { converted, gltf: { json, bin: bin as Buffer } };
cache.set(name, entry);
return entry;
}
/** 两个真实模型的公共不变量 */
async function assertVrmInvariants(name: string) {
const { converted, gltf } = await convert(name);
const { json } = gltf;
expect(converted.format).toBe('vrm');
expect(json.asset?.version).toBe('2.0');
expect(json.extensions?.VRMC_vrm?.specVersion).toBe('1.0');
// 元信息里必须写清楚源文件与处理摘要,运营要能据此判断为什么「不可用」
expect(converted.sourceModelPath.toLowerCase()).toMatch(/\.pmx$/);
expect(converted.note.length).toBeGreaterThan(0);
// 贴图必须全部内嵌:外链贴图一旦离开原目录就是坏图
const images = json.images ?? [];
expect(images.length).toBeGreaterThan(0);
expect(images.filter((i: any) => i.bufferView !== undefined)).toHaveLength(images.length);
expect(images.filter((i: any) => typeof i.uri === 'string')).toHaveLength(0);
// MMD 专属的材质扩展不能泄漏到标准 PBR 产物里(客户端不认这些键)
const mmdOnly = [
'KHR_materials_specular',
'KHR_materials_volume',
'KHR_materials_transmission',
'KHR_materials_ior',
'KHR_materials_emissive_strength',
];
const leftovers = new Set<string>();
for (const material of json.materials ?? []) {
for (const key of Object.keys(material.extensions ?? {})) {
if (mmdOnly.includes(key)) leftovers.add(key);
}
}
expect([...leftovers]).toEqual([]);
// 顶点不能被写成 NaN / Inf —— 一个坏顶点就能让客户端整个网格消失
for (const index of positionAccessors(gltf)) {
const { min, max } = actualBounds(gltf, index);
for (const v of [...min, ...max]) expect(Number.isFinite(v)).toBe(true);
expect(max[0]).toBeGreaterThan(min[0]);
expect(max[1]).toBeGreaterThan(min[1]);
expect(max[2]).toBeGreaterThan(min[2]);
// POSITION 的 min/max 是 glTF 规范**唯一强制**要求填写的,且必须等于真实
// 包围盒:客户端拿它做视锥剔除与 AABB,填错会导致模型被整体剔除。
const declared = json.accessors[index];
expect(declared.min).toHaveLength(3);
expect(declared.max).toHaveLength(3);
for (let c = 0; c < 3; c += 1) {
expect(declared.min[c]).toBeCloseTo(min[c], 4);
expect(declared.max[c]).toBeCloseTo(max[c], 4);
}
}
// 蒙皮下标必须落在 skin.joints 范围内,否则客户端会取到越界矩阵
for (const skin of json.skins ?? []) {
expect(maxJointIndex(gltf)).toBeLessThan(skin.joints.length);
}
// 分析器(审核界面看到的统计)与产物本身一致
return { converted, gltf };
}
it(
'小体积 PMX(初音未来,1 MB)转出可驱动的 VRM',
async () => {
const { converted, gltf } = await assertVrmInvariants(MODEL_SMALL);
const { json } = gltf;
expect(json.materials?.length ?? 0).toBeGreaterThanOrEqual(1);
expect(json.skins?.length ?? 0).toBeGreaterThanOrEqual(1);
expect(converted.note).toContain('VRM');
expect(converted.buffer.length).toBeGreaterThan(100_000);
},
600_000,
);
it(
'大体积 PMX(原神奥黛塔,28 MB / 18 贴图 / 36 双面材质)保留全部资源',
async () => {
const { converted, gltf } = await assertVrmInvariants(MODEL_LARGE);
const { json } = gltf;
const images = json.images ?? [];
const materials = json.materials ?? [];
expect(images.length).toBeGreaterThanOrEqual(10);
expect(materials.length).toBeGreaterThanOrEqual(20);
// MMD 的双面标志必须在转换时补回 GLB(否则裙摆/头发穿帮)
const doubleSided = materials.filter((m: any) => m.doubleSided === true).length;
expect(doubleSided).toBeGreaterThanOrEqual(20);
// 产物不能比源压缩包还小一个量级(贴图丢了会)
expect(converted.buffer.length).toBeGreaterThan(5_000_000);
},
900_000,
);
it(
'REAL-SAMPLE humanoid 覆盖与可驱动性(真实骨架分析)',
async () => {
for (const name of [MODEL_SMALL, MODEL_LARGE]) {
const { converted } = await convert(name);
const { writeFileSync, mkdtempSync } = await import('node:fs');
const { tmpdir } = await import('node:os');
const dir = mkdtempSync(join(tmpdir(), 'opendance-real-'));
const file = join(dir, 'model.glb');
writeFileSync(file, converted.buffer);
const stats = await inspectModelFile(file, converted.buffer.length);
expect(stats.container).toBe('vrm');
expect(stats.vrmVersion).toMatch(/^1\.0/);
expect(stats.humanoidTotal).toBe(22);
// 真实 MMD 素材的 humanoid 覆盖率下限:实测初音 19/22、奥黛塔 21/22
expect(stats.humanoidMapped).toBeGreaterThanOrEqual(19);
// 33 点驱动所需的 16 根必须齐全
expect(stats.missingRequiredBones).toEqual([]);
expect(stats.drivable).toBe(true);
expect(stats.triangles).toBeGreaterThan(1_000);
expect(stats.textures).toBe(stats.images);
expect(stats.warnings.filter((w) => w.includes('无法'))).toEqual([]);
}
},
900_000,
);
});
/* ------------------------------------------------------- VMD → 动作内部标准 */
describe.skipIf(!VMD_READY)('真实样例:VMD → 动作内部标准 + 骨骼重绑定(T-WEB-006)', () => {
const vmd = () => parseVmd(readFileSync(samplePath(MOTION_VMD)));
it('解析真实 VMD:标准骨架 31 根全命中,双侧腿部 IK 链完整', () => {
const motion = vmd();
expect(motion.maxFrame).toBeGreaterThan(1000);
expect(motion.tracks.size).toBeGreaterThanOrEqual(31);
const standard = MMD_SKELETON.map((bone) => bone.name);
expect(standard).toHaveLength(31);
const missing = standard.filter((name) => !motion.tracks.has(name));
expect(missing).toEqual([]);
for (const side of ['左', '右'] as const) {
const ik = LEG_IK[side];
expect(motion.tracks.has(ik.ik), `${side}足IK`).toBe(true);
expect(motion.tracks.has(ik.knee), `${side}ひざ`).toBe(true);
expect(motion.tracks.has(ik.ankle), `${side}足首`).toBe(true);
expect(motion.tracks.has(ik.toe), `${side}つま先`).toBe(true);
}
// 真实舞蹈数据里躯干有位移、腿部由 IK 目标驱动
expect(trackHasPositionMotion(motion.tracks.get('センター'))).toBe(true);
expect(trackHasPositionMotion(motion.tracks.get(LEG_IK.左.ik))).toBe(true);
}, 120_000);
it('骨骼重绑定:15 个直接关节命中真实骨骼(置信度 1.0),其余按层级推算(0.5)', () => {
const motion = vmd();
const { frames } = vmdToWorldFrames(motion, { fps: VMD_FPS });
expect(frames).toHaveLength(motion.maxFrame + 1);
// vmdToWorldFrames 把 MMD 骨骼名改写成 joint-map 的候选名(重绑定核心)
const keys = [...frames[0].keys()].sort();
expect(keys).toEqual(
[
'head',
'leftarm',
'leftfoot',
'leftforearm',
'lefthand',
'leftleg',
'lefttoebase',
'leftupleg',
'rightarm',
'rightfoot',
'rightforearm',
'righthand',
'rightleg',
'righttoebase',
'rightupleg',
].sort(),
);
// 逐元素断言在 2901 帧 × 33 点上跑会拖满 vitest 的超时,因此这里先聚合
// 违规项、最后只 assert 一次;失败信息仍然带得出具体帧与下标。
const violations: string[] = [];
for (const [f, frame] of frames.entries()) {
for (const key of keys) {
const p = frame.get(key) as [number, number, number];
if (!p.every((v) => Number.isFinite(v))) violations.push(`帧${f} ${key} 非有限`);
}
}
expect(violations.slice(0, 5)).toEqual([]);
const keypoints = worldFramesToKeypointFrames(frames, VMD_FPS);
expect(keypoints).toHaveLength(frames.length);
// 显式标注 number[]:MP 是 as const,直接从它推出的数组是字面量联合,
// 会让 `DIRECT.includes(index)` 这类按 number 查询的调用过不了类型检查。
const DIRECT: number[] = [MP.NOSE, MP.LEFT_SHOULDER, MP.RIGHT_SHOULDER, MP.LEFT_ELBOW, MP.RIGHT_ELBOW,
MP.LEFT_WRIST, MP.RIGHT_WRIST, MP.LEFT_HIP, MP.RIGHT_HIP, MP.LEFT_KNEE, MP.RIGHT_KNEE,
MP.LEFT_ANKLE, MP.RIGHT_ANKLE, MP.LEFT_FOOT_INDEX, MP.RIGHT_FOOT_INDEX];
const confidence = new Map<number, Set<number>>();
for (const [f, frame] of keypoints.entries()) {
if (frame.points.length !== KEYPOINT_COUNT) violations.push(`帧${f} 点数 ${frame.points.length}`);
if (frame.angles.length !== ANGLE_NAMES.length) violations.push(`帧${f} 角度数 ${frame.angles.length}`);
frame.points.forEach((point, index) => {
const [x, y, z, c] = point;
if (![x, y, z].every(Number.isFinite)) violations.push(`帧${f} 点${index} 非有限`);
if (!(c === 0 || c === 0.5 || c === 1)) violations.push(`帧${f} 点${index} 置信度 ${c}`);
// 骨盆归零后投影到图像空间,两个方向都必须落在 [0,1]
if (Math.abs(x) > 1.0001 || Math.abs(y) > 1.0001) violations.push(`帧${f} 点${index} 越界 ${x},${y}`);
const set = confidence.get(index) ?? new Set<number>();
set.add(c);
confidence.set(index, set);
});
for (const angle of frame.angles) {
// 关节角按契约存 cos 值,必须有限且落在 [-1,1]
if (!Number.isFinite(angle) || Math.abs(angle) > 1.0001) violations.push(`帧${f} 角度 ${angle}`);
}
}
expect(violations.slice(0, 5)).toEqual([]);
// 直接绑定的索引必须**只能**是置信度 1.0,绝不退化成推算值
for (const index of DIRECT) expect([...confidence.get(index)!]).toEqual([1]);
// 其余 18 个点全部由层级推算,且没有任何点彻底缺失
const derived = [...confidence.keys()].filter((i) => !DIRECT.includes(i));
expect(derived).toHaveLength(KEYPOINT_COUNT - DIRECT.length);
for (const index of derived) expect([...confidence.get(index)!]).toEqual([0.5]);
}, 300_000);
it('内部标准序列化:NDJSON 往返一致、缩略图有效、动作幅度非退化', () => {
const motion = vmd();
const { frames } = vmdToWorldFrames(motion, { fps: VMD_FPS });
const keypoints = worldFramesToKeypointFrames(frames, VMD_FPS);
const ndjson = serializeFramesNdjson(keypoints);
expect(ndjson.endsWith('\n')).toBe(true);
const roundTrip = parseFramesNdjson(ndjson);
expect(roundTrip).toHaveLength(keypoints.length);
expect(roundTrip[0].points).toHaveLength(KEYPOINT_COUNT);
expect(roundTrip.every((f, i) => f.frame === keypoints[i].frame)).toBe(true);
expect(KEYPOINT_FORMAT).toBe('mediapipe33@0.1.0');
const thumbnail = renderMotionThumbnail(keypoints, { size: 256 });
expect(thumbnail).not.toBeNull();
expect(thumbnail!.subarray(0, 8).toString('hex')).toBe('89504e470d0a1a0a');
// 动作幅度:手腕必须真的在动,鼻子相对稳定
const spread = (index: number) => {
const xs = keypoints.map((f) => f.points[index][0]);
return Math.max(...xs) - Math.min(...xs);
};
expect(spread(MP.LEFT_WRIST)).toBeGreaterThan(0.1);
expect(spread(MP.RIGHT_WRIST)).toBeGreaterThan(0.1);
expect(spread(MP.LEFT_ANKLE)).toBeGreaterThan(0.05);
expect(spread(MP.NOSE)).toBeLessThan(spread(MP.LEFT_WRIST));
}, 120_000);
});